5 #include "../../common/triggers/trigger/impulse.qh"
7 void racer_exit(float eject);
11 float autocvar_g_vehicle_racer;
13 float autocvar_g_vehicle_racer_speed_afterburn;
14 float autocvar_g_vehicle_racer_afterburn_cost;
16 float autocvar_g_vehicle_racer_anglestabilizer;
17 float autocvar_g_vehicle_racer_downforce;
19 float autocvar_g_vehicle_racer_speed_forward;
20 float autocvar_g_vehicle_racer_speed_strafe;
21 float autocvar_g_vehicle_racer_springlength;
22 float autocvar_g_vehicle_racer_upforcedamper;
23 float autocvar_g_vehicle_racer_friction;
25 float autocvar_g_vehicle_racer_hovertype;
26 float autocvar_g_vehicle_racer_hoverpower;
28 float autocvar_g_vehicle_racer_turnroll;
29 float autocvar_g_vehicle_racer_turnspeed;
30 float autocvar_g_vehicle_racer_pitchspeed;
32 float autocvar_g_vehicle_racer_energy;
33 float autocvar_g_vehicle_racer_energy_regen;
34 float autocvar_g_vehicle_racer_energy_regen_pause;
36 float autocvar_g_vehicle_racer_health;
37 float autocvar_g_vehicle_racer_health_regen;
38 float autocvar_g_vehicle_racer_health_regen_pause;
40 float autocvar_g_vehicle_racer_shield;
41 float autocvar_g_vehicle_racer_shield_regen;
42 float autocvar_g_vehicle_racer_shield_regen_pause;
44 float autocvar_g_vehicle_racer_cannon_cost;
45 float autocvar_g_vehicle_racer_cannon_damage;
46 float autocvar_g_vehicle_racer_cannon_radius;
47 float autocvar_g_vehicle_racer_cannon_refire;
48 float autocvar_g_vehicle_racer_cannon_speed;
49 float autocvar_g_vehicle_racer_cannon_spread;
50 float autocvar_g_vehicle_racer_cannon_force;
52 float autocvar_g_vehicle_racer_rocket_accel;
53 float autocvar_g_vehicle_racer_rocket_damage;
54 float autocvar_g_vehicle_racer_rocket_radius;
55 float autocvar_g_vehicle_racer_rocket_force;
56 float autocvar_g_vehicle_racer_rocket_refire;
57 float autocvar_g_vehicle_racer_rocket_speed;
58 float autocvar_g_vehicle_racer_rocket_turnrate;
60 float autocvar_g_vehicle_racer_rocket_locktarget;
61 float autocvar_g_vehicle_racer_rocket_locking_time;
62 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
63 float autocvar_g_vehicle_racer_rocket_locked_time;
64 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
65 float autocvar_g_vehicle_racer_rocket_climbspeed;
67 float autocvar_g_vehicle_racer_respawntime;
69 float autocvar_g_vehicle_racer_blowup_radius;
70 float autocvar_g_vehicle_racer_blowup_coredamage;
71 float autocvar_g_vehicle_racer_blowup_edgedamage;
72 float autocvar_g_vehicle_racer_blowup_forceintensity;
74 float autocvar_g_vehicle_racer_bouncefactor;
75 float autocvar_g_vehicle_racer_bouncestop;
76 vector autocvar_g_vehicle_racer_bouncepain;
78 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
80 void racer_align4point(float _delta)
83 float fl_push, fr_push, bl_push, br_push;
85 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86 fr_push = force_fromtag_normpower;
87 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90 fl_push = force_fromtag_normpower;
91 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
94 br_push = force_fromtag_normpower;
95 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
97 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
98 bl_push = force_fromtag_normpower;
99 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
101 self.velocity += push_vector * _delta;
104 if(self.velocity.z > 0)
105 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
107 push_vector.x = (fl_push - bl_push);
108 push_vector_x += (fr_push - br_push);
109 push_vector_x *= 360;
111 push_vector.z = (fr_push - fl_push);
112 push_vector_z += (br_push - bl_push);
113 push_vector_z *= 360;
115 // Apply angle diffrance
116 self.angles_z += push_vector.z * _delta;
117 self.angles_x += push_vector.x * _delta;
120 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
121 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
124 void racer_fire_cannon(string tagname)
129 v = gettaginfo(self, gettagindex(self, tagname));
130 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
131 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
132 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
133 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
135 // Fix z-aim (for chase mode)
136 v = normalize(trace_endpos - bolt.origin);
137 v_forward.z = v.z * 0.5;
138 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
141 void racer_rocket_groundhugger()
143 vector olddir, newdir;
144 float oldvel, newvel;
146 self.nextthink = time;
148 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
154 if (!self.realowner.vehicle)
156 UpdateCSQCProjectile(self);
160 olddir = normalize(self.velocity);
161 oldvel = vlen(self.velocity);
162 newvel = oldvel + self.lip;
164 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
165 if(trace_fraction <= 0.5)
167 // Hitting somethign soon, just speed ahead
168 self.velocity = olddir * newvel;
169 UpdateCSQCProjectile(self);
173 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
174 if(trace_fraction != 1.0)
176 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
177 self.velocity = normalize(olddir + newdir) * newvel;
181 self.velocity = olddir * newvel;
182 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
185 UpdateCSQCProjectile(self);
189 void racer_rocket_tracker()
191 vector olddir, newdir;
192 float oldvel, newvel;
194 self.nextthink = time;
196 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
202 if (!self.realowner.vehicle)
204 UpdateCSQCProjectile(self);
208 olddir = normalize(self.velocity);
209 oldvel = vlen(self.velocity);
210 newvel = oldvel + self.lip;
211 makevectors(vectoangles(olddir));
213 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
214 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
216 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
217 newdir = normalize(predicted_origin - self.origin);
220 float height_diff = predicted_origin.z - self.origin.z;
222 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
224 //bprint("Target lost!\n");
225 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
226 self.think = racer_rocket_groundhugger;
230 if(trace_fraction != 1.0 && trace_ent != self.enemy)
231 newdir.z += 16 * sys_frametime;
233 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
234 self.velocity_z -= 800 * sys_frametime;
235 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
237 UpdateCSQCProjectile(self);
241 void racer_fire_rocket(string tagname, entity trg)
243 vector v = gettaginfo(self, gettagindex(self, tagname));
244 entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
245 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
246 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
247 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
249 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
250 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
251 rocket.nextthink = time;
253 rocket.cnt = time + 15;
256 rocket.think = racer_rocket_tracker;
258 rocket.think = racer_rocket_groundhugger;
263 entity player, racer;
267 if(intermission_running)
271 racer = self.vehicle;
274 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
276 vehicles_painframe();
278 if(racer.deadflag != DEAD_NO)
281 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
285 racer_align4point(frametime);
287 crosshair_trace(player);
289 racer.angles_x *= -1;
292 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
293 ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
294 racer.angles_y = anglemods(racer.angles.y + ftmp);
297 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
300 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
301 ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
302 racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
304 makevectors(racer.angles);
305 racer.angles_x *= -1;
307 //ftmp = racer.velocity_z;
308 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
309 //racer.velocity_z = ftmp;
311 if(vlen(player.movement) != 0)
313 if(player.movement_x)
314 df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
316 if(player.movement_y)
317 df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
319 if(self.sound_nexttime < time || self.sounds != 1)
322 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
323 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
328 if(self.sound_nexttime < time || self.sounds != 0)
331 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
332 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
337 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
339 if(time - racer.wait > 0.2)
340 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
343 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
344 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
346 if(racer.invincible_finished < time)
348 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
349 if(trace_fraction != 1.0)
350 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
352 racer.invincible_finished = time + 0.1 + (random() * 0.1);
355 if(racer.strength_finished < time)
357 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
358 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
363 racer.strength_finished = 0;
364 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
367 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
368 player.movement = racer.velocity += df * frametime;
370 if(player.BUTTON_ATCK)
371 if(time > racer.attack_finished_single)
372 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
374 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
377 crosshair_trace(player);
380 racer_fire_cannon("tag_fire1");
385 racer_fire_cannon("tag_fire2");
388 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
391 if(autocvar_g_vehicle_racer_rocket_locktarget)
393 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
394 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
395 autocvar_g_vehicle_racer_rocket_locked_time);
399 if(racer.lock_strength == 1)
400 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
401 else if(self.lock_strength > 0.5)
402 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
403 else if(self.lock_strength < 0.5)
404 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
408 if(time > racer.delay)
409 if(player.BUTTON_ATCK2)
411 racer.misc_bulletcounter += 1;
412 racer.delay = time + 0.3;
414 if(racer.misc_bulletcounter == 1)
416 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
417 player.vehicle_ammo2 = 50;
419 else if(racer.misc_bulletcounter == 2)
421 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
422 racer.lock_strength = 0;
423 racer.lock_target = world;
424 racer.misc_bulletcounter = 0;
425 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
427 player.vehicle_ammo2 = 0;
431 if(racer.misc_bulletcounter == 0)
432 player.vehicle_ammo2 = 100;
434 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
436 if(racer.vehicle_flags & VHF_SHIELDREGEN)
437 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
439 if(racer.vehicle_flags & VHF_HEALTHREGEN)
440 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
442 if(racer.vehicle_flags & VHF_ENERGYREGEN)
443 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
446 VEHICLE_UPDATE_PLAYER(player, health, racer);
447 VEHICLE_UPDATE_PLAYER(player, energy, racer);
449 if(racer.vehicle_flags & VHF_HASSHIELD)
450 VEHICLE_UPDATE_PLAYER(player, shield, racer);
452 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
453 setorigin(player,racer.origin + '0 0 32');
454 player.velocity = racer.velocity;
464 self.nextthink = time;
466 float pushdeltatime = time - self.lastpushtime;
467 if (pushdeltatime > 0.15) pushdeltatime = 0;
468 self.lastpushtime = time;
469 if(!pushdeltatime) return;
471 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
473 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
474 df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
476 self.velocity += df * pushdeltatime;
477 if(self.velocity.z > 0)
478 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
480 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
481 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
486 self.movetype = MOVETYPE_BOUNCE;
487 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
488 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
490 if(self.owner.flagcarried)
491 setorigin(self.owner.flagcarried, '-190 0 96');
493 //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
496 void racer_exit(float eject)
500 self.think = racer_think;
501 self.nextthink = time;
502 self.movetype = MOVETYPE_BOUNCE;
503 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
508 makevectors(self.angles);
511 spot = self.origin + v_forward * 100 + '0 0 64';
512 spot = vehicles_findgoodexit(spot);
513 setorigin(self.owner , spot);
514 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
515 self.owner.oldvelocity = self.owner.velocity;
519 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
521 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
522 self.owner.velocity_z += 200;
523 spot = self.origin + v_forward * 32 + '0 0 32';
524 spot = vehicles_findgoodexit(spot);
528 self.owner.velocity = self.velocity * 0.5;
529 self.owner.velocity_z += 10;
530 spot = self.origin - v_forward * 200 + '0 0 32';
531 spot = vehicles_findgoodexit(spot);
533 self.owner.oldvelocity = self.owner.velocity;
534 setorigin(self.owner , spot);
536 antilag_clear(self.owner);
542 if(autocvar_g_vehicle_racer_bouncepain.x)
543 vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
548 self.deadflag = DEAD_DEAD;
549 self.vehicle_exit(VHEF_NORMAL);
551 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
552 autocvar_g_vehicle_racer_blowup_edgedamage,
553 autocvar_g_vehicle_racer_blowup_radius, world, world,
554 autocvar_g_vehicle_racer_blowup_forceintensity,
555 DEATH_VH_WAKI_DEATH, world);
558 self.movetype = MOVETYPE_NONE;
559 self.effects = EF_NODRAW;
560 self.colormod = '0 0 0';
561 self.avelocity = '0 0 0';
562 self.velocity = '0 0 0';
564 setorigin(self, self.pos1);
565 self.touch = func_null;
569 void racer_deadtouch()
571 self.avelocity_x *= 0.7;
580 self.event_damage = func_null;
581 self.solid = SOLID_CORPSE;
582 self.takedamage = DAMAGE_NO;
583 self.deadflag = DEAD_DYING;
584 self.movetype = MOVETYPE_BOUNCE;
586 self.cnt = 1 + random() * 2;
587 self.touch = racer_deadtouch;
589 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
592 self.avelocity_z = 32;
594 self.avelocity_z = -32;
596 self.avelocity_x = -vlen(self.velocity) * 0.2;
597 self.velocity += '0 0 700';
598 self.colormod = '-0.5 -0.5 -0.5';
600 self.think = racer_blowup;
601 self.nextthink = 2 + time + random() * 3;
603 void racer_spawn(float _spawnflag)
605 if(self.scale != 0.5)
607 if(autocvar_g_vehicle_racer_hovertype != 0)
608 racer_force_from_tag = vehicles_force_fromtag_maglev;
610 racer_force_from_tag = vehicles_force_fromtag_hover;
612 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
614 setattachment(self.vehicle_hudmodel, self, "");
615 setattachment(self.vehicle_viewport, self, "tag_viewport");
620 self.think = racer_think;
621 self.nextthink = time;
622 self.vehicle_health = autocvar_g_vehicle_racer_health;
623 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
625 self.movetype = MOVETYPE_TOSS;
626 self.solid = SOLID_SLIDEBOX;
630 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
631 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
632 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
633 self.vehicle_impact = racer_impact;
634 self.damageforcescale = 0.5;
635 //self.destvec = autocvar_g_vehicle_racer_bouncepain;
638 void spawnfunc_vehicle_racer()
640 if(!autocvar_g_vehicle_racer)
646 self.vehicle_flags |= VHF_DMGSHAKE;
647 self.vehicle_flags |= VHF_DMGROLL;
649 precache_sound ("weapons/lasergun_fire.wav");
650 precache_sound ("weapons/rocket_fire.wav");
652 precache_sound ("vehicles/racer_idle.wav");
653 precache_sound ("vehicles/racer_move.wav");
654 precache_sound ("vehicles/racer_boost.wav");
656 precache_model ("models/vhshield.md3");
657 precache_model ("models/vehicles/wakizashi.dpm");
658 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
660 if(autocvar_g_vehicle_racer_energy)
661 if(autocvar_g_vehicle_racer_energy_regen)
662 self.vehicle_flags |= VHF_ENERGYREGEN;
664 if(autocvar_g_vehicle_racer_shield)
665 self.vehicle_flags |= VHF_HASSHIELD;
667 if(autocvar_g_vehicle_racer_shield_regen)
668 self.vehicle_flags |= VHF_SHIELDREGEN;
670 if(autocvar_g_vehicle_racer_health_regen)
671 self.vehicle_flags |= VHF_HEALTHREGEN;
673 if(!vehicle_initialize(
675 "models/vehicles/wakizashi.dpm",
676 "null", // we need this so tur_head is networked and usable for sounds
677 "models/vehicles/wakizashi_cockpit.dpm",
678 "", "", "tag_viewport",
680 0.5 * RACER_MIN, 0.5 * RACER_MAX,
682 racer_spawn, autocvar_g_vehicle_racer_respawntime,
684 racer_enter, racer_exit,
685 racer_die, racer_think,
687 autocvar_g_vehicle_racer_health,
688 autocvar_g_vehicle_racer_shield))