1 #include "spiderbot.qh"
4 float autocvar_g_vehicle_spiderbot;
6 float autocvar_g_vehicle_spiderbot_respawntime;
8 float autocvar_g_vehicle_spiderbot_speed_stop;
9 float autocvar_g_vehicle_spiderbot_speed_strafe;
10 float autocvar_g_vehicle_spiderbot_speed_walk;
11 float autocvar_g_vehicle_spiderbot_turnspeed;
12 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
18 float autocvar_g_vehicle_spiderbot_tiltlimit;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
21 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
43 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
44 float autocvar_g_vehicle_spiderbot_minigun_force;
45 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
47 float autocvar_g_vehicle_spiderbot_rocket_damage;
48 float autocvar_g_vehicle_spiderbot_rocket_force;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_speed;
51 float autocvar_g_vehicle_spiderbot_rocket_spread;
52 float autocvar_g_vehicle_spiderbot_rocket_refire;
53 float autocvar_g_vehicle_spiderbot_rocket_refire2;
54 float autocvar_g_vehicle_spiderbot_rocket_reload;
55 float autocvar_g_vehicle_spiderbot_rocket_health;
56 float autocvar_g_vehicle_spiderbot_rocket_noise;
57 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
58 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
60 float autocvar_g_vehicle_spiderbot_blowup_radius;
61 float autocvar_g_vehicle_spiderbot_blowup_coredamage;
62 float autocvar_g_vehicle_spiderbot_blowup_edgedamage;
63 float autocvar_g_vehicle_spiderbot_blowup_forceintensity;
65 vector autocvar_g_vehicle_spiderbot_bouncepain;
68 void spiderbot_exit(float eject);
69 void spiderbot_enter();
70 void spiderbot_spawn(float);
71 const float SBRM_FIRST = 0;
72 const float SBRM_VOLLY = 0;
73 const float SBRM_GUIDE = 1;
74 const float SBRM_ARTILLERY = 2;
75 const float SBRM_LAST = 2;
77 void spiderbot_rocket_artillery()
79 self.nextthink = time;
80 UpdateCSQCProjectile(self);
83 void spiderbot_rocket_unguided()
85 vector newdir, olddir;
87 self.nextthink = time;
89 olddir = normalize(self.velocity);
90 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
91 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
93 UpdateCSQCProjectile(self);
95 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
99 void spiderbot_rocket_guided()
101 vector newdir, olddir;
103 self.nextthink = time;
105 if (!self.realowner.vehicle)
106 self.think = spiderbot_rocket_unguided;
108 crosshair_trace(self.realowner);
109 olddir = normalize(self.velocity);
110 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
111 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
113 UpdateCSQCProjectile(self);
115 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119 void spiderbot_guide_release()
122 rkt = findchainentity(realowner, self.owner);
126 crosshair_trace(self.owner);
129 if(rkt.think == spiderbot_rocket_guided)
131 rkt.pos1 = trace_endpos;
132 rkt.think = spiderbot_rocket_unguided;
138 float spiberbot_calcartillery_flighttime;
139 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
141 float grav, sdist, zdist, vs, vz, jumpheight;
144 grav = autocvar_sv_gravity;
145 zdist = tgt.z - org.z;
146 sdist = vlen(tgt - org - zdist * '0 0 1');
147 sdir = normalize(tgt - org - zdist * '0 0 1');
149 // how high do we need to go?
150 jumpheight = fabs(ht);
152 jumpheight = jumpheight + zdist;
155 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
157 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
163 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
164 // ALWAYS solvable because jumpheight >= zdist
166 solution.y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
168 solution.x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
175 // almost straight line type
176 // jump apex is before the jump
177 // we must take the larger one
178 spiberbot_calcartillery_flighttime = solution.y;
183 // jump apex is during the jump
184 // we must take the larger one too
185 spiberbot_calcartillery_flighttime = solution.y;
193 // almost straight line type
194 // jump apex is after the jump
195 // we must take the smaller one
196 spiberbot_calcartillery_flighttime = solution.x;
201 // jump apex is during the jump
202 // we must take the larger one
203 spiberbot_calcartillery_flighttime = solution.y;
206 vs = sdist / spiberbot_calcartillery_flighttime;
208 // finally calculate the velocity
209 return sdir * vs + '0 0 1' * vz;
212 void spiderbot_rocket_do()
216 entity rocket = world;
218 if (self.wait != -10)
220 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
223 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
225 if(self.gun2.cnt < time && self.tur_head.frame == 9)
226 self.tur_head.frame = 1;
235 spiderbot_guide_release();
241 if(self.gun2.cnt > time)
244 if (self.tur_head.frame >= 9)
246 self.tur_head.frame = 1;
250 if (self.wait != -10)
251 if (!self.owner.BUTTON_ATCK2)
255 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
257 switch(self.vehicle_weapon2mode)
260 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
261 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
262 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
263 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
264 crosshair_trace(self.owner);
265 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
266 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
267 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
268 rocket.think = vehicles_projectile_explode;
270 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
274 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
275 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
276 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
277 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
278 crosshair_trace(self.owner);
279 rocket.pos1 = trace_endpos;
280 rocket.nextthink = time;
281 rocket.think = spiderbot_rocket_guided;
286 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
287 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
288 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
289 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
291 crosshair_trace(self.owner);
293 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
294 rocket.pos1_z = trace_endpos.z;
296 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
297 float h1 = 0.75 * vlen(v - trace_endpos);
300 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
301 float h2 = 0.75 * vlen(rocket.pos1 - v);
303 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
304 rocket.movetype = MOVETYPE_TOSS;
306 //rocket.think = spiderbot_rocket_artillery;
309 rocket.classname = "spiderbot_rocket";
311 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
313 self.tur_head.frame += 1;
314 if (self.tur_head.frame == 9)
315 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
317 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
319 self.gun2.cnt = time + self.attack_finished_single;
322 float spiderbot_aiframe()
327 float spiderbot_frame()
330 entity player, spider;
333 if(intermission_running)
337 spider = self.vehicle;
340 vehicles_painframe();
342 player.BUTTON_ZOOM = 0;
343 player.BUTTON_CROUCH = 0;
344 player.switchweapon = 0;
347 #if 1 // 0 to enable per-gun impact aux crosshairs
348 // Avarage gun impact point's -> aux cross
349 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
351 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
354 v_forward = vf * 0.5;
355 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
356 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
358 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
359 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
360 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
362 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
363 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
364 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
365 ad = 0.5 * (ad + vf);
368 crosshair_trace(player);
369 ad = vectoangles(normalize(trace_endpos - ad));
370 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
371 ad = AnglesTransform_Normalize(ad, true);
372 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
375 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
376 ad.y = bound(-ftmp, ad.y, ftmp);
377 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles.y + ad.y, autocvar_g_vehicle_spiderbot_head_turnlimit);
380 ad.x = bound(ftmp * -1, ad.x, ftmp);
381 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles.x + ad.x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
384 //fixedmakevectors(spider.angles);
385 makevectors(spider.angles + '-2 0 0' * spider.angles.x);
387 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
389 if(spider.flags & FL_ONGROUND)
391 if(spider.frame == 4 && self.tur_head.wait != 0)
393 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
397 if(player.BUTTON_JUMP && self.tur_head.wait < time)
399 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
400 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
403 self.tur_head.wait = time + 2;
404 player.BUTTON_JUMP = 0;
405 spider.velocity = v_forward * 700 + v_up * 600;
410 if(vlen(player.movement) == 0)
412 if(self.sound_nexttime < time || self.delay != 3)
415 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
416 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
417 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
419 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
425 if(player.movement_x == 0 && player.movement.y != 0)
426 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
428 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
430 ftmp = bound(-ftmp, spider.tur_head.angles.y, ftmp);
431 spider.angles_y = anglemods(spider.angles.y + ftmp);
432 spider.tur_head.angles_y -= ftmp;
434 if(player.movement.x != 0)
436 if(player.movement.x > 0)
438 player.movement_x = 1;
441 else if(player.movement.x < 0)
443 player.movement_x = -1;
446 player.movement_y = 0;
447 movelib_move_simple(normalize(v_forward * player.movement.x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
449 if(self.sound_nexttime < time || self.delay != 1)
452 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
453 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
454 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
457 else if(player.movement.y != 0)
459 if(player.movement.y < 0)
461 player.movement_y = -1;
464 else if(player.movement.y > 0)
466 player.movement_y = 1;
469 movelib_move_simple(normalize(v_right * player.movement.y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
470 if(self.sound_nexttime < time || self.delay != 2)
473 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
474 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
475 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
482 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles.x, autocvar_g_vehicle_spiderbot_tiltlimit);
483 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles.z, autocvar_g_vehicle_spiderbot_tiltlimit);
485 if(player.BUTTON_ATCK)
488 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
492 spider.misc_bulletcounter += 1;
496 (spider.misc_bulletcounter % 2) ? gun = spider.gun1 : gun = spider.gun2;
497 v = gettaginfo(gun, gettagindex(gun, "barrels"));
498 v_forward = normalize(v_forward);
501 fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
502 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
504 // fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
505 // autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
507 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
508 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
509 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
513 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
514 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
515 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
516 spider.gun1.angles_z += 45;
517 spider.gun2.angles_z -= 45;
518 if(spider.gun1.angles.z >= 360)
520 spider.gun1.angles_z = 0;
521 spider.gun2.angles_z = 0;
526 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
527 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
528 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
531 spiderbot_rocket_do();
533 if(self.vehicle_flags & VHF_SHIELDREGEN)
534 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
536 if(self.vehicle_flags & VHF_HEALTHREGEN)
537 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
539 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
540 player.vehicle_ammo2 = spider.tur_head.frame;
542 if(spider.gun2.cnt <= time)
543 player.vehicle_reload2 = 100;
545 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
547 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
548 player.velocity = spider.velocity;
550 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
552 if(self.vehicle_flags & VHF_HASSHIELD)
553 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
558 void spiderbot_think()
560 if(self.flags & FL_ONGROUND)
561 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
563 self.nextthink = time;
566 void spiderbot_enter()
568 self.vehicle_weapon2mode = SBRM_GUIDE;
569 self.movetype = MOVETYPE_WALK;
570 CSQCVehicleSetup(self.owner, 0);
571 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
572 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
574 if(self.owner.flagcarried)
576 setattachment(self.owner.flagcarried, self.tur_head, "");
577 setorigin(self.owner.flagcarried, '-20 0 120');
581 void spiderbot_exit(float eject)
586 e = findchain(classname,"spiderbot_rocket");
589 if(e.owner == self.owner)
591 e.realowner = self.owner;
597 //self.velocity = '0 0 0';
598 self.think = spiderbot_think;
599 self.nextthink = time;
601 self.movetype = MOVETYPE_WALK;
606 makevectors(self.angles);
609 spot = self.origin + v_forward * 100 + '0 0 64';
610 spot = vehicles_findgoodexit(spot);
611 setorigin(self.owner , spot);
612 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
613 self.owner.oldvelocity = self.owner.velocity;
617 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
619 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
620 self.owner.velocity_z += 200;
621 spot = self.origin + v_forward * 128 + '0 0 64';
622 spot = vehicles_findgoodexit(spot);
626 self.owner.velocity = self.velocity * 0.5;
627 self.owner.velocity_z += 10;
628 spot = self.origin + v_forward * 256 + '0 0 64';
629 spot = vehicles_findgoodexit(spot);
631 self.owner.oldvelocity = self.owner.velocity;
632 setorigin(self.owner , spot);
635 antilag_clear(self.owner);
641 if(autocvar_g_vehicle_spiderbot_bouncepain.x)
642 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain.x, autocvar_g_vehicle_spiderbot_bouncepain.y, autocvar_g_vehicle_spiderbot_bouncepain.z);
645 void spiderbot_headfade()
647 self.think = spiderbot_headfade;
648 self.nextthink = self.fade_time;
649 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
651 if(self.cnt < time || self.alpha < 0.1)
655 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
656 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
662 void spiderbot_blowup()
668 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
669 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
671 self.nextthink = time + 0.1;
681 setmodel(b, "models/vehicles/spiderbot.dpm");
682 setmodel(h, "models/vehicles/spiderbot_top.dpm");
683 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
684 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
686 setorigin(b, self.origin);
688 b.angles = self.angles;
689 setsize(b, self.mins, self.maxs);
691 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
692 h.movetype = MOVETYPE_BOUNCE;
693 h.solid = SOLID_BBOX;
694 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
695 h.modelflags = MF_ROCKET;
696 h.effects = EF_FLAME | EF_LOWPRECISION;
697 h.avelocity = randomvec() * 360;
700 h.cnt = time + (3.5 * random());
701 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
703 h.think = spiderbot_headfade;
706 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
707 g1.movetype = MOVETYPE_TOSS;
708 g1.solid = SOLID_CORPSE;
709 g1.velocity = v_forward * 700 + (randomvec() * 32);
710 g1.avelocity = randomvec() * 180;
712 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
713 g2.movetype = MOVETYPE_TOSS;
714 g2.solid = SOLID_CORPSE;
715 g2.velocity = v_forward * 700 + (randomvec() * 32);
716 g2.avelocity = randomvec() * 180;
718 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
720 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
721 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
722 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
723 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
725 RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
726 autocvar_g_vehicle_spiderbot_blowup_edgedamage,
727 autocvar_g_vehicle_spiderbot_blowup_radius, world, world,
728 autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);
730 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
731 self.movetype = MOVETYPE_NONE;
732 self.deadflag = DEAD_DEAD;
733 self.solid = SOLID_NOT;
734 self.tur_head.effects &= ~EF_FLAME;
735 self.vehicle_hudmodel.viewmodelforclient = self;
736 setorigin(self, self.pos1);
742 self.event_damage = func_null;
743 self.takedamage = DAMAGE_NO;
744 self.touch = func_null;
745 self.cnt = 3.4 + time + random() * 2;
746 self.think = spiderbot_blowup;
747 self.nextthink = time;
748 self.deadflag = DEAD_DYING;
750 self.tur_head.effects |= EF_FLAME;
751 self.colormod = self.tur_head.colormod = '-1 -1 -1';
753 self.movetype = MOVETYPE_TOSS;
756 float spiderbot_impulse(float _imp)
763 self.vehicle.vehicle_weapon2mode += 1;
764 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
765 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
767 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
768 CSQCVehicleSetup(self, 0);
773 self.vehicle.vehicle_weapon2mode -= 1;
774 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
775 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
777 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
778 CSQCVehicleSetup(self, 0);
782 case 17: // toss gun, could be used to exit?
784 case 20: // Manual minigun reload?
791 void spiderbot_spawn(float _f)
795 self.vehicles_impulse = spiderbot_impulse;
798 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
799 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
800 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
801 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
807 self.tur_head.frame = 1;
808 self.think = spiderbot_think;
809 self.nextthink = time;
810 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
811 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
812 self.movetype = MOVETYPE_WALK;
813 self.solid = SOLID_SLIDEBOX;
814 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
815 self.tur_head.angles = '0 0 0';
817 setorigin(self, self.pos1 + '0 0 128');
818 self.angles = self.pos2;
819 self.vehicle_impact = spider_impact;
820 self.damageforcescale = 0.03;
823 void spawnfunc_vehicle_spiderbot()
825 if(!autocvar_g_vehicle_spiderbot)
831 self.vehicle_flags |= VHF_DMGSHAKE;
832 //self.vehicle_flags |= VHF_DMGROLL;
833 //self.vehicle_flags |= VHF_DMGHEADROLL;
835 precache_model ( "models/vhshield.md3");
836 precache_model ( "models/vehicles/spiderbot.dpm");
837 precache_model ( "models/vehicles/spiderbot_top.dpm");
838 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
839 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
840 precache_model ( "models/uziflash.md3");
842 precache_sound ( "weapons/uzi_fire.wav" );
843 precache_sound ( "weapons/rocket_impact.wav");
845 precache_sound ( "vehicles/spiderbot_die.wav");
846 precache_sound ( "vehicles/spiderbot_idle.wav");
847 precache_sound ( "vehicles/spiderbot_jump.wav");
848 precache_sound ( "vehicles/spiderbot_strafe.wav");
849 precache_sound ( "vehicles/spiderbot_walk.wav");
850 precache_sound ( "vehicles/spiderbot_land.wav");
852 if(autocvar_g_vehicle_spiderbot_shield)
853 self.vehicle_flags |= VHF_HASSHIELD;
855 if(autocvar_g_vehicle_spiderbot_shield_regen)
856 self.vehicle_flags |= VHF_SHIELDREGEN;
858 if(autocvar_g_vehicle_spiderbot_health_regen)
859 self.vehicle_flags |= VHF_HEALTHREGEN;
861 if(!vehicle_initialize(
863 "models/vehicles/spiderbot.dpm",
864 "models/vehicles/spiderbot_top.dpm",
865 "models/vehicles/spiderbot_cockpit.dpm",
866 "tag_head", "tag_hud", "",
868 SPIDERBOT_MIN, SPIDERBOT_MAX,
870 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
872 spiderbot_enter, spiderbot_exit,
873 spiderbot_die, spiderbot_think,
875 autocvar_g_vehicle_spiderbot_health,
876 autocvar_g_vehicle_spiderbot_shield))