1 void spawnfunc_turret_flac();
2 void turret_flac_dinit();
3 void turret_flac_attack();
5 void turret_flac_projectile_think_explode()
7 if(self.enemy != world)
8 if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
9 setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
11 self.takedamage = DAMAGE_NO;
12 self.event_damage = SUB_Null;
16 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, self.owner.shot_force, self.totalfrags, world);
17 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
18 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
20 RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, self.owner.shot_force, self.totalfrags, world);
25 void turret_flac_attack()
29 turret_tag_fire_update();
31 proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
32 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
33 proj.think = turret_flac_projectile_think_explode;
34 proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
36 self.tur_head.frame = self.tur_head.frame + 1;
37 if (self.tur_head.frame >= 4)
38 self.tur_head.frame = 0;
42 void turret_flac_dinit()
44 if (self.netname == "")
45 self.netname = "FLAC Cannon";
47 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;
48 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
49 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
51 if (turret_stdproc_init("flac_std", "models/turrets/base.md3", "models/turrets/flac.md3", TID_FLAC) == 0)
56 setsize(self.tur_head,'-32 -32 0','32 32 64');
58 self.damage_flags |= TFL_DMG_HEADSHAKE;
59 self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
62 self.turret_firefunc = turret_flac_attack;
65 /*QUAKED turret_flac (0 .5 .8) ?
68 void spawnfunc_turret_flac()
70 precache_model ("models/turrets/base.md3");
71 precache_model ("models/turrets/flac.md3");
73 self.think = turret_flac_dinit;
74 self.nextthink = time + 0.5;