1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
5 float autocvar_g_vehicle_spiderbot;
7 float autocvar_g_vehicle_spiderbot_respawntime;
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
14 float autocvar_g_vehicle_spiderbot_movement_inertia;
16 float autocvar_g_vehicle_spiderbot_springlength;
17 float autocvar_g_vehicle_spiderbot_springup;
18 float autocvar_g_vehicle_spiderbot_springblend;
19 float autocvar_g_vehicle_spiderbot_tiltlimit;
21 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
22 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
23 float autocvar_g_vehicle_spiderbot_head_turnlimit;
24 float autocvar_g_vehicle_spiderbot_head_turnspeed;
26 //float autocvar_g_vehicle_spiderbot_energy;
27 //float autocvar_g_vehicle_spiderbot_energy_regen;
28 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
30 float autocvar_g_vehicle_spiderbot_health;
31 float autocvar_g_vehicle_spiderbot_health_regen;
32 float autocvar_g_vehicle_spiderbot_health_regen_pause;
34 float autocvar_g_vehicle_spiderbot_shield;
35 float autocvar_g_vehicle_spiderbot_shield_regen;
36 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
38 float autocvar_g_vehicle_spiderbot_minigun_damage;
39 float autocvar_g_vehicle_spiderbot_minigun_refire;
40 float autocvar_g_vehicle_spiderbot_minigun_spread;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
43 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
44 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
45 float autocvar_g_vehicle_spiderbot_minigun_force;
46 float autocvar_g_vehicle_spiderbot_minigun_speed;
47 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
49 float autocvar_g_vehicle_spiderbot_rocket_damage;
50 float autocvar_g_vehicle_spiderbot_rocket_force;
51 float autocvar_g_vehicle_spiderbot_rocket_radius;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_spread;
54 float autocvar_g_vehicle_spiderbot_rocket_refire;
55 float autocvar_g_vehicle_spiderbot_rocket_refire2;
56 float autocvar_g_vehicle_spiderbot_rocket_reload;
57 float autocvar_g_vehicle_spiderbot_rocket_health;
58 float autocvar_g_vehicle_spiderbot_rocket_noise;
59 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
60 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
62 float autocvar_g_vehicle_spiderbot_blowup_radius;
63 float autocvar_g_vehicle_spiderbot_blowup_coredamage;
64 float autocvar_g_vehicle_spiderbot_blowup_edgedamage;
65 float autocvar_g_vehicle_spiderbot_blowup_forceintensity;
67 vector autocvar_g_vehicle_spiderbot_bouncepain;
70 void spiderbot_exit(float eject);
71 void spiderbot_enter();
72 void spiderbot_spawn(float);
76 #define SBRM_ARTILLERY 2
79 void spiderbot_rocket_artillery()
81 self.nextthink = time;
82 UpdateCSQCProjectile(self);
85 void spiderbot_rocket_unguided()
87 vector newdir, olddir;
89 self.nextthink = time;
91 olddir = normalize(self.velocity);
92 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
93 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
95 UpdateCSQCProjectile(self);
97 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
101 void spiderbot_rocket_guided()
103 vector newdir, olddir;
105 self.nextthink = time;
107 if not (self.realowner.vehicle)
108 self.think = spiderbot_rocket_unguided;
110 crosshair_trace(self.realowner);
111 olddir = normalize(self.velocity);
112 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
113 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
115 UpdateCSQCProjectile(self);
117 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
121 void spiderbot_guide_release()
124 rkt = findchainentity(realowner, self.owner);
128 crosshair_trace(self.owner);
131 if(rkt.think == spiderbot_rocket_guided)
133 rkt.pos1 = trace_endpos;
134 rkt.think = spiderbot_rocket_unguided;
140 float spiberbot_calcartillery_flighttime;
141 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
143 float grav, sdist, zdist, vs, vz, jumpheight;
146 grav = autocvar_sv_gravity;
147 zdist = tgt_z - org_z;
148 sdist = vlen(tgt - org - zdist * '0 0 1');
149 sdir = normalize(tgt - org - zdist * '0 0 1');
151 // how high do we need to go?
152 jumpheight = fabs(ht);
154 jumpheight = jumpheight + zdist;
157 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
159 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
165 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
166 // ALWAYS solvable because jumpheight >= zdist
168 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
170 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
177 // almost straight line type
178 // jump apex is before the jump
179 // we must take the larger one
180 spiberbot_calcartillery_flighttime = solution_y;
185 // jump apex is during the jump
186 // we must take the larger one too
187 spiberbot_calcartillery_flighttime = solution_y;
195 // almost straight line type
196 // jump apex is after the jump
197 // we must take the smaller one
198 spiberbot_calcartillery_flighttime = solution_x;
203 // jump apex is during the jump
204 // we must take the larger one
205 spiberbot_calcartillery_flighttime = solution_y;
208 vs = sdist / spiberbot_calcartillery_flighttime;
210 // finally calculate the velocity
211 return sdir * vs + '0 0 1' * vz;
214 void spiderbot_rocket_do()
218 entity rocket = world;
220 if (self.wait != -10)
222 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
225 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
227 if(self.gun2.cnt < time && self.tur_head.frame == 9)
228 self.tur_head.frame = 1;
237 spiderbot_guide_release();
243 if(self.gun2.cnt > time)
246 if (self.tur_head.frame >= 9)
248 self.tur_head.frame = 1;
252 if (self.wait != -10)
253 if not (self.owner.BUTTON_ATCK2)
257 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
259 switch(self.vehicle_weapon2mode)
262 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
263 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
264 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
265 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
266 crosshair_trace(self.owner);
267 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
268 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
269 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
270 rocket.think = vehicles_projectile_explode;
272 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
276 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
277 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
278 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
279 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
280 crosshair_trace(self.owner);
281 rocket.pos1 = trace_endpos;
282 rocket.nextthink = time;
283 rocket.think = spiderbot_rocket_guided;
288 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
289 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
290 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
291 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
293 crosshair_trace(self.owner);
295 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
296 rocket.pos1_z = trace_endpos_z;
298 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
299 float h1 = 0.75 * vlen(v - trace_endpos);
302 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
303 float h2 = 0.75 * vlen(rocket.pos1 - v);
305 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
306 rocket.movetype = MOVETYPE_TOSS;
308 //rocket.think = spiderbot_rocket_artillery;
311 rocket.classname = "spiderbot_rocket";
313 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
315 self.tur_head.frame += 1;
316 if (self.tur_head.frame == 9)
317 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
319 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
321 self.gun2.cnt = time + self.attack_finished_single;
324 float spiderbot_aiframe()
329 float spiderbot_frame()
332 entity player, spider;
335 if(intermission_running)
339 spider = self.vehicle;
342 vehicles_painframe();
344 player.BUTTON_ZOOM = 0;
345 player.BUTTON_CROUCH = 0;
346 player.switchweapon = 0;
349 #if 1 // 0 to enable per-gun impact aux crosshairs
350 // Avarage gun impact point's -> aux cross
351 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
353 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
356 v_forward = vf * 0.5;
357 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
358 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
360 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
361 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
362 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
364 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
365 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
366 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
367 ad = 0.5 * (ad + vf);
370 crosshair_trace(player);
371 ad = vectoangles(normalize(trace_endpos - ad));
372 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
373 ad = AnglesTransform_Normalize(ad, TRUE);
374 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
377 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
378 ad_y = bound(-ftmp, ad_y, ftmp);
379 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
382 ad_x = bound(ftmp * -1, ad_x, ftmp);
383 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
386 //fixedmakevectors(spider.angles);
387 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
389 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
391 if(spider.flags & FL_ONGROUND)
393 if(spider.frame == 4 && self.tur_head.wait != 0)
395 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
399 if(player.BUTTON_JUMP && self.tur_head.wait < time)
401 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
402 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
405 self.tur_head.wait = time + 2;
406 player.BUTTON_JUMP = 0;
407 spider.velocity = v_forward * 700 + v_up * 600;
412 if(vlen(player.movement) == 0)
414 if(self.sound_nexttime < time || self.delay != 3)
417 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
418 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
419 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
421 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
427 if(player.movement_x == 0 && player.movement_y != 0)
428 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
430 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
432 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
433 spider.angles_y = anglemods(spider.angles_y + ftmp);
434 spider.tur_head.angles_y -= ftmp;
436 if(player.movement_x != 0)
438 if(player.movement_x > 0)
440 player.movement_x = 1;
443 else if(player.movement_x < 0)
445 player.movement_x = -1;
448 player.movement_y = 0;
449 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
451 if(self.sound_nexttime < time || self.delay != 1)
454 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
455 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
456 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
459 else if(player.movement_y != 0)
461 if(player.movement_y < 0)
463 player.movement_y = -1;
466 else if(player.movement_y > 0)
468 player.movement_y = 1;
471 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
472 if(self.sound_nexttime < time || self.delay != 2)
475 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
476 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
477 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
484 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
485 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
487 if(player.BUTTON_ATCK)
490 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
494 spider.misc_bulletcounter += 1;
498 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
499 v = gettaginfo(gun, gettagindex(gun, "barrels"));
500 v_forward = normalize(v_forward);
503 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
505 fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
506 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
508 endFireBallisticBullet();
510 // fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
511 // autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
513 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
514 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
515 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
519 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
520 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
521 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
522 spider.gun1.angles_z += 45;
523 spider.gun2.angles_z -= 45;
524 if(spider.gun1.angles_z >= 360)
526 spider.gun1.angles_z = 0;
527 spider.gun2.angles_z = 0;
532 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
533 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
534 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
537 spiderbot_rocket_do();
539 if(self.vehicle_flags & VHF_SHIELDREGEN)
540 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
542 if(self.vehicle_flags & VHF_HEALTHREGEN)
543 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
545 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
546 player.vehicle_ammo2 = spider.tur_head.frame;
548 if(spider.gun2.cnt <= time)
549 player.vehicle_reload2 = 100;
551 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
553 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
554 player.velocity = spider.velocity;
556 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
558 if(self.vehicle_flags & VHF_HASSHIELD)
559 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
564 void spiderbot_think()
566 if(self.flags & FL_ONGROUND)
567 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
569 self.nextthink = time;
572 void spiderbot_enter()
574 self.vehicle_weapon2mode = SBRM_GUIDE;
575 self.movetype = MOVETYPE_WALK;
576 CSQCVehicleSetup(self.owner, 0);
577 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
578 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
580 if(self.owner.flagcarried)
582 setattachment(self.owner.flagcarried, self.tur_head, "");
583 setorigin(self.owner.flagcarried, '-20 0 120');
587 void spiderbot_exit(float eject)
592 e = findchain(classname,"spiderbot_rocket");
595 if(e.owner == self.owner)
597 e.realowner = self.owner;
603 //self.velocity = '0 0 0';
604 self.think = spiderbot_think;
605 self.nextthink = time;
607 self.movetype = MOVETYPE_WALK;
612 makevectors(self.angles);
615 spot = self.origin + v_forward * 100 + '0 0 64';
616 spot = vehicles_findgoodexit(spot);
617 setorigin(self.owner , spot);
618 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
619 self.owner.oldvelocity = self.owner.velocity;
623 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
625 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
626 self.owner.velocity_z += 200;
627 spot = self.origin + v_forward * 128 + '0 0 64';
628 spot = vehicles_findgoodexit(spot);
632 self.owner.velocity = self.velocity * 0.5;
633 self.owner.velocity_z += 10;
634 spot = self.origin + v_forward * 256 + '0 0 64';
635 spot = vehicles_findgoodexit(spot);
637 self.owner.oldvelocity = self.owner.velocity;
638 setorigin(self.owner , spot);
641 antilag_clear(self.owner);
647 if(autocvar_g_vehicle_spiderbot_bouncepain_x)
648 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
651 void spiderbot_headfade()
653 self.think = spiderbot_headfade;
654 self.nextthink = self.fade_time;
655 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
657 if(self.cnt < time || self.alpha < 0.1)
661 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
662 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
668 void spiderbot_blowup()
674 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
675 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
677 self.nextthink = time + 0.1;
687 setmodel(b, "models/vehicles/spiderbot.dpm");
688 setmodel(h, "models/vehicles/spiderbot_top.dpm");
689 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
690 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
692 setorigin(b, self.origin);
694 b.angles = self.angles;
695 setsize(b, self.mins, self.maxs);
697 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
698 h.movetype = MOVETYPE_BOUNCE;
699 h.solid = SOLID_BBOX;
700 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
701 h.modelflags = MF_ROCKET;
702 h.effects = EF_FLAME | EF_LOWPRECISION;
703 h.avelocity = randomvec() * 360;
706 h.cnt = time + (3.5 * random());
707 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
709 h.think = spiderbot_headfade;
712 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
713 g1.movetype = MOVETYPE_TOSS;
714 g1.solid = SOLID_CORPSE;
715 g1.velocity = v_forward * 700 + (randomvec() * 32);
716 g1.avelocity = randomvec() * 180;
718 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
719 g2.movetype = MOVETYPE_TOSS;
720 g2.solid = SOLID_CORPSE;
721 g2.velocity = v_forward * 700 + (randomvec() * 32);
722 g2.avelocity = randomvec() * 180;
724 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
726 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
727 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
728 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
729 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
731 RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
732 autocvar_g_vehicle_spiderbot_blowup_edgedamage,
733 autocvar_g_vehicle_spiderbot_blowup_radius, world,
734 autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);
736 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
737 self.movetype = MOVETYPE_NONE;
738 self.deadflag = DEAD_DEAD;
739 self.solid = SOLID_NOT;
740 self.tur_head.effects &~= EF_FLAME;
741 self.vehicle_hudmodel.viewmodelforclient = self;
742 setorigin(self, self.pos1);
748 self.event_damage = func_null;
749 self.takedamage = DAMAGE_NO;
750 self.touch = func_null;
751 self.cnt = 3.4 + time + random() * 2;
752 self.think = spiderbot_blowup;
753 self.nextthink = time;
754 self.deadflag = DEAD_DYING;
756 self.tur_head.effects |= EF_FLAME;
757 self.colormod = self.tur_head.colormod = '-1 -1 -1';
759 self.movetype = MOVETYPE_TOSS;
762 float spiderbot_impulse(float _imp)
769 self.vehicle.vehicle_weapon2mode += 1;
770 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
771 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
773 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
774 CSQCVehicleSetup(self, 0);
779 self.vehicle.vehicle_weapon2mode -= 1;
780 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
781 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
783 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
784 CSQCVehicleSetup(self, 0);
788 case 17: // toss gun, could be used to exit?
790 case 20: // Manual minigun reload?
797 void spiderbot_spawn(float _f)
801 self.vehicles_impulse = spiderbot_impulse;
804 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
805 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
806 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
807 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
813 self.tur_head.frame = 1;
814 self.think = spiderbot_think;
815 self.nextthink = time;
816 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
817 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
818 self.movetype = MOVETYPE_WALK;
819 self.solid = SOLID_SLIDEBOX;
820 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
821 self.tur_head.angles = '0 0 0';
823 setorigin(self, self.pos1 + '0 0 128');
824 self.angles = self.pos2;
825 self.vehicle_impact = spider_impact;
826 self.damageforcescale = 0.03;
829 void spawnfunc_vehicle_spiderbot()
831 if(!autocvar_g_vehicle_spiderbot)
837 self.vehicle_flags |= VHF_DMGSHAKE;
838 //self.vehicle_flags |= VHF_DMGROLL;
839 //self.vehicle_flags |= VHF_DMGHEADROLL;
841 precache_model ( "models/vhshield.md3");
842 precache_model ( "models/vehicles/spiderbot.dpm");
843 precache_model ( "models/vehicles/spiderbot_top.dpm");
844 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
845 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
846 precache_model ( "models/uziflash.md3");
848 precache_sound ( "weapons/uzi_fire.wav" );
849 precache_sound ( "weapons/rocket_impact.wav");
851 precache_sound ( "vehicles/spiderbot_die.wav");
852 precache_sound ( "vehicles/spiderbot_idle.wav");
853 precache_sound ( "vehicles/spiderbot_jump.wav");
854 precache_sound ( "vehicles/spiderbot_strafe.wav");
855 precache_sound ( "vehicles/spiderbot_walk.wav");
856 precache_sound ( "vehicles/spiderbot_land.wav");
858 if(autocvar_g_vehicle_spiderbot_shield)
859 self.vehicle_flags |= VHF_HASSHIELD;
861 if(autocvar_g_vehicle_spiderbot_shield_regen)
862 self.vehicle_flags |= VHF_SHIELDREGEN;
864 if(autocvar_g_vehicle_spiderbot_health_regen)
865 self.vehicle_flags |= VHF_HEALTHREGEN;
867 if not (vehicle_initialize(
869 "models/vehicles/spiderbot.dpm",
870 "models/vehicles/spiderbot_top.dpm",
871 "models/vehicles/spiderbot_cockpit.dpm",
872 "tag_head", "tag_hud", "",
874 SPIDERBOT_MIN, SPIDERBOT_MAX,
876 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
878 spiderbot_enter, spiderbot_exit,
879 spiderbot_die, spiderbot_think,
881 autocvar_g_vehicle_spiderbot_health,
882 autocvar_g_vehicle_spiderbot_shield))