1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62 float autocvar_g_vehicle_racer_respawntime;
63 float autocvar_g_vehicle_racer_collision_multiplier;
65 float autocvar_g_vehicle_racer_blowup_radius;
66 float autocvar_g_vehicle_racer_blowup_coredamage;
67 float autocvar_g_vehicle_racer_blowup_edgedamage;
68 float autocvar_g_vehicle_racer_blowup_forceintensity;
70 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
72 void racer_align4point()
74 vector push_vector, v_add;
75 float fl_push, fr_push, bl_push, br_push;
78 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
79 fr_push = force_fromtag_normpower;
80 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
82 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
83 fl_push = force_fromtag_normpower;
84 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
86 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
87 br_push = force_fromtag_normpower;
88 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
90 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
91 bl_push = force_fromtag_normpower;
92 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
94 self.velocity += (push_vector * frametime);
97 if(self.velocity_z > 0)
98 self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
100 self.velocity += v_add;
101 //self.velocity_z -= autocvar_sv_gravity * frametime;
103 push_vector_x = (fl_push - bl_push);
104 push_vector_x += (fr_push - br_push);
105 push_vector_x *= 360;
107 push_vector_z = (fr_push - fl_push);
108 push_vector_z += (br_push - bl_push);
109 push_vector_z *= 360;
111 // Apply angle diffrance
112 self.angles_z += push_vector_z * frametime;
113 self.angles_x += push_vector_x * frametime;
116 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
117 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
120 void racer_fire_cannon(string tagname)
125 v = gettaginfo(self, gettagindex(self, tagname));
126 bolt = vehicles_projectile("wakizashi_gun_impact", "weapons/laserimpact.wav", "wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
127 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
128 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
129 DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0);
131 // Fix z-aim (for chase mode)
132 v = normalize(trace_endpos - bolt.origin);
133 v_forward_z = v_z * 0.5;
134 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
137 void racer_rocket_groundhugger()
139 vector olddir, newdir;
140 float oldvel, newvel;
142 self.nextthink = time;
144 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
150 if not (self.realowner.vehicle)
152 UpdateCSQCProjectile(self);
156 olddir = normalize(self.velocity);
157 oldvel = vlen(self.velocity);
158 newvel = oldvel + self.lip;
160 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
161 if(trace_fraction <= 0.5)
163 // Hitting somethign soon, just speed ahead
164 self.velocity = olddir * newvel;
165 UpdateCSQCProjectile(self);
169 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
170 if(trace_fraction != 1.0)
172 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
173 self.velocity = normalize(olddir + newdir) * newvel;
177 self.velocity = olddir * newvel;
178 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
181 UpdateCSQCProjectile(self);
185 void racer_rocket_tracker()
187 vector olddir, newdir;
188 float oldvel, newvel;
190 self.nextthink = time;
192 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
198 if not (self.realowner.vehicle)
200 UpdateCSQCProjectile(self);
204 olddir = normalize(self.velocity);
205 oldvel = vlen(self.velocity);
206 newvel = oldvel + self.lip;
207 makevectors(vectoangles(olddir));
209 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
210 newdir = normalize(self.enemy.origin - self.origin);
212 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
214 //bprint("Target lost!\n");
215 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
216 self.think = racer_rocket_groundhugger;
220 if(trace_fraction != 1.0)
221 newdir_z += 16 * sys_frametime;
223 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
224 self.velocity_z -= 800 * sys_frametime;
226 UpdateCSQCProjectile(self);
230 void racer_fire_rocket(string tagname, entity trg)
235 v = gettaginfo(self, gettagindex(self, tagname));
236 rocket = vehicles_projectile("rocket_explode", "weapons/rocket_impact.wav", "", "weapons/rocket_fire.wav",
237 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
238 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
239 DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20);
241 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
242 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
243 rocket.nextthink = time;
245 rocket.cnt = time + 15;
248 rocket.think = racer_rocket_tracker;
250 rocket.think = racer_rocket_groundhugger;
255 entity player, racer;
260 racer = self.vehicle;
262 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
266 if(player.BUTTON_USE)
268 vehicles_exit(VHEF_NORMAL);
273 if(racer.deadflag != DEAD_NO)
276 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
282 crosshair_trace(player);
284 #if VEHICLES_VIEWROTATE_CROSSHAIR
286 racer.angles_x *= -1;
287 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
288 if(df_x > 180) df_x -= 360;
289 if(df_x < -180) df_x += 360;
290 if(df_y > 180) df_y -= 360;
291 if(df_y < -180) df_y += 360;
294 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
297 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
298 ftmp2 = anglemods(racer.angles_y + ftmp);
301 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
302 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
303 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
306 racer.angles_y = ftmp2;
309 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
312 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
313 racer.angles_x = anglemods(racer.angles_x + ftmp);
315 makevectors(racer.angles);
316 racer.angles_x *= -1;
318 racer.angles_x *= -1;
321 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
322 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
323 racer.angles_y = anglemods(racer.angles_y + ftmp);
326 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
329 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
330 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
331 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
333 makevectors(racer.angles);
334 racer.angles_x *= -1;
337 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
339 if(player.movement_x != 0)
341 if(player.movement_x > 0)
342 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
343 else if(player.movement_x < 0)
344 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
347 if(player.movement_y != 0)
349 if(player.movement_y < 0)
350 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
351 else if(player.movement_y > 0)
352 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
356 if (player.BUTTON_JUMP)
357 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
360 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
361 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
362 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
365 racer.velocity += df * frametime;
367 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
368 racer.velocity = racer.velocity - df;
369 player.movement = racer.velocity;
371 if(player.BUTTON_ATCK)
372 if(time > racer.attack_finished_single)
373 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
375 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
378 crosshair_trace(player);
381 racer_fire_cannon("tag_fire1");
386 racer_fire_cannon("tag_fire2");
389 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
390 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
393 if(autocvar_g_vehicle_racer_rocket_locktarget)
395 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
396 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
397 autocvar_g_vehicle_racer_rocket_locked_time);
401 if(racer.lock_strength == 1)
402 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
403 else if(self.lock_strength > 0.5)
404 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
405 else if(self.lock_strength < 0.5)
406 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
410 if(time > racer.delay)
411 if(player.BUTTON_ATCK2)
413 self.misc_bulletcounter += 1;
414 racer.delay = time + 0.2;
415 if(self.misc_bulletcounter == 1)
416 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
417 else if(self.misc_bulletcounter == 2)
419 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
420 self.lock_strength = 0;
421 self.lock_target = world;
422 self.misc_bulletcounter = 0;
424 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
428 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
430 if(self.vehicle_flags & VHF_SHIELDREGEN)
431 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
433 if(self.vehicle_flags & VHF_HEALTHREGEN)
434 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
436 if(self.vehicle_flags & VHF_ENERGYREGEN)
437 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
440 VEHICLE_UPDATE_PLAYER(health, racer);
442 if(self.vehicle_flags & VHF_HASSHIELD)
443 VEHICLE_UPDATE_PLAYER(shield, racer);
446 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
447 setorigin(player,racer.origin + '0 0 32');
448 player.velocity = racer.velocity;
457 float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
458 b = autocvar_g_vehicle_racer_springlength;
459 c = autocvar_g_vehicle_racer_hoverpower;
461 autocvar_g_vehicle_racer_anglestabilizer = 36;
462 autocvar_g_vehicle_racer_springlength = 96;
463 autocvar_g_vehicle_racer_hoverpower = 300;
466 racer_align4point(); //time - self.nextthink);
469 //if(self.velocity_z > 0)
470 // self.velocity_z *= 0.95;
472 autocvar_g_vehicle_racer_anglestabilizer = a;
473 autocvar_g_vehicle_racer_springlength = b;
474 autocvar_g_vehicle_racer_hoverpower = c;
477 self.velocity_x *= 0.9;
478 self.velocity_y *= 0.9;
479 self.velocity_z *= 0.8;
480 self.velocity_z += sin(time * 2) * 16;
481 self.nextthink = time + 0.05;
486 self.movetype = MOVETYPE_BOUNCE;
487 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
488 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
491 void racer_exit(float eject)
493 self.think = racer_think;
494 self.nextthink = time;
495 self.movetype = MOVETYPE_TOSS;
500 makevectors(self.angles);
503 setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
504 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
508 setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
509 self.owner.velocity = v_forward * -150;
516 self.think = racer_think;
517 self.nextthink = time;
518 self.vehicle_health = autocvar_g_vehicle_racer_health;
519 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
521 self.movetype = MOVETYPE_TOSS;
522 self.solid = SOLID_SLIDEBOX;
526 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
532 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
533 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
535 self.deadflag = DEAD_DEAD;
536 self.vehicle_exit(VHEF_NORMAL);
538 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
539 autocvar_g_vehicle_racer_blowup_edgedamage,
540 autocvar_g_vehicle_racer_blowup_radius, world,
541 autocvar_g_vehicle_racer_blowup_forceintensity,
542 DEATH_WAKIBLOWUP, world);
545 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
546 self.think = racer_spawn;
547 self.movetype = MOVETYPE_NONE;
548 self.effects = EF_NODRAW;
550 self.colormod = '0 0 0';
551 self.avelocity = '0 0 0';
552 self.velocity = '0 0 0';
554 setorigin(self, self.pos1);
555 self.think = racer_spawn;
556 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
559 void racer_deadtouch()
561 self.avelocity_x *= 0.7;
570 self.event_damage = SUB_Null;
571 self.iscreature = FALSE;
572 self.solid = SOLID_CORPSE;
573 self.takedamage = DAMAGE_NO;
574 self.deadflag = DEAD_DYING;
575 self.movetype = MOVETYPE_BOUNCE;
577 self.cnt = 1 + random() * 3;
578 self.touch = racer_deadtouch;
580 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
583 self.avelocity_z = 16;
585 self.avelocity_z = -16;
587 self.avelocity_x = -vlen(self.velocity) * 0.2;
588 self.velocity += '0 0 700';
589 self.colormod = '-0.5 -0.5 -0.5';
591 self.think = racer_blowup;
592 self.nextthink = 2 + time + random() * 3;
597 if not (vehicle_initialize(
599 "models/vehicles/wakizashi.dpm",
601 "models/vehicles/wakizashi_cockpit.dpm",
602 "", "", "tag_viewport",
604 0.5 * RACER_MIN, 0.5 * RACER_MAX,
606 racer_spawn, autocvar_g_vehicle_racer_respawntime,
608 racer_enter, racer_exit,
609 racer_die, racer_think))
615 if(autocvar_g_vehicle_racer_hovertype != 0)
616 racer_force_from_tag = vehicles_force_fromtag_maglev;
618 racer_force_from_tag = vehicles_force_fromtag_hover;
620 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
622 //setattachment(self.vehicle_hudmodel, self, "");
623 //setattachment(self.vehicle_viewport, self, "tag_viewport");
628 void spawnfunc_vehicle_racer()
631 precache_sound ("weapons/laserimpact.wav");
632 precache_sound ("weapons/lasergun_fire.wav");
633 precache_sound ("weapons/rocket_fire.wav");
634 precache_sound ("weapons/rocket_impact.wav");
636 precache_model ("models/vhshield.md3");
637 precache_model ("models/vehicles/wakizashi.dpm");
638 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
640 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
641 if(autocvar_g_vehicle_racer_energy)
642 if(autocvar_g_vehicle_racer_energy_regen)
643 self.vehicle_flags |= VHF_ENERGYREGEN;
645 if(autocvar_g_vehicle_racer_shield)
646 self.vehicle_flags |= VHF_HASSHIELD;
648 if(autocvar_g_vehicle_racer_shield_regen)
649 self.vehicle_flags |= VHF_SHIELDREGEN;
651 if(autocvar_g_vehicle_racer_health_regen)
652 self.vehicle_flags |= VHF_HEALTHREGEN;
654 self.think = racer_dinit;
655 self.nextthink = time + 1;