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Use W_PrepareExplosionByDamage. Clean up turrets csqc a bit. Fix accidental use of...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_walker.qc
1 #define ANIM_NO         0
2 #define ANIM_TURN       1
3 #define ANIM_WALK       2
4 #define ANIM_RUN        3
5 #define ANIM_STRAFE_L   4
6 #define ANIM_STRAFE_R   5
7 #define ANIM_JUMP       6
8 #define ANIM_LAND       7
9 #define ANIM_PAIN       8
10 #define ANIM_MEELE      9
11 #define ANIM_SWIM       10
12 #define ANIM_ROAM       11
13 .float animflag;
14
15 #define WALKER_MIN '-70 -70 0'
16 #define WALKER_MAX '70 70 95'
17
18 #define WALKER_PATH(s,e) pathlib_astar(s,e)
19
20 float walker_firecheck()
21 {
22     if (self.animflag == ANIM_MEELE)
23         return 0;
24
25     return turret_stdproc_firecheck();
26 }
27
28 void walker_meele_do_dmg()
29 {
30     vector where;
31     entity e;
32     
33     makevectors(self.angles);
34     where = self.origin + v_forward * 128;
35
36     e = findradius(where,32);
37     while (e) 
38     {
39         if (turret_validate_target(self,e,self.target_validate_flags))
40             if (e != self && e.owner != self)
41                 Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET_WALKER_MEELE,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
42
43         e = e.chain;
44     }
45 }
46
47 void walker_setnoanim()
48 {
49     turrets_setframe(ANIM_NO, FALSE);
50     self.animflag = self.frame;
51 }
52 void walker_rocket_explode()
53 {
54     if (self.event_damage != SUB_Null)
55     {
56         self.event_damage = SUB_Null;
57         self.takedamage = DAMAGE_NO;
58         self.think = walker_rocket_explode;
59         self.nextthink = time;
60         return;
61     }
62
63     RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
64
65     remove (self);
66 }
67
68 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
69 {
70     self.health = self.health - damage;
71     self.velocity = self.velocity + vforce;
72     if (self.health <= 0)
73         walker_rocket_explode();
74 }
75
76 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
77 void walker_rocket_loop();
78 void walker_rocket_think()
79 {
80     vector newdir;
81     float edist;
82     float itime;
83     float m_speed;
84
85     self.nextthink = time;
86
87     edist = vlen(self.enemy.origin - self.origin);
88
89     // Simulate crude guidance
90     if (self.cnt < time)
91     {
92         if (edist < 1000)
93             self.tur_shotorg = randomvec() * min(edist, 64);
94         else
95             self.tur_shotorg = randomvec() * min(edist, 256);
96
97         self.cnt = time + 0.5;
98     }
99
100     if (edist < 256)
101         self.tur_shotorg = '0 0 0';
102
103     if (self.tur_health < time)
104     {
105         self.think      = walker_rocket_explode;
106         self.nextthink  = time;
107         return;
108     }
109
110     if (self.shot_dmg != 1337 && random() < 0.01)
111     {
112         walker_rocket_loop();
113         return;
114     }
115
116     m_speed = vlen(self.velocity);
117
118     // Enemy dead? just keep on the current heading then.
119     if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
120         self.enemy = world;
121
122     if (self.enemy)
123     {
124         itime = max(edist / m_speed, 1);
125         newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
126     }
127     else
128         newdir  = normalize(self.velocity);
129
130     WALKER_ROCKET_MOVE;
131 }
132
133 void walker_rocket_loop3()
134 {
135     vector newdir;
136     self.nextthink = time;
137
138     if (self.tur_health < time)
139     {
140         self.think = walker_rocket_explode;
141         return;
142     }
143
144     if (vlen(self.origin - self.tur_shotorg) < 100 )
145     {
146         self.think = walker_rocket_think;
147         return;
148     }
149
150     newdir = steerlib_pull(self.tur_shotorg);
151     WALKER_ROCKET_MOVE;
152
153     self.angles = vectoangles(self.velocity);
154 }
155
156 void walker_rocket_loop2()
157 {
158     vector newdir;
159
160     self.nextthink = time;
161
162     if (self.tur_health < time)
163     {
164         self.think = walker_rocket_explode;
165         return;
166     }
167
168     if (vlen(self.origin - self.tur_shotorg) < 100 )
169     {
170         self.tur_shotorg = self.origin - '0 0 200';
171         self.think = walker_rocket_loop3;
172         return;
173     }
174
175     newdir = steerlib_pull(self.tur_shotorg);
176     WALKER_ROCKET_MOVE;
177 }
178
179 void walker_rocket_loop()
180 {
181     self.nextthink = time;
182     self.tur_shotorg = self.origin + '0 0 300';
183     self.think = walker_rocket_loop2;
184     self.shot_dmg = 1337;
185 }
186
187 void walker_fire_rocket(vector org)
188 {
189     entity rocket;
190  
191     fixedmakevectors(self.angles);
192
193     te_explosion (org);
194
195     rocket = spawn ();
196     setorigin(rocket, org);
197
198     sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
199     setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
200
201     rocket.classname          = "walker_rocket";
202     rocket.owner              = self;
203     rocket.bot_dodge          = TRUE;
204     rocket.bot_dodgerating    = 50;
205     rocket.takedamage         = DAMAGE_YES;
206     rocket.damageforcescale   = 2;
207     rocket.health             = 25;
208     rocket.tur_shotorg        = randomvec() * 512;
209     rocket.cnt                = time + 1;
210     rocket.enemy              = self.enemy;
211
212     if (random() < 0.01)
213         rocket.think          = walker_rocket_loop;
214     else
215         rocket.think          = walker_rocket_think;
216
217     rocket.event_damage       = walker_rocket_damage;
218
219     rocket.nextthink          = time;
220     rocket.movetype           = MOVETYPE_FLY;
221     rocket.velocity           = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
222     rocket.angles             = vectoangles(rocket.velocity);
223     rocket.touch              = walker_rocket_explode;
224     rocket.flags              = FL_PROJECTILE;
225     rocket.solid              = SOLID_BBOX;
226     rocket.tur_health         = time + 9;
227
228     CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
229 }
230
231 .vector enemy_last_loc;
232 .float enemy_last_time;
233 void walker_move_to(vector _target, float _dist)
234 {
235     switch (self.waterlevel)
236     {
237     case WATERLEVEL_NONE:
238         if (_dist > 500)
239             self.animflag = ANIM_RUN;
240         else
241             self.animflag = ANIM_WALK;
242     case WATERLEVEL_WETFEET:
243     case WATERLEVEL_SWIMMING:
244         if (self.animflag != ANIM_SWIM)
245             self.animflag = ANIM_WALK;
246         else
247             self.animflag = ANIM_SWIM;
248         break;
249     case WATERLEVEL_SUBMERGED:
250         self.animflag = ANIM_SWIM;
251     }
252
253     self.moveto = _target;
254     self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
255
256     if(self.enemy)
257     {
258         self.enemy_last_loc = _target;
259         self.enemy_last_time = time;        
260     }
261 }
262
263 //#define WALKER_FANCYPATHING
264
265 void walker_move_path()
266 {
267 #ifdef WALKER_FANCYPATHING
268     // Are we close enougth to a path node to switch to the next?
269     if (vlen(self.origin  - self.pathcurrent.origin) < 64)
270         if (self.pathcurrent.path_next == world)
271         {
272             // Path endpoint reached
273             pathlib_deletepath(self.pathcurrent.owner);
274             self.pathcurrent = world;
275
276             if (self.pathgoal)
277             {
278                 if (self.pathgoal.use)
279                     self.pathgoal.use();
280
281                 if (self.pathgoal.enemy)
282                 {
283                     self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
284                     self.pathgoal = self.pathgoal.enemy;
285                 }
286             }
287             else
288                 self.pathgoal = world;
289         }
290         else
291             self.pathcurrent = self.pathcurrent.path_next;
292
293     self.moveto = self.pathcurrent.origin;
294     self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
295     walker_move_to(self.moveto, 0);
296
297 #else
298     if (vlen(self.origin - self.pathcurrent.origin) < 64)    
299         self.pathcurrent = self.pathcurrent.enemy;
300     
301     if(!self.pathcurrent)
302         return;
303     
304     self.moveto = self.pathcurrent.origin;
305     self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
306     walker_move_to(self.moveto, 0);
307 #endif
308 }
309
310 .float idletime;
311
312
313
314 void walker_postthink()
315 {
316     fixedmakevectors(self.angles);
317
318     if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
319         walker_move_path();
320     else if (self.enemy == world)
321     {
322         if(self.pathcurrent)
323             walker_move_path();
324         else
325         {
326             if(self.enemy_last_time != 0)
327             {
328                 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
329                     self.enemy_last_time = 0;
330                 else                
331                     walker_move_to(self.enemy_last_loc, 0);
332             }
333             else
334             {        
335                 if(self.animflag != ANIM_NO)
336                 {                    
337                     traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
338                     
339                     if(trace_fraction != 1.0)
340                         self.tur_head.idletime = -1337;
341                     else
342                     {
343                         traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);            
344                         if(trace_fraction == 1.0)
345                             self.tur_head.idletime = -1337;
346                     }
347                     
348                     if(self.tur_head.idletime == -1337)
349                     {
350                         self.moveto = self.origin + randomvec() * 256;        
351                         self.tur_head.idletime = 0;
352                     }
353
354                     self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
355                     self.moveto_z = self.origin_z + 64;            
356                     walker_move_to(self.moveto, 0);
357                 }         
358                 
359                 if(self.idletime < time)
360                 {
361                     if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
362                     {
363                         self.idletime = time + 1 + random() * 5;
364                         self.moveto = self.origin;
365                         self.animflag = ANIM_NO;
366                     }
367                     else
368                     {
369                         self.animflag = ANIM_WALK;
370                         self.idletime = time + 4 + random() * 2;
371                         self.moveto = self.origin + randomvec() * 256;        
372                         self.tur_head.moveto = self.moveto;
373                         self.tur_head.idletime = 0;
374                     }
375                 }
376             }            
377         }
378     }
379     else
380     {
381         if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
382         {
383             vector wish_angle;
384             
385             wish_angle = angleofs(self, self.enemy);    
386             if (self.animflag != ANIM_SWIM)
387             if (fabs(wish_angle_y) < 15)
388             {
389                 self.moveto   = self.enemy.origin;
390                 self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
391                 self.animflag = ANIM_MEELE;
392             }
393         }
394         else if (self.tur_head.attack_finished_single < time)
395         {            
396             if(self.tur_head.shot_volly)
397             {
398                 self.animflag = ANIM_NO;
399                 
400                 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
401                 if(self.tur_head.shot_volly == 0)
402                     self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
403                 else
404                     self.tur_head.attack_finished_single = time + 0.2;
405                 
406                 if(self.tur_head.shot_volly > 1)
407                     walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
408                 else
409                     walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
410             }
411             else
412             {
413                 if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)        
414                 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
415                     self.tur_head.shot_volly = 4;
416             }
417         }
418         else
419         {            
420             if (self.animflag != ANIM_MEELE)
421                 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
422         }
423     }
424
425     //if(self.animflag != ANIM_NO)
426     {
427         vector real_angle;
428         float turny, turnx;
429         float  vz;
430
431         real_angle = vectoangles(self.steerto) - self.angles;
432         vz         = self.velocity_z;
433             
434         switch (self.animflag)
435         {
436             case ANIM_NO:
437                 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
438                 break;
439
440             case ANIM_TURN:
441                 turny = autocvar_g_turrets_unit_walker_turn;
442                 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
443                 break;
444
445             case ANIM_WALK:
446                 turny = autocvar_g_turrets_unit_walker_turn_walk;
447                 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
448                 break;
449
450             case ANIM_RUN:
451                 turny = autocvar_g_turrets_unit_walker_turn_run;
452                 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
453                 break;
454
455             case ANIM_STRAFE_L:
456                 turny = autocvar_g_turrets_unit_walker_turn_strafe;
457                 movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
458                 break;
459
460             case ANIM_STRAFE_R:
461                 turny = autocvar_g_turrets_unit_walker_turn_strafe;
462                 movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
463                 break;
464
465             case ANIM_JUMP:
466                 self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
467                 break;
468
469             case ANIM_LAND:
470                 break;
471
472             case ANIM_PAIN:
473                 if(self.frame != ANIM_PAIN)
474                     defer(0.25, walker_setnoanim);
475                 
476                 break;
477
478             case ANIM_MEELE:
479                 if(self.frame != ANIM_MEELE)
480                 {
481                     defer(0.41, walker_setnoanim);
482                     defer(0.21, walker_meele_do_dmg);
483                 }
484
485                 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
486                 break;
487
488             case ANIM_SWIM:
489                 turny = autocvar_g_turrets_unit_walker_turn_swim;
490                 turnx = autocvar_g_turrets_unit_walker_turn_swim;
491                 
492                 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
493                 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
494                 vz = self.velocity_z + sin(time * 4) * 8;
495                 break;
496
497             case ANIM_ROAM:
498                 turny = autocvar_g_turrets_unit_walker_turn_walk;
499                 movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
500                 break;
501         }
502             
503         if(turny)
504         {        
505             turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
506             self.angles_y += turny;
507         }
508
509         if(turnx)
510         {        
511             turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
512             self.angles_x += turnx;
513         }
514
515         self.velocity_z = vz;        
516     }
517
518     
519     if(self.origin != self.oldorigin)
520         self.SendFlags |= TNSF_MOVE;
521     
522     self.oldorigin = self.origin;
523     turrets_setframe(self.animflag, FALSE);
524
525 }
526
527 void walker_attack()
528 {
529     sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
530     fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET_WALKER_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
531     endFireBallisticBullet();
532     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
533 }
534
535
536 void walker_respawnhook()
537 {
538     entity e;
539
540     // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
541     if(self.movetype  != MOVETYPE_WALK)
542                 return;
543                 
544     setorigin(self, self.pos1);
545     self.angles = self.pos2;
546     
547     if (self.target != "")
548     {
549         e = find(world,targetname,self.target);
550         if (!e)
551         {
552             dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
553             self.target = "";
554         }
555
556         if (e.classname != "turret_checkpoint")
557             dprint("Warning: not a turrret path\n");
558         else
559         {
560  #ifdef WALKER_FANCYPATHING
561             self.pathcurrent = WALKER_PATH(self.origin, e.origin);
562             self.pathgoal = e;
563 #else
564             self.pathcurrent = e;
565 #endif
566            //self.pathcurrent = WALKER_PATH(self.origin,e.origin);
567             //self.pathgoal = e;
568         }
569     }
570 }
571
572 void walker_diehook()
573 {
574 #ifdef self.pathcurrent
575     if (self.pathcurrent)
576         pathlib_deletepath(self.pathcurrent.owner);
577 #endif
578
579     self.pathcurrent = world;
580 }
581
582 void turret_walker_dinit()
583 {
584
585     entity e;
586
587     if (self.netname == "")      self.netname     = "Walker Turret";
588
589     self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
590     self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
591     self.aim_flags = TFL_AIM_LEAD;
592
593     if (autocvar_g_antilag_bullets)
594         self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
595     else
596         self.aim_flags      |= TFL_AIM_SHOTTIMECOMPENSATE;
597
598
599     self.turret_respawnhook = walker_respawnhook;
600     self.turret_diehook = walker_diehook;
601
602     self.ticrate = 0.05;
603     if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
604     {
605         remove(self);
606         return;
607     }
608
609     self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
610     self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
611     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
612
613     self.iscreature = TRUE;
614     self.damagedbycontents = TRUE;
615     self.movetype   = MOVETYPE_WALK;
616     self.solid      = SOLID_SLIDEBOX;
617     self.takedamage = DAMAGE_AIM;
618
619
620     setsize(self, WALKER_MIN, WALKER_MAX);
621
622     setorigin(self, self.origin);
623     tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self);
624     setorigin(self, trace_endpos + '0 0 4');
625     self.pos1 = self.origin;
626     self.pos2 = self.angles;
627     
628     self.idle_aim = '0 0 0';
629     self.turret_firecheckfunc = walker_firecheck;
630     self.turret_firefunc      = walker_attack;
631     self.turret_postthink     = walker_postthink;
632
633     if (self.target != "")
634     {
635         e = find(world, targetname, self.target);
636         if (!e)
637         {
638             dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
639             self.target = "";
640         }
641
642         if (e.classname != "turret_checkpoint")
643             dprint("Warning: not a turrret path\n");
644         else
645         {
646 #ifdef WALKER_FANCYPATHING
647             self.pathcurrent = WALKER_PATH(self.origin, e.origin);
648             self.pathgoal = e;
649 #else
650             self.pathcurrent = e;
651 #endif
652         }
653     }
654 }
655
656
657 void spawnfunc_turret_walker()
658 {
659     g_turrets_common_precash();
660
661     precache_model ("models/turrets/walker_head_minigun.md3");
662     precache_model ("models/turrets/walker_body.md3");
663     precache_model ( "models/turrets/rocket.md3");
664     precache_sound ( "weapons/rocket_impact.wav" );
665
666     self.think = turret_walker_dinit;
667     self.nextthink = time + 0.5;
668 }