1 #include "../../_all.qh"
3 #include "../../movelib.qh"
4 #include "../../steerlib.qh"
6 const float ANIM_NO = 0;
7 const float ANIM_TURN = 1;
8 const float ANIM_WALK = 2;
9 const float ANIM_RUN = 3;
10 const float ANIM_STRAFE_L = 4;
11 const float ANIM_STRAFE_R = 5;
12 const float ANIM_JUMP = 6;
13 const float ANIM_LAND = 7;
14 const float ANIM_PAIN = 8;
15 const float ANIM_MEELE = 9;
16 const float ANIM_SWIM = 10;
17 const float ANIM_ROAM = 11;
20 const vector WALKER_MIN = '-70 -70 0';
21 const vector WALKER_MAX = '70 70 95';
23 #define WALKER_PATH(s,e) pathlib_astar(s,e)
25 float walker_firecheck()
27 if (self.animflag == ANIM_MEELE)
30 return turret_stdproc_firecheck();
33 void walker_meele_do_dmg()
38 makevectors(self.angles);
39 where = self.origin + v_forward * 128;
41 e = findradius(where,32);
44 if (turret_validate_target(self, e, self.target_validate_flags))
45 if (e != self && e.owner != self)
46 Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALK_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
52 void walker_setnoanim()
54 turrets_setframe(ANIM_NO, false);
55 self.animflag = self.frame;
57 void walker_rocket_explode()
59 RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
64 void walker_rocket_damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce)
66 self.health = self.health - damage;
67 self.velocity = self.velocity + vforce;
70 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
73 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
74 void walker_rocket_loop();
75 void walker_rocket_think()
82 self.nextthink = time;
84 edist = vlen(self.enemy.origin - self.origin);
86 // Simulate crude guidance
90 self.tur_shotorg = randomvec() * min(edist, 64);
92 self.tur_shotorg = randomvec() * min(edist, 256);
94 self.cnt = time + 0.5;
98 self.tur_shotorg = '0 0 0';
100 if (self.tur_health < time)
102 self.think = walker_rocket_explode;
103 self.nextthink = time;
107 if (self.shot_dmg != 1337 && random() < 0.01)
109 walker_rocket_loop();
113 m_speed = vlen(self.velocity);
115 // Enemy dead? just keep on the current heading then.
116 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
121 itime = max(edist / m_speed, 1);
122 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
125 newdir = normalize(self.velocity);
130 void walker_rocket_loop3()
133 self.nextthink = time;
135 if (self.tur_health < time)
137 self.think = walker_rocket_explode;
141 if (vlen(self.origin - self.tur_shotorg) < 100 )
143 self.think = walker_rocket_think;
147 newdir = steerlib_pull(self.tur_shotorg);
150 self.angles = vectoangles(self.velocity);
153 void walker_rocket_loop2()
157 self.nextthink = time;
159 if (self.tur_health < time)
161 self.think = walker_rocket_explode;
165 if (vlen(self.origin - self.tur_shotorg) < 100 )
167 self.tur_shotorg = self.origin - '0 0 200';
168 self.think = walker_rocket_loop3;
172 newdir = steerlib_pull(self.tur_shotorg);
176 void walker_rocket_loop()
178 self.nextthink = time;
179 self.tur_shotorg = self.origin + '0 0 300';
180 self.think = walker_rocket_loop2;
181 self.shot_dmg = 1337;
184 void walker_fire_rocket(vector org)
188 fixedmakevectors(self.angles);
193 setorigin(rocket, org);
195 sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
196 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
198 rocket.classname = "walker_rocket";
200 rocket.bot_dodge = true;
201 rocket.bot_dodgerating = 50;
202 rocket.takedamage = DAMAGE_YES;
203 rocket.damageforcescale = 2;
205 rocket.tur_shotorg = randomvec() * 512;
206 rocket.cnt = time + 1;
207 rocket.enemy = self.enemy;
210 rocket.think = walker_rocket_loop;
212 rocket.think = walker_rocket_think;
214 rocket.event_damage = walker_rocket_damage;
216 rocket.nextthink = time;
217 rocket.movetype = MOVETYPE_FLY;
218 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
219 rocket.angles = vectoangles(rocket.velocity);
220 rocket.touch = walker_rocket_explode;
221 rocket.flags = FL_PROJECTILE;
222 rocket.solid = SOLID_BBOX;
223 rocket.tur_health = time + 9;
224 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
226 CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
229 .vector enemy_last_loc;
230 .float enemy_last_time;
231 void walker_move_to(vector _target, float _dist)
233 switch (self.waterlevel)
235 case WATERLEVEL_NONE:
237 self.animflag = ANIM_RUN;
239 self.animflag = ANIM_WALK;
240 case WATERLEVEL_WETFEET:
241 case WATERLEVEL_SWIMMING:
242 if (self.animflag != ANIM_SWIM)
243 self.animflag = ANIM_WALK;
245 self.animflag = ANIM_SWIM;
247 case WATERLEVEL_SUBMERGED:
248 self.animflag = ANIM_SWIM;
251 self.moveto = _target;
252 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
256 self.enemy_last_loc = _target;
257 self.enemy_last_time = time;
261 //#define WALKER_FANCYPATHING
263 void walker_move_path()
265 #ifdef WALKER_FANCYPATHING
266 // Are we close enougth to a path node to switch to the next?
267 if (vlen(self.origin - self.pathcurrent.origin) < 64)
268 if (self.pathcurrent.path_next == world)
270 // Path endpoint reached
271 pathlib_deletepath(self.pathcurrent.owner);
272 self.pathcurrent = world;
276 if (self.pathgoal.use)
279 if (self.pathgoal.enemy)
281 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
282 self.pathgoal = self.pathgoal.enemy;
286 self.pathgoal = world;
289 self.pathcurrent = self.pathcurrent.path_next;
291 self.moveto = self.pathcurrent.origin;
292 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
293 walker_move_to(self.moveto, 0);
296 if (vlen(self.origin - self.pathcurrent.origin) < 64)
297 self.pathcurrent = self.pathcurrent.enemy;
299 if(!self.pathcurrent)
302 self.moveto = self.pathcurrent.origin;
303 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
304 walker_move_to(self.moveto, 0);
309 void walker_postthink()
311 fixedmakevectors(self.angles);
313 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
315 else if (self.enemy == world)
321 if(self.enemy_last_time != 0)
323 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
324 self.enemy_last_time = 0;
326 walker_move_to(self.enemy_last_loc, 0);
330 if(self.animflag != ANIM_NO)
332 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
334 if(trace_fraction != 1.0)
335 self.tur_head.idletime = -1337;
338 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
339 if(trace_fraction == 1.0)
340 self.tur_head.idletime = -1337;
343 if(self.tur_head.idletime == -1337)
345 self.moveto = self.origin + randomvec() * 256;
346 self.tur_head.idletime = 0;
349 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
350 self.moveto_z = self.origin.z + 64;
351 walker_move_to(self.moveto, 0);
354 if(self.idletime < time)
356 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
358 self.idletime = time + 1 + random() * 5;
359 self.moveto = self.origin;
360 self.animflag = ANIM_NO;
364 self.animflag = ANIM_WALK;
365 self.idletime = time + 4 + random() * 2;
366 self.moveto = self.origin + randomvec() * 256;
367 self.tur_head.moveto = self.moveto;
368 self.tur_head.idletime = 0;
376 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
380 wish_angle = angleofs(self, self.enemy);
381 if (self.animflag != ANIM_SWIM)
382 if (fabs(wish_angle.y) < 15)
384 self.moveto = self.enemy.origin;
385 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
386 self.animflag = ANIM_MEELE;
389 else if (self.tur_head.attack_finished_single < time)
391 if(self.tur_head.shot_volly)
393 self.animflag = ANIM_NO;
395 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
396 if(self.tur_head.shot_volly == 0)
397 self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
399 self.tur_head.attack_finished_single = time + 0.2;
401 if(self.tur_head.shot_volly > 1)
402 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
404 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
408 if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
409 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
410 self.tur_head.shot_volly = 4;
415 if (self.animflag != ANIM_MEELE)
416 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
420 //if(self.animflag != ANIM_NO)
423 float turny = 0, turnx = 0;
426 real_angle = vectoangles(self.steerto) - self.angles;
427 vz = self.velocity.z;
429 switch (self.animflag)
432 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
436 turny = autocvar_g_turrets_unit_walker_turn;
437 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
441 turny = autocvar_g_turrets_unit_walker_turn_walk;
442 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
446 turny = autocvar_g_turrets_unit_walker_turn_run;
447 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
451 turny = autocvar_g_turrets_unit_walker_turn_strafe;
452 movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
456 turny = autocvar_g_turrets_unit_walker_turn_strafe;
457 movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
461 self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
468 if(self.frame != ANIM_PAIN)
469 defer(0.25, walker_setnoanim);
474 if(self.frame != ANIM_MEELE)
476 defer(0.41, walker_setnoanim);
477 defer(0.21, walker_meele_do_dmg);
480 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
484 turny = autocvar_g_turrets_unit_walker_turn_swim;
485 turnx = autocvar_g_turrets_unit_walker_turn_swim;
487 self.angles_x += bound(-10, shortangle_f(real_angle.x, self.angles.x), 10);
488 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
489 vz = self.velocity_z + sin(time * 4) * 8;
493 turny = autocvar_g_turrets_unit_walker_turn_walk;
494 movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
500 turny = bound( turny * -1, shortangle_f(real_angle.y, self.angles.y), turny );
501 self.angles_y += turny;
506 turnx = bound( turnx * -1, shortangle_f(real_angle.x, self.angles.x), turnx );
507 self.angles_x += turnx;
510 self.velocity_z = vz;
514 if(self.origin != self.oldorigin)
515 self.SendFlags |= TNSF_MOVE;
517 self.oldorigin = self.origin;
518 turrets_setframe(self.animflag, false);
523 sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
524 fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
525 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
529 void walker_respawnhook()
533 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
534 if(self.movetype != MOVETYPE_WALK)
537 setorigin(self, self.pos1);
538 self.angles = self.pos2;
540 if (self.target != "")
542 e = find(world, targetname, self.target);
545 dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
549 if (e.classname != "turret_checkpoint")
550 dprint("Warning: not a turrret path\n");
553 #ifdef WALKER_FANCYPATHING
554 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
557 self.pathcurrent = e;
563 void walker_diehook()
565 #ifdef WALKER_FANCYPATHING
566 if (self.pathcurrent)
567 pathlib_deletepath(self.pathcurrent.owner);
569 self.pathcurrent = world;
572 void turret_walker_dinit()
576 if (self.netname == "") self.netname = "Walker Turret";
578 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
579 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
580 self.aim_flags = TFL_AIM_LEAD;
582 self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
585 self.turret_respawnhook = walker_respawnhook;
586 self.turret_diehook = walker_diehook;
589 if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
594 setsize(self, WALKER_MIN, WALKER_MAX);
595 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
596 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
597 self.iscreature = true;
598 self.teleportable = TELEPORT_NORMAL;
599 self.damagedbycontents = true;
600 self.movetype = MOVETYPE_WALK;
601 self.solid = SOLID_SLIDEBOX;
602 self.takedamage = DAMAGE_AIM;
603 setorigin(self, self.origin);
604 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
605 setorigin(self, trace_endpos + '0 0 4');
606 self.pos1 = self.origin;
607 self.pos2 = self.angles;
608 self.idle_aim = '0 0 0';
609 self.turret_firecheckfunc = walker_firecheck;
610 self.turret_firefunc = walker_attack;
611 self.turret_postthink = walker_postthink;
613 if (self.target != "")
615 e = find(world, targetname, self.target);
618 dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
622 if (e.classname != "turret_checkpoint")
623 dprint("Warning: not a turrret path\n");
626 #ifdef WALKER_FANCYPATHING
627 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
630 self.pathcurrent = e;
637 void spawnfunc_turret_walker()
639 g_turrets_common_precash();
641 precache_model ("models/turrets/walker_head_minigun.md3");
642 precache_model ("models/turrets/walker_body.md3");
643 precache_model ( "models/turrets/rocket.md3");
644 precache_sound ( "weapons/rocket_impact.wav" );
646 self.think = turret_walker_dinit;
647 self.nextthink = time + 0.5;