4 void racer_exit(float eject);
8 float autocvar_g_vehicle_racer;
10 float autocvar_g_vehicle_racer_speed_afterburn;
11 float autocvar_g_vehicle_racer_afterburn_cost;
13 float autocvar_g_vehicle_racer_anglestabilizer;
14 float autocvar_g_vehicle_racer_downforce;
16 float autocvar_g_vehicle_racer_speed_forward;
17 float autocvar_g_vehicle_racer_speed_strafe;
18 float autocvar_g_vehicle_racer_springlength;
19 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_friction;
22 float autocvar_g_vehicle_racer_hovertype;
23 float autocvar_g_vehicle_racer_hoverpower;
25 float autocvar_g_vehicle_racer_turnroll;
26 float autocvar_g_vehicle_racer_turnspeed;
27 float autocvar_g_vehicle_racer_pitchspeed;
29 float autocvar_g_vehicle_racer_energy;
30 float autocvar_g_vehicle_racer_energy_regen;
31 float autocvar_g_vehicle_racer_energy_regen_pause;
33 float autocvar_g_vehicle_racer_health;
34 float autocvar_g_vehicle_racer_health_regen;
35 float autocvar_g_vehicle_racer_health_regen_pause;
37 float autocvar_g_vehicle_racer_shield;
38 float autocvar_g_vehicle_racer_shield_regen;
39 float autocvar_g_vehicle_racer_shield_regen_pause;
41 float autocvar_g_vehicle_racer_cannon_cost;
42 float autocvar_g_vehicle_racer_cannon_damage;
43 float autocvar_g_vehicle_racer_cannon_radius;
44 float autocvar_g_vehicle_racer_cannon_refire;
45 float autocvar_g_vehicle_racer_cannon_speed;
46 float autocvar_g_vehicle_racer_cannon_spread;
47 float autocvar_g_vehicle_racer_cannon_force;
49 float autocvar_g_vehicle_racer_rocket_accel;
50 float autocvar_g_vehicle_racer_rocket_damage;
51 float autocvar_g_vehicle_racer_rocket_radius;
52 float autocvar_g_vehicle_racer_rocket_force;
53 float autocvar_g_vehicle_racer_rocket_refire;
54 float autocvar_g_vehicle_racer_rocket_speed;
55 float autocvar_g_vehicle_racer_rocket_turnrate;
57 float autocvar_g_vehicle_racer_rocket_locktarget;
58 float autocvar_g_vehicle_racer_rocket_locking_time;
59 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
60 float autocvar_g_vehicle_racer_rocket_locked_time;
61 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62 float autocvar_g_vehicle_racer_rocket_climbspeed;
64 float autocvar_g_vehicle_racer_respawntime;
66 float autocvar_g_vehicle_racer_blowup_radius;
67 float autocvar_g_vehicle_racer_blowup_coredamage;
68 float autocvar_g_vehicle_racer_blowup_edgedamage;
69 float autocvar_g_vehicle_racer_blowup_forceintensity;
71 float autocvar_g_vehicle_racer_bouncefactor;
72 float autocvar_g_vehicle_racer_bouncestop;
73 vector autocvar_g_vehicle_racer_bouncepain;
75 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
77 void racer_align4point(float _delta)
80 float fl_push, fr_push, bl_push, br_push;
82 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
83 fr_push = force_fromtag_normpower;
84 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
86 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
87 fl_push = force_fromtag_normpower;
88 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
90 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
91 br_push = force_fromtag_normpower;
92 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
94 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
95 bl_push = force_fromtag_normpower;
96 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
98 self.velocity += push_vector * _delta;
101 if(self.velocity.z > 0)
102 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
104 push_vector.x = (fl_push - bl_push);
105 push_vector_x += (fr_push - br_push);
106 push_vector_x *= 360;
108 push_vector.z = (fr_push - fl_push);
109 push_vector_z += (br_push - bl_push);
110 push_vector_z *= 360;
112 // Apply angle diffrance
113 self.angles_z += push_vector.z * _delta;
114 self.angles_x += push_vector.x * _delta;
117 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
118 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
121 void racer_fire_cannon(string tagname)
126 v = gettaginfo(self, gettagindex(self, tagname));
127 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
128 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
129 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
130 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
132 // Fix z-aim (for chase mode)
133 v = normalize(trace_endpos - bolt.origin);
134 v_forward.z = v.z * 0.5;
135 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
138 void racer_rocket_groundhugger()
140 vector olddir, newdir;
141 float oldvel, newvel;
143 self.nextthink = time;
145 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
151 if (!self.realowner.vehicle)
153 UpdateCSQCProjectile(self);
157 olddir = normalize(self.velocity);
158 oldvel = vlen(self.velocity);
159 newvel = oldvel + self.lip;
161 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
162 if(trace_fraction <= 0.5)
164 // Hitting somethign soon, just speed ahead
165 self.velocity = olddir * newvel;
166 UpdateCSQCProjectile(self);
170 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
171 if(trace_fraction != 1.0)
173 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
174 self.velocity = normalize(olddir + newdir) * newvel;
178 self.velocity = olddir * newvel;
179 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
182 UpdateCSQCProjectile(self);
186 void racer_rocket_tracker()
188 vector olddir, newdir;
189 float oldvel, newvel;
191 self.nextthink = time;
193 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
199 if (!self.realowner.vehicle)
201 UpdateCSQCProjectile(self);
205 olddir = normalize(self.velocity);
206 oldvel = vlen(self.velocity);
207 newvel = oldvel + self.lip;
208 makevectors(vectoangles(olddir));
210 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
211 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
213 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
214 newdir = normalize(predicted_origin - self.origin);
217 float height_diff = predicted_origin.z - self.origin.z;
219 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
221 //bprint("Target lost!\n");
222 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
223 self.think = racer_rocket_groundhugger;
227 if(trace_fraction != 1.0 && trace_ent != self.enemy)
228 newdir.z += 16 * sys_frametime;
230 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
231 self.velocity_z -= 800 * sys_frametime;
232 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
234 UpdateCSQCProjectile(self);
238 void racer_fire_rocket(string tagname, entity trg)
240 vector v = gettaginfo(self, gettagindex(self, tagname));
241 entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
242 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
243 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
244 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
246 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
247 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
248 rocket.nextthink = time;
250 rocket.cnt = time + 15;
253 rocket.think = racer_rocket_tracker;
255 rocket.think = racer_rocket_groundhugger;
260 entity player, racer;
264 if(intermission_running)
268 racer = self.vehicle;
271 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
273 vehicles_painframe();
275 if(racer.deadflag != DEAD_NO)
278 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
282 racer_align4point(frametime);
284 crosshair_trace(player);
286 racer.angles_x *= -1;
289 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
290 ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
291 racer.angles_y = anglemods(racer.angles.y + ftmp);
294 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
297 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
298 ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
299 racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
301 makevectors(racer.angles);
302 racer.angles_x *= -1;
304 //ftmp = racer.velocity_z;
305 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
306 //racer.velocity_z = ftmp;
308 if(vlen(player.movement) != 0)
310 if(player.movement_x)
311 df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
313 if(player.movement_y)
314 df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
316 if(self.sound_nexttime < time || self.sounds != 1)
319 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
320 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
325 if(self.sound_nexttime < time || self.sounds != 0)
328 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
329 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
334 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
336 if(time - racer.wait > 0.2)
337 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
340 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
341 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
343 if(racer.invincible_finished < time)
345 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
346 if(trace_fraction != 1.0)
347 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
349 racer.invincible_finished = time + 0.1 + (random() * 0.1);
352 if(racer.strength_finished < time)
354 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
355 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
360 racer.strength_finished = 0;
361 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
364 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
365 player.movement = racer.velocity += df * frametime;
367 if(player.BUTTON_ATCK)
368 if(time > racer.attack_finished_single)
369 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
371 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
374 crosshair_trace(player);
377 racer_fire_cannon("tag_fire1");
382 racer_fire_cannon("tag_fire2");
385 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
388 if(autocvar_g_vehicle_racer_rocket_locktarget)
390 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
391 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
392 autocvar_g_vehicle_racer_rocket_locked_time);
396 if(racer.lock_strength == 1)
397 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
398 else if(self.lock_strength > 0.5)
399 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
400 else if(self.lock_strength < 0.5)
401 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
405 if(time > racer.delay)
406 if(player.BUTTON_ATCK2)
408 racer.misc_bulletcounter += 1;
409 racer.delay = time + 0.3;
411 if(racer.misc_bulletcounter == 1)
412 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
413 else if(racer.misc_bulletcounter == 2)
415 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
416 racer.lock_strength = 0;
417 racer.lock_target = world;
418 racer.misc_bulletcounter = 0;
420 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
424 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
426 if(racer.vehicle_flags & VHF_SHIELDREGEN)
427 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
429 if(racer.vehicle_flags & VHF_HEALTHREGEN)
430 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
432 if(racer.vehicle_flags & VHF_ENERGYREGEN)
433 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
436 VEHICLE_UPDATE_PLAYER(player, health, racer);
437 VEHICLE_UPDATE_PLAYER(player, energy, racer);
439 if(racer.vehicle_flags & VHF_HASSHIELD)
440 VEHICLE_UPDATE_PLAYER(player, shield, racer);
442 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
443 setorigin(player,racer.origin + '0 0 32');
444 player.velocity = racer.velocity;
452 self.nextthink = time;
454 float pushdeltatime = time - self.lastpushtime;
455 if (pushdeltatime > 0.15) pushdeltatime = 0;
456 self.lastpushtime = time;
457 if(!pushdeltatime) return;
459 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
461 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
462 df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
464 self.velocity += df * pushdeltatime;
465 if(self.velocity.z > 0)
466 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
468 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
469 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
474 self.movetype = MOVETYPE_BOUNCE;
475 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
476 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
478 if(self.owner.flagcarried)
479 setorigin(self.owner.flagcarried, '-190 0 96');
481 //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
484 void racer_exit(float eject)
488 self.think = racer_think;
489 self.nextthink = time;
490 self.movetype = MOVETYPE_BOUNCE;
491 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
496 makevectors(self.angles);
499 spot = self.origin + v_forward * 100 + '0 0 64';
500 spot = vehicles_findgoodexit(spot);
501 setorigin(self.owner , spot);
502 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
503 self.owner.oldvelocity = self.owner.velocity;
507 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
509 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
510 self.owner.velocity_z += 200;
511 spot = self.origin + v_forward * 32 + '0 0 32';
512 spot = vehicles_findgoodexit(spot);
516 self.owner.velocity = self.velocity * 0.5;
517 self.owner.velocity_z += 10;
518 spot = self.origin - v_forward * 200 + '0 0 32';
519 spot = vehicles_findgoodexit(spot);
521 self.owner.oldvelocity = self.owner.velocity;
522 setorigin(self.owner , spot);
524 antilag_clear(self.owner);
530 if(autocvar_g_vehicle_racer_bouncepain.x)
531 vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
536 self.deadflag = DEAD_DEAD;
537 self.vehicle_exit(VHEF_NORMAL);
539 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
540 autocvar_g_vehicle_racer_blowup_edgedamage,
541 autocvar_g_vehicle_racer_blowup_radius, world, world,
542 autocvar_g_vehicle_racer_blowup_forceintensity,
543 DEATH_VH_WAKI_DEATH, world);
546 self.movetype = MOVETYPE_NONE;
547 self.effects = EF_NODRAW;
548 self.colormod = '0 0 0';
549 self.avelocity = '0 0 0';
550 self.velocity = '0 0 0';
552 setorigin(self, self.pos1);
553 self.touch = func_null;
557 void racer_deadtouch()
559 self.avelocity_x *= 0.7;
568 self.event_damage = func_null;
569 self.solid = SOLID_CORPSE;
570 self.takedamage = DAMAGE_NO;
571 self.deadflag = DEAD_DYING;
572 self.movetype = MOVETYPE_BOUNCE;
574 self.cnt = 1 + random() * 2;
575 self.touch = racer_deadtouch;
577 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
580 self.avelocity_z = 32;
582 self.avelocity_z = -32;
584 self.avelocity_x = -vlen(self.velocity) * 0.2;
585 self.velocity += '0 0 700';
586 self.colormod = '-0.5 -0.5 -0.5';
588 self.think = racer_blowup;
589 self.nextthink = 2 + time + random() * 3;
591 void racer_spawn(float _spawnflag)
593 if(self.scale != 0.5)
595 if(autocvar_g_vehicle_racer_hovertype != 0)
596 racer_force_from_tag = vehicles_force_fromtag_maglev;
598 racer_force_from_tag = vehicles_force_fromtag_hover;
600 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
602 setattachment(self.vehicle_hudmodel, self, "");
603 setattachment(self.vehicle_viewport, self, "tag_viewport");
608 self.think = racer_think;
609 self.nextthink = time;
610 self.vehicle_health = autocvar_g_vehicle_racer_health;
611 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
613 self.movetype = MOVETYPE_TOSS;
614 self.solid = SOLID_SLIDEBOX;
618 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
619 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
620 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
621 self.vehicle_impact = racer_impact;
622 self.damageforcescale = 0.5;
623 //self.destvec = autocvar_g_vehicle_racer_bouncepain;
626 void spawnfunc_vehicle_racer()
628 if(!autocvar_g_vehicle_racer)
634 self.vehicle_flags |= VHF_DMGSHAKE;
635 self.vehicle_flags |= VHF_DMGROLL;
637 precache_sound ("weapons/lasergun_fire.wav");
638 precache_sound ("weapons/rocket_fire.wav");
640 precache_sound ("vehicles/racer_idle.wav");
641 precache_sound ("vehicles/racer_move.wav");
642 precache_sound ("vehicles/racer_boost.wav");
644 precache_model ("models/vhshield.md3");
645 precache_model ("models/vehicles/wakizashi.dpm");
646 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
648 if(autocvar_g_vehicle_racer_energy)
649 if(autocvar_g_vehicle_racer_energy_regen)
650 self.vehicle_flags |= VHF_ENERGYREGEN;
652 if(autocvar_g_vehicle_racer_shield)
653 self.vehicle_flags |= VHF_HASSHIELD;
655 if(autocvar_g_vehicle_racer_shield_regen)
656 self.vehicle_flags |= VHF_SHIELDREGEN;
658 if(autocvar_g_vehicle_racer_health_regen)
659 self.vehicle_flags |= VHF_HEALTHREGEN;
661 if(!vehicle_initialize(
663 "models/vehicles/wakizashi.dpm",
664 "null", // we need this so tur_head is networked and usable for sounds
665 "models/vehicles/wakizashi_cockpit.dpm",
666 "", "", "tag_viewport",
668 0.5 * RACER_MIN, 0.5 * RACER_MAX,
670 racer_spawn, autocvar_g_vehicle_racer_respawntime,
672 racer_enter, racer_exit,
673 racer_die, racer_think,
675 autocvar_g_vehicle_racer_health,
676 autocvar_g_vehicle_racer_shield))