1 #include "../../_all.qh"
3 void spawnfunc_turret_phaser();
4 void turret_phaser_dinit();
5 void turret_phaser_attack();
9 float turret_phaser_firecheck()
11 if (self.fireflag != 0) return 0;
12 return turret_stdproc_firecheck();
15 void turret_phaser_postthink()
17 if (self.tur_head.frame == 0)
20 if (self.fireflag == 1)
22 if (self.tur_head.frame == 10)
23 self.tur_head.frame = 1;
25 self.tur_head.frame = self.tur_head.frame +1;
27 else if (self.fireflag == 2 )
29 self.tur_head.frame = self.tur_head.frame +1;
30 if (self.tur_head.frame == 15)
32 self.tur_head.frame = 0;
40 if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
42 self.owner.attack_finished_single = time + self.owner.shot_refire;
43 self.owner.fireflag = 2;
44 self.owner.tur_head.frame = 10;
45 sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
50 turret_do_updates(self.owner);
52 if (time - self.shot_spread > 0)
54 self.shot_spread = time + 2;
55 sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
59 self.nextthink = time + self.ticrate;
61 self.owner.attack_finished_single = time + frametime;
65 FireImoBeam ( self.tur_shotorg,
66 self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
67 '-1 -1 -1' * self.shot_radius,
68 '1 1 1' * self.shot_radius,
74 self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
78 void turret_phaser_attack()
83 beam.ticrate = 0.1; //autocvar_sys_ticrate;
84 setmodel(beam,"models/turrets/phaser_beam.md3");
85 beam.effects = EF_LOWPRECISION;
86 beam.solid = SOLID_NOT;
87 beam.think = beam_think;
88 beam.cnt = time + self.shot_speed;
89 beam.shot_spread = time + 2;
90 beam.nextthink = time;
92 beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
93 beam.scale = self.target_range / 256;
94 beam.movetype = MOVETYPE_NONE;
95 beam.enemy = self.enemy;
96 beam.bot_dodge = true;
97 beam.bot_dodgerating = beam.shot_dmg;
98 sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
101 beam.attack_finished_single = self.attack_finished_single;
102 self.attack_finished_single = time; // + autocvar_sys_ticrate;
104 setattachment(beam,self.tur_head,"tag_fire");
106 soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
108 if (self.tur_head.frame == 0)
109 self.tur_head.frame = 1;
112 void turret_phaser_dinit()
114 if (self.netname == "") self.netname = "Phaser Cannon";
116 self.turrcaps_flags = TFL_TURRCAPS_SNIPER|TFL_TURRCAPS_HITSCAN|TFL_TURRCAPS_PLAYERKILL;
117 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
118 self.aim_flags = TFL_AIM_LEAD;
120 if (turret_stdproc_init("phaser_std", "models/turrets/base.md3","models/turrets/phaser.md3", TID_PHASER) == 0)
126 self.turret_firecheckfunc = turret_phaser_firecheck;
127 self.turret_firefunc = turret_phaser_attack;
128 self.turret_postthink = turret_phaser_postthink;
132 /*QUAKED turret_phaser(0 .5 .8) ?
134 void spawnfunc_turret_phaser()
136 precache_sound ("turrets/phaser.wav");
137 precache_model ("models/turrets/phaser.md3");
138 precache_model ("models/turrets/phaser_beam.md3");
139 precache_model ("models/turrets/base.md3");
141 self.think = turret_phaser_dinit;
142 self.nextthink = time + 0.5;