1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
18 void LogTeamchange(float player_id, float team_number, float type)
20 if(!autocvar_sv_eventlog)
26 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
29 void default_delayedinit()
31 if(!scores_initialized)
35 void ActivateTeamplay()
37 serverflags |= SERVERFLAG_TEAMPLAY;
41 void InitGameplayMode()
43 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45 qualifying_override = -1;
49 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
54 MapInfo_LoadMapSettings(mapname);
56 serverflags &= ~SERVERFLAG_TEAMPLAY;
58 if (!cvar_value_issafe(world.fog))
60 print("The current map contains a potentially harmful fog setting, ignored\n");
61 world.fog = string_null;
63 if(MapInfo_Map_fog != "")
64 if(MapInfo_Map_fog == "none")
65 world.fog = string_null;
67 world.fog = strzone(MapInfo_Map_fog);
68 clientstuff = strzone(MapInfo_Map_clientstuff);
72 // set both here, gamemode can override it later
73 timelimit_override = autocvar_timelimit_override;
74 fraglimit_override = autocvar_fraglimit_override;
75 leadlimit_override = autocvar_leadlimit_override;
76 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
85 fraglimit_override = autocvar_g_tdm_point_limit;
86 leadlimit_override = autocvar_g_tdm_point_leadlimit;
87 MUTATOR_ADD(gamemode_tdm);
89 if(autocvar_g_tdm_team_spawns)
90 have_team_spawns = -1; // request team spawns
96 fraglimit_override = autocvar_g_domination_point_limit;
97 leadlimit_override = autocvar_g_domination_point_leadlimit;
98 MUTATOR_ADD(gamemode_domination);
100 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
101 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
103 have_team_spawns = -1; // request team spawns
109 fraglimit_override = autocvar_capturelimit_override;
110 leadlimit_override = autocvar_captureleadlimit_override;
111 MUTATOR_ADD(gamemode_ctf);
112 have_team_spawns = -1; // request team spawns
117 fraglimit_override = autocvar_g_lms_lives_override;
118 leadlimit_override = 0; // not supported by LMS
119 if(fraglimit_override == 0)
120 fraglimit_override = -1;
121 MUTATOR_ADD(gamemode_lms);
127 fraglimit_override = autocvar_g_ca_point_limit;
128 leadlimit_override = autocvar_g_ca_point_leadlimit;
129 MUTATOR_ADD(gamemode_ca);
130 if(autocvar_g_ca_team_spawns)
131 have_team_spawns = -1; // request team spawns
137 fraglimit_override = autocvar_g_keyhunt_point_limit;
138 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
139 MUTATOR_ADD(gamemode_keyhunt);
145 fraglimit_override = autocvar_g_freezetag_point_limit;
146 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
147 MUTATOR_ADD(gamemode_freezetag);
148 if(autocvar_g_freezetag_team_spawns)
149 have_team_spawns = -1; // request team spawns
155 MUTATOR_ADD(gamemode_assault);
156 have_team_spawns = -1; // request team spawns
162 have_team_spawns = -1; // request team spawns
163 MUTATOR_ADD(gamemode_onslaught);
168 if(autocvar_g_race_teams)
171 race_teams = bound(2, autocvar_g_race_teams, 4);
172 have_team_spawns = -1; // request team spawns
177 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
178 fraglimit_override = autocvar_g_race_laps_limit;
179 leadlimit_override = 0; // currently not supported by race
181 MUTATOR_ADD(gamemode_race);
186 g_race_qualifying = 1;
187 fraglimit_override = 0;
188 leadlimit_override = 0;
189 MUTATOR_ADD(gamemode_cts);
194 fraglimit_override = autocvar_g_nexball_goallimit;
195 leadlimit_override = autocvar_g_nexball_goalleadlimit;
197 have_team_spawns = -1; // request team spawns
198 MUTATOR_ADD(gamemode_nexball);
203 MUTATOR_ADD(gamemode_keepaway);
208 fraglimit_override = autocvar_g_invasion_point_limit;
209 if(autocvar_g_invasion_teams >= 2)
212 if(autocvar_g_invasion_team_spawns)
213 have_team_spawns = -1; // request team spawns
215 MUTATOR_ADD(gamemode_invasion);
221 cache_mutatormsg = strzone("");
222 cache_lastmutatormsg = strzone("");
224 // enforce the server's universal frag/time limits
225 if(!autocvar_g_campaign)
227 if(fraglimit_override >= 0)
228 cvar_set("fraglimit", ftos(fraglimit_override));
229 if(timelimit_override >= 0)
230 cvar_set("timelimit", ftos(timelimit_override));
231 if(leadlimit_override >= 0)
232 cvar_set("leadlimit", ftos(leadlimit_override));
233 if(qualifying_override >= 0)
234 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
239 // we need to find out the correct value for g_race_qualifying
240 if(autocvar_g_campaign)
242 g_race_qualifying = 1;
244 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
246 g_race_qualifying = 2;
247 race_fraglimit = autocvar_fraglimit;
248 race_leadlimit = autocvar_leadlimit;
249 race_timelimit = autocvar_timelimit;
250 cvar_set("fraglimit", "0");
251 cvar_set("leadlimit", "0");
252 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
255 g_race_qualifying = 0;
259 if(g_race_qualifying)
260 independent_players = 1;
262 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
265 string GetClientVersionMessage() {
267 if (self.version_mismatch) {
268 if(self.version < autocvar_gameversion) {
269 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
271 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
274 versionmsg = "^2client version and server version are compatible.^8";
279 string getwelcomemessage(void)
281 string s, modifications, motd;
284 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
285 modifications = ret_string;
289 if(g_weaponarena_random)
290 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
292 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
294 if(cvar("g_balance_blaster_weaponstart") == 0)
295 modifications = strcat(modifications, ", No start weapons");
296 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
297 modifications = strcat(modifications, ", Low gravity");
298 if(g_cloaked && !g_cts)
299 modifications = strcat(modifications, ", Cloaked");
301 modifications = strcat(modifications, ", Hook");
302 if(g_weapon_stay && !g_cts)
303 modifications = strcat(modifications, ", Weapons stay");
305 modifications = strcat(modifications, ", Jet pack");
306 if(autocvar_g_powerups == 0)
307 modifications = strcat(modifications, ", No powerups");
308 if(autocvar_g_powerups > 0)
309 modifications = strcat(modifications, ", Powerups");
310 modifications = substring(modifications, 2, strlen(modifications) - 2);
312 string versionmessage;
313 versionmessage = GetClientVersionMessage();
315 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
316 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
318 if(modifications != "")
319 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
321 if (g_grappling_hook)
322 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
325 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
327 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
329 if(cache_lastmutatormsg)
330 strunzone(cache_lastmutatormsg);
332 strunzone(cache_mutatormsg);
333 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
334 cache_mutatormsg = strzone(cache_lastmutatormsg);
337 if (cache_mutatormsg != "") {
338 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
341 motd = autocvar_sv_motd;
343 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
348 void SetPlayerColors(entity pl, float _color)
352 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
354 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
355 pl.clientcolors = 16*cl + cl;*/
358 pants = _color & 0x0F;
359 shirt = _color & 0xF0;
363 setcolor(pl, 16*pants + pants);
365 setcolor(pl, shirt + pants);
369 void SetPlayerTeam(entity pl, float t, float s, float noprint)
374 _color = NUM_TEAM_4 - 1;
376 _color = NUM_TEAM_3 - 1;
378 _color = NUM_TEAM_2 - 1;
380 _color = NUM_TEAM_1 - 1;
382 SetPlayerColors(pl,_color);
385 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
388 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
393 // set c1...c4 to show what teams are allowed
394 void CheckAllowedTeams (entity for_whom)
400 c1 = c2 = c3 = c4 = -1;
401 cb1 = cb2 = cb3 = cb4 = 0;
403 teament_name = string_null;
406 // onslaught is special
407 head = findchain(classname, "onslaught_generator");
410 if (head.team == NUM_TEAM_1) c1 = 0;
411 if (head.team == NUM_TEAM_2) c2 = 0;
412 if (head.team == NUM_TEAM_3) c3 = 0;
413 if (head.team == NUM_TEAM_4) c4 = 0;
417 else if(g_domination)
418 teament_name = "dom_team";
420 teament_name = "ctf_team";
422 teament_name = "tdm_team";
424 teament_name = "nexball_team";
426 c1 = c2 = 0; // Assault always has 2 teams
429 // cover anything else by treating it like tdm with no teams spawned
433 MUTATOR_CALLHOOK(GetTeamCount);
437 c1 = c2 = c3 = c4 = 0;
444 // find out what teams are allowed if necessary
447 head = find(world, classname, teament_name);
450 if(!(g_domination && head.netname == ""))
452 if(head.team == NUM_TEAM_1)
454 else if(head.team == NUM_TEAM_2)
456 else if(head.team == NUM_TEAM_3)
458 else if(head.team == NUM_TEAM_4)
461 head = find(head, classname, teament_name);
465 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
467 if(autocvar_bot_vs_human && for_whom)
469 if(autocvar_bot_vs_human > 0)
472 if(IS_BOT_CLIENT(for_whom))
480 if(IS_BOT_CLIENT(for_whom))
487 // if player has a forced team, ONLY allow that one
488 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
490 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
492 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
494 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
498 float PlayerValue(entity p)
501 // FIXME: it always returns 1...
504 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
505 // teams that are allowed will now have their player counts stored in c1...c4
506 void GetTeamCounts(entity ignore)
510 // now count how many players are on each team already
512 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
513 // also remember the lowest-scoring player
515 FOR_EACH_CLIENT(head)
518 if(IS_PLAYER(head) || head.caplayer)
520 else if(head.team_forced > 0)
521 t = head.team_forced; // reserve the spot
524 if(head != ignore)// && head.netname != "")
526 value = PlayerValue(head);
527 if(IS_BOT_CLIENT(head))
566 // if the player who has a forced team has not joined yet, reserve the spot
567 if(autocvar_g_campaign)
569 switch(autocvar_g_campaign_forceteam)
571 case 1: if(c1 == cb1) ++c1; break;
572 case 2: if(c2 == cb2) ++c2; break;
573 case 3: if(c3 == cb3) ++c3; break;
574 case 4: if(c4 == cb4) ++c4; break;
579 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
581 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
583 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
587 case 1: ca = c1; cba = cb1; sa = team1_score; break;
588 case 2: ca = c2; cba = cb2; sa = team2_score; break;
589 case 3: ca = c3; cba = cb3; sa = team3_score; break;
590 case 4: ca = c4; cba = cb4; sa = team4_score; break;
594 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
595 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
596 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
597 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
608 if(IS_REAL_CLIENT(e))
617 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
633 // the more we're at the end of the match, the more take scores into account
634 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
641 // returns # of smallest team (1, 2, 3, 4)
642 // NOTE: Assumes CheckAllowedTeams has already been called!
643 float FindSmallestTeam(entity pl, float ignore_pl)
648 // find out what teams are available
649 //CheckAllowedTeams();
651 // make sure there are at least 2 teams to join
653 totalteams = totalteams + 1;
655 totalteams = totalteams + 1;
657 totalteams = totalteams + 1;
659 totalteams = totalteams + 1;
661 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
666 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
667 return 1; // special case for campaign and player joining
669 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
672 // count how many players are in each team
676 GetTeamCounts(world);
678 RandomSelection_Init();
681 if(TeamSmallerEqThanTeam(2, t, pl))
683 if(TeamSmallerEqThanTeam(3, t, pl))
685 if(TeamSmallerEqThanTeam(4, t, pl))
688 // now t is the minimum, or A minimum!
689 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
690 RandomSelection_Add(world, 1, string_null, 1, 1);
691 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
692 RandomSelection_Add(world, 2, string_null, 1, 1);
693 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
694 RandomSelection_Add(world, 3, string_null, 1, 1);
695 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
696 RandomSelection_Add(world, 4, string_null, 1, 1);
698 return RandomSelection_chosen_float;
701 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
703 float smallest, selectedteam;
705 // don't join a team if we're not playing a team game
709 // find out what teams are available
710 CheckAllowedTeams(pl);
712 // if we don't care what team he ends up on, put him on whatever team he entered as.
713 // if he's not on a valid team, then let other code put him on the smallest team
716 if( c1 >= 0 && pl.team == NUM_TEAM_1)
717 selectedteam = pl.team;
718 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
719 selectedteam = pl.team;
720 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
721 selectedteam = pl.team;
722 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
723 selectedteam = pl.team;
729 if(!only_return_best)
731 SetPlayerColors(pl, selectedteam - 1);
733 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
734 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
735 LogTeamchange(pl.playerid, pl.team, 99);
739 // otherwise end up on the smallest team (handled below)
742 smallest = FindSmallestTeam(pl, TRUE);
744 if(!only_return_best && !pl.bot_forced_team)
746 TeamchangeFrags(self);
749 SetPlayerColors(pl, NUM_TEAM_1 - 1);
751 else if(smallest == 2)
753 SetPlayerColors(pl, NUM_TEAM_2 - 1);
755 else if(smallest == 3)
757 SetPlayerColors(pl, NUM_TEAM_3 - 1);
759 else if(smallest == 4)
761 SetPlayerColors(pl, NUM_TEAM_4 - 1);
765 error("smallest team: invalid team\n");
768 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
770 if(pl.deadflag == DEAD_NO)
771 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
777 //void() ctf_playerchanged;
778 void SV_ChangeTeam(float _color)
780 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
782 // in normal deathmatch we can just apply the color and we're done
784 SetPlayerColors(self, _color);
788 scolor = self.clientcolors & 0x0F;
789 dcolor = _color & 0x0F;
791 if(scolor == NUM_TEAM_1 - 1)
793 else if(scolor == NUM_TEAM_2 - 1)
795 else if(scolor == NUM_TEAM_3 - 1)
797 else // if(scolor == NUM_TEAM_4 - 1)
799 if(dcolor == NUM_TEAM_1 - 1)
801 else if(dcolor == NUM_TEAM_2 - 1)
803 else if(dcolor == NUM_TEAM_3 - 1)
805 else // if(dcolor == NUM_TEAM_4 - 1)
808 CheckAllowedTeams(self);
810 if(dteam == 1 && c1 < 0) dteam = 4;
811 if(dteam == 4 && c4 < 0) dteam = 3;
812 if(dteam == 3 && c3 < 0) dteam = 2;
813 if(dteam == 2 && c2 < 0) dteam = 1;
815 // not changing teams
818 //bprint("same team change\n");
819 SetPlayerTeam(self, dteam, steam, TRUE);
823 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
824 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
825 return; // changing teams is not allowed
828 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
829 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
832 if(!TeamSmallerEqThanTeam(dteam, steam, self))
834 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
839 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
841 if(IS_PLAYER(self) && steam != dteam)
843 // reduce frags during a team change
844 TeamchangeFrags(self);
847 SetPlayerTeam(self, dteam, steam, FALSE);
849 if(IS_PLAYER(self) && steam != dteam)
851 // kill player when changing teams
852 if(self.deadflag == DEAD_NO)
853 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
857 void ShufflePlayerOutOfTeam (float source_team)
859 float smallestteam, smallestteam_count, steam;
860 float lowest_bot_score, lowest_player_score;
861 entity head, lowest_bot, lowest_player, selected;
864 smallestteam_count = 999999999;
866 if(c1 >= 0 && c1 < smallestteam_count)
869 smallestteam_count = c1;
871 if(c2 >= 0 && c2 < smallestteam_count)
874 smallestteam_count = c2;
876 if(c3 >= 0 && c3 < smallestteam_count)
879 smallestteam_count = c3;
881 if(c4 >= 0 && c4 < smallestteam_count)
884 smallestteam_count = c4;
889 bprint("warning: no smallest team\n");
895 else if(source_team == 2)
897 else if(source_team == 3)
899 else // if(source_team == 4)
903 lowest_bot_score = 999999999;
904 lowest_player = world;
905 lowest_player_score = 999999999;
907 // find the lowest-scoring player & bot of that team
908 FOR_EACH_PLAYER(head)
910 if(head.team == steam)
914 if(head.totalfrags < lowest_bot_score)
917 lowest_bot_score = head.totalfrags;
922 if(head.totalfrags < lowest_player_score)
924 lowest_player = head;
925 lowest_player_score = head.totalfrags;
931 // prefers to move a bot...
932 if(lowest_bot != world)
933 selected = lowest_bot;
934 // but it will move a player if it has to
936 selected = lowest_player;
937 // don't do anything if it couldn't find anyone
940 bprint("warning: couldn't find a player to move from team\n");
944 // smallest team gains a member
945 if(smallestteam == 1)
949 else if(smallestteam == 2)
953 else if(smallestteam == 3)
957 else if(smallestteam == 4)
963 bprint("warning: destination team invalid\n");
966 // source team loses a member
971 else if(source_team == 2)
975 else if(source_team == 3)
979 else if(source_team == 4)
985 bprint("warning: source team invalid\n");
989 // move the player to the new team
990 TeamchangeFrags(selected);
991 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
993 if(selected.deadflag == DEAD_NO)
994 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
995 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);