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New cvar g_vehicle_raptor_cannon_locktarget, if 1 lets the raptors cannon lock onto...
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1 const vector spiderbot_MIN = '-75 -75 10';
2 const vector spiderbot_MAX  = '75 75 110';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 float autocvar_g_vehicle_spiderbot_crush_dmg;
7 float autocvar_g_vehicle_spiderbot_crush_force;
8
9 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
10 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
11 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
12 float autocvar_g_vehicle_spiderbot_head_turnlimit;
13 float autocvar_g_vehicle_spiderbot_head_turnspeed;
14
15 //float autocvar_g_vehicle_spiderbot_energy;
16 //float autocvar_g_vehicle_spiderbot_energy_regen;
17 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
18
19 float autocvar_g_vehicle_spiderbot_health;
20 float autocvar_g_vehicle_spiderbot_health_regen;
21 float autocvar_g_vehicle_spiderbot_health_regen_pause;
22
23 float autocvar_g_vehicle_spiderbot_shield;
24 float autocvar_g_vehicle_spiderbot_shield_regen;
25 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
28 float autocvar_g_vehicle_spiderbot_minigun_damage;
29 float autocvar_g_vehicle_spiderbot_minigun_heat;
30 float autocvar_g_vehicle_spiderbot_minigun_refire;
31 float autocvar_g_vehicle_spiderbot_minigun_spread;
32 float autocvar_g_vehicle_spiderbot_movement_inertia;
33
34 float autocvar_g_vehicle_spiderbot_rocket_damage;
35 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
36 float autocvar_g_vehicle_spiderbot_rocket_force;
37 float autocvar_g_vehicle_spiderbot_rocket_health;
38 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
39 float autocvar_g_vehicle_spiderbot_rocket_noise;
40 float autocvar_g_vehicle_spiderbot_rocket_radius;
41 float autocvar_g_vehicle_spiderbot_rocket_refire;
42 float autocvar_g_vehicle_spiderbot_rocket_reload;
43 float autocvar_g_vehicle_spiderbot_rocket_speed;
44 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
45
46 float autocvar_g_vehicle_spiderbot_shield;
47 float autocvar_g_vehicle_spiderbot_speed_stop;
48 float autocvar_g_vehicle_spiderbot_speed_strafe;
49 float autocvar_g_vehicle_spiderbot_speed_walk;
50 float autocvar_g_vehicle_spiderbot_turnspeed;
51
52
53 float autocvar_g_vehicle_spiderbot_springlength;
54 float autocvar_g_vehicle_spiderbot_springup;
55 float autocvar_g_vehicle_spiderbot_springblend;
56
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
60
61 void spiderbot_rocket_explode()
62 {
63     vector org2;
64
65     if(self.event_damage != SUB_Null)
66     {
67         self.event_damage = SUB_Null;
68         self.think = spiderbot_rocket_explode;
69         self.nextthink = time;
70         return;
71     }
72
73     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
74     org2 = findbetterlocation (self.origin, 16);
75     pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
76     w_deathtypestring = "dident escape the rocket barrage";
77
78     if(!self.owner)
79         self.owner = self.realowner;
80
81     RadiusDamage (self, self.owner,
82         autocvar_g_vehicle_spiderbot_rocket_damage,
83         autocvar_g_vehicle_spiderbot_rocket_edgedamage,
84         autocvar_g_vehicle_spiderbot_rocket_radius, world,
85         autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
86
87     remove (self);
88 }
89
90 void spiderbot_rocket_touch()
91 {
92     if(self.owner)
93     {
94         if(other == self.owner.vehicle)
95             return;
96
97         if(other == self.owner.vehicle.tur_head)
98             return;
99     }
100
101     PROJECTILE_TOUCH;
102     spiderbot_rocket_explode();
103 }
104
105 void spiderbot_rocket_unguided()
106 {
107     vector newdir,olddir;
108
109     self.nextthink  = time;
110
111
112     olddir = normalize(self.velocity);
113     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
114     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
115
116     UpdateCSQCProjectile(self);
117
118     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119         spiderbot_rocket_explode();
120
121 }
122
123 void spiderbot_rocket_guided()
124 {
125     vector newdir, olddir;
126
127     self.nextthink  = time;
128
129     if not (self.owner.vehicle)
130         self.think = spiderbot_rocket_unguided;
131
132     crosshair_trace(self.owner);
133     olddir = normalize(self.velocity);
134     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
135     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
136
137     UpdateCSQCProjectile(self);
138
139     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
140         spiderbot_rocket_explode();
141 }
142
143 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
144 {
145     self.health -= damage;
146     self.velocity += force;
147     if(self.health < 1)
148         spiderbot_rocket_explode();
149 }
150
151 void spiderbot_guide_release()
152 {
153     entity rkt;
154     rkt = findchainentity(owner,self.owner);
155     if not (rkt)
156         return;
157
158     crosshair_trace(self.owner);
159
160     while(rkt)
161     {
162         if(rkt.think == spiderbot_rocket_guided)
163         {
164             rkt.pos1 = trace_endpos;
165             rkt.think = spiderbot_rocket_unguided;
166         }
167
168         rkt = rkt.chain;
169     }
170 }
171
172 void spiderbot_rocket_do()
173 {
174     entity rocket;
175
176     if (self.owner.BUTTON_ATCK2)
177     {
178         if (self.wait == 1)
179         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
180         {
181             if(self.gun2.cnt < time && self.tur_head.frame == 9)
182                 self.tur_head.frame = 1;
183
184             return;
185         }
186         self.wait = 1;
187     }
188     else
189     {
190         if(self.wait)
191             spiderbot_guide_release();
192
193         self.wait = 0;
194     }
195
196     if(self.gun2.cnt > time)
197         return;
198
199     if (self.tur_head.frame >= 9)
200         self.tur_head.frame = 1;
201
202     if not (self.owner.BUTTON_ATCK2)
203         return;
204
205     sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
206     rocket                    = spawn ();
207     setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
208     setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
209     te_explosion (rocket.origin);
210
211     crosshair_trace(self.owner);
212
213     rocket.classname       = "spiderbot_rocket";
214     rocket.bot_dodge       = TRUE;
215     rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
216     rocket.cnt             = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
217     rocket.health          = autocvar_g_vehicle_spiderbot_rocket_health;
218     rocket.takedamage      = DAMAGE_AIM;
219     rocket.event_damage    = spiderbot_rocket_damage;
220     rocket.owner           = self.owner;
221     rocket.nextthink       = time;
222     rocket.movetype        = MOVETYPE_FLYMISSILE;
223     rocket.velocity        = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
224     rocket.angles          = vectoangles(rocket.velocity);
225     rocket.think           = spiderbot_rocket_guided;
226     rocket.touch           = spiderbot_rocket_touch;
227     rocket.flags           = FL_PROJECTILE;
228     rocket.solid           = SOLID_TRIGGER;
229     rocket.pos1            = trace_endpos;
230
231         CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
232
233     self.tur_head.frame += 1;
234     if (self.tur_head.frame == 9)
235         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
236     else
237         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
238
239     self.gun2.cnt = time + self.attack_finished_single;
240 }
241
242 void spiderbot_minigun_fire(entity gun, float trail)
243 {
244     vector v;
245     entity oldself;
246
247     v = gettaginfo(gun, gettagindex(gun,"barrels"));
248     v_forward = normalize(v_forward);
249     v += v_forward * 50;
250
251     fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
252         autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
253
254     if(trail)
255     {
256         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
257         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
258         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
259         pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
260     }
261 }
262
263 void spiderbot_miniguns_do()
264 {
265     float ftmp;
266
267     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
268     {
269         ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
270         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
271         if(self.owner.vehicle_reload1 <= 0)
272             self.vehicle_reload1 = 0;
273
274         return;
275     }
276
277     if (self.owner.BUTTON_ATCK)
278     {
279
280         // Animate miniguns
281         self.gun1.angles_z += (1440 * sys_frametime);
282         self.gun2.angles_z -= (1440 * sys_frametime);
283         if(self.gun1.angles_z >= 360)
284         {
285             self.gun1.angles_z = 0;
286             self.gun2.angles_z = 360;
287         }
288
289         if (self.tur_head.attack_finished_single < time)
290         {
291             // Fire bullets, alternating trails left<->right
292             self = self.owner;
293             if(self.misc_bulletcounter == 1)
294             {
295                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
296                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
297                 self.misc_bulletcounter = 0;
298             }
299             else
300             {
301                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
302                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
303                 self.misc_bulletcounter += 1;
304             }
305             self = self.vehicle;
306
307             ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
308             self.owner.vehicle_reload1 +=  ftmp;
309
310             if(self.owner.vehicle_reload1 >= 1)
311             {
312                 self.vehicle_reload1 = 1;
313                 self.owner.vehicle_reload1 = 1;
314                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
315             }
316             else
317                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
318
319         }
320         return;
321     }
322 }
323
324 float spiderbot_frame()
325 {
326     vector ad;
327     entity player, spider;
328     float ftmp;
329
330     player = self;
331     spider = self.vehicle;
332
333     player.BUTTON_ZOOM      = 0;
334     player.BUTTON_CROUCH    = 0;
335     player.switchweapon     = 0;
336
337     if(player.BUTTON_USE)
338     {
339         self = spider;
340         vehicles_exit(VHEF_NORMAL);
341         self = player;
342         return 0;
343     }
344
345     self = spider;
346
347     crosshair_trace(player);
348     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
349     if(ad_x > 180) ad_x -= 360;
350     if(ad_x < -180) ad_x += 360;
351     if(ad_y > 180) ad_y -= 360;
352     if(ad_y < -180) ad_y += 360;
353
354     // Rotate head
355     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
356     ad_y = bound(-ftmp, ad_y, ftmp);
357     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
358
359     // Pitch head
360     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
361     ad_x = bound(-ftmp, ad_x, ftmp);
362     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
363
364     // Turn Body
365     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
366     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
367
368     //fixedmakevectors(self.angles);
369     // Not sure why this works better, but it does.
370     spider.tur_head.angles_x *= -1;
371     spider.angles_x *= -1;
372     makevectors(spider.angles);
373     spider.tur_head.angles_x *= -1;
374     spider.angles_x *= -1;
375
376     /*
377     vector ofs;
378     ofs = self.origin + v_up * 128;
379     te_lightning1(world, ofs, ofs + v_up * 32);
380     te_lightning1(world, ofs, ofs + v_right * 128);
381     te_lightning1(world, ofs, ofs + v_forward * 256);
382     */
383
384     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
385
386     if(spider.flags & FL_ONGROUND)
387     {
388         if(player.BUTTON_JUMP && self.tur_head.wait < time)
389         {
390             self.tur_head.wait = time + 2;
391             player.BUTTON_JUMP = 0;
392             spider.velocity   = v_forward * 700 + v_up * 600;
393             spider.frame = 4;
394         }
395         else
396         {
397             if(vlen(player.movement) == 0)
398             {
399                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
400                 spider.frame = 5;
401             }
402             else
403             {
404                 spider.angles_y = anglemods(spider.angles_y + ftmp);
405                 spider.tur_head.angles_y -= ftmp;
406
407                 if(player.movement_x != 0)
408                 {
409                     if(player.movement_x > 0)
410                     {
411                         player.movement_x = 1;
412                         spider.frame = 0;
413                     }
414                     else if(player.movement_x < 0)
415                     {
416                         player.movement_x = -1;
417                         spider.frame = 1;
418                     }
419                     player.movement_y = 0;
420                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
421                 }
422                 else if(player.movement_y != 0)
423                 {
424                     if(player.movement_y < 0)
425                     {
426                         player.movement_y = -1;
427                         spider.frame = 2;
428                     }
429                     else if(player.movement_y > 0)
430                     {
431                         player.movement_y = 1;
432                         spider.frame = 3;
433                     }
434                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
435                 }
436             }
437         }
438     }
439
440     self.angles_x = bound(-60, self.angles_x, 60);
441     self.angles_z = bound(-60, self.angles_z, 60);
442
443     spiderbot_miniguns_do();
444     spiderbot_rocket_do();
445
446     if(self.vehicle_flags  & VHF_SHIELDREGEN)
447         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
448
449     if(self.vehicle_flags  & VHF_HEALTHREGEN)
450         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
451
452     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
453     player.vehicle_ammo2 = spider.tur_head.frame;
454
455     if(spider.gun2.cnt <= time)
456         player.vehicle_reload2 = 1;
457     else
458         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
459
460     setorigin(player, spider.origin + '0 0 64');
461     player.velocity = spider.velocity;
462
463     VEHICLE_UPDATE_PLAYER(health, spiderbot);
464
465     if(self.vehicle_flags & VHF_HASSHIELD)
466         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
467
468     vector vf;
469
470     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
471     vf = v_forward;
472     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
473     vf += v_forward;
474     ad = ad * 0.5;
475     v_forward = vf * 0.5;
476
477     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
478     SpawnOrUpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)));
479
480     self = player;
481     return 1;
482 }
483
484 void spiderbot_think()
485 {
486     if(self.flags & FL_ONGROUND)
487         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
488
489     self.nextthink = time;
490 }
491
492 void spiderbot_enter()
493 {
494     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
495     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
496 }
497
498 void spiderbot_exit(float eject)
499 {
500     entity e;
501
502     vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
503
504     e = findchain(classname,"spiderbot_rocket");
505     while(e)
506     {
507         if(e.owner == self.owner)
508         {
509             e.realowner = self.owner;
510             e.owner = world;
511         }
512         e = e.chain;
513     }
514
515     self.velocity   = '0 0 0';
516     self.think      = spiderbot_think;
517     self.nextthink  = time;
518     self.frame      = 5;
519
520     if not (self.owner)
521         return;
522
523         Release_AuxiliaryXhair(self.owner);
524
525         makevectors(self.angles);
526         if(eject)
527         {
528             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
529             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
530         }
531         else
532         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
533
534     self.owner = world;
535 }
536
537 // Better way of determening whats crushable needed! (fl_crushable?)
538 float spiderbot_crushable(entity e)
539 {
540     if(e.classname == "corpse")
541         return 1;
542
543     if(e.classname == "player")
544         return 1;
545
546     if(e.classname == "monster_zombie")
547         return 1;
548
549     return 0;
550 }
551
552 void spiderbot_touch()
553 {
554     if(self.owner)
555     {
556         if(vlen(self.velocity) == 0)
557             return;
558
559         if not (spiderbot_crushable(other))
560             return;
561
562         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
563
564         Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
565         return;
566     }
567
568     if(other.classname != "player")
569         return;
570
571     if(other.deadflag != DEAD_NO)
572         return;
573
574     if(other.vehicle != world)
575         return;
576
577     vehicles_enter();
578 }
579
580
581 void spiderbot_spawn()
582 {
583
584     setsize(self, spiderbot_MIN, spiderbot_MAX);
585
586     self.frame              = 5;
587     self.think              = spiderbot_think;
588     self.nextthink          = time;
589     self.owner              = world;
590     self.velocity           = '0 0 0';
591     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
592     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
593     self.event_damage       = vehicles_damage;
594     self.iscreature         = TRUE;
595     self.movetype           = MOVETYPE_WALK;
596     self.solid              = SOLID_SLIDEBOX;
597     self.takedamage         = DAMAGE_AIM;
598     self.touch              = spiderbot_touch;
599     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
600     self.tur_head.angles    = '0 0 0';
601         self.colormap           = 1024;
602         self.tur_head.colormap  = 1024;
603         self.deadflag           = DEAD_NO;
604     self.bot_attack         = TRUE;
605     self.flags              |= FL_NOTARGET;
606     self.tur_head.frame     = 1;
607     self.vehicle_hudmodel.viewmodelforclient = self;
608
609     setorigin(self, self.pos1 + '0 0 128');
610     self.angles = self.pos2;
611
612     if (self.team == COLOR_TEAM1)
613         self.colormod = '1.4 0.8 0.8';
614     else if (self.team == COLOR_TEAM2)
615         self.colormod = '0.8 0.8 1.4';
616     else
617         self.colormod = '0 0 0';
618
619     self.tur_head.colormod = self.colormod;
620
621
622 }
623
624 void spiderbot_headfade()
625 {
626         self.think = spiderbot_headfade;
627         self.nextthink = self.fade_time;
628         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
629
630     if(self.cnt < time || self.alpha < 0.1)
631     {
632         if(self.alpha > 0.1)
633         {
634             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
635             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
636         }
637         remove(self);
638     }
639 }
640
641 void spiderbot_blowup()
642 {
643     float i;
644     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
645
646     for(i = 0; i < 5; ++i)
647     {
648         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
649     }
650
651     entity h, g1, g2, b;
652     b = spawn();
653     h = spawn();
654     g1 = spawn();
655     g2 = spawn();
656
657     setmodel(b,  "models/vehicles/spiderbot.dpm");
658     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
659     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
660     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
661
662     setorigin(b, self.origin);
663     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
664     h.movetype      = MOVETYPE_BOUNCE;
665     h.solid         = SOLID_BBOX;
666     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
667     h.modelflags    = MF_ROCKET;
668     h.effects       = EF_FLAME | EF_LOWPRECISION;
669     h.avelocity     = randomvec() * 360;
670
671     h.alpha         = 1;
672     h.cnt           = time + (3.5 * random());
673     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
674     h.fade_time     = time;
675     h.think         = spiderbot_headfade;
676     h.nextthink     = time;
677
678     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
679     g1.movetype     = MOVETYPE_TOSS;
680     g1.solid        = SOLID_CORPSE;
681     g1.velocity     = v_forward * 700 + (randomvec() * 32);
682     g1.avelocity    = randomvec() * 180;
683
684     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
685     g2.movetype     = MOVETYPE_TOSS;
686     g2.solid        = SOLID_CORPSE;
687     g2.velocity     = v_forward * 700 + (randomvec() * 32);
688     g2.avelocity    = randomvec() * 180;
689     b.frame         = 5;
690
691     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
692
693     SUB_SetFade(b,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
694     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
695     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
696     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
697
698     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
699
700     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
701     self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
702     self.think      = spiderbot_spawn;
703     self.movetype   = MOVETYPE_NONE;
704     self.deadflag   = DEAD_DEAD;
705     self.solid      = SOLID_NOT;
706     self.tur_head.effects  &~=  EF_FLAME;
707         self.vehicle_hudmodel.viewmodelforclient = self;
708
709     //setorigin(self, self.tur_aimpos);
710 }
711
712 void spiderbot_die()
713 {
714     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
715     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
716
717     self.health         = 0;
718     self.event_damage   = SUB_Null;
719     self.takedamage     = DAMAGE_NO;
720     self.touch          = SUB_Null;
721     self.nextthink      = 1 + time + random() * 2;
722     self.think          = spiderbot_blowup;
723     self.deadflag       = DEAD_DYING;
724         self.frame          = 5;
725         self.tur_head.effects        |= EF_FLAME;
726         self.colormod = self.tur_head.colormod = '-1 -1 -1';
727
728 }
729
730 void vewhicle_spiderbot_dinit()
731 {
732     if not (vehicle_initialize(
733              "Spiderbot",
734              "models/vehicles/spiderbot.dpm",
735              "models/vehicles/spiderbot_top.dpm",
736              "models/vehicles/spiderbot_cockpit.dpm",
737              "tag_head", "tag_hud", "",
738              HUD_SPIDERBOT,
739              spiderbot_MIN, spiderbot_MAX,
740              FALSE,
741              spiderbot_spawn, spiderbot_frame,
742              spiderbot_enter, spiderbot_exit,
743              spiderbot_die,   spiderbot_think))
744     {
745         remove(self);
746         return;
747     }
748
749     self.gun1               = spawn();
750     self.gun2               = spawn();
751
752     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
753     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
754
755     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
756     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
757
758     self.gravity            = 2;
759 }
760
761 void spawnfunc_vehicle_spiderbot()
762 {
763     precache_model ( "models/vhshield.md3");
764     precache_model ( "models/vehicles/spiderbot.dpm");
765     precache_model ( "models/vehicles/spiderbot_top.dpm");
766     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
767     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
768     precache_model ( "models/uziflash.md3");
769
770     precache_sound ( "weapons/rocket_impact.wav" );
771     precache_sound ( "weapons/uzi_fire.wav" );
772     precache_sound ( "weapons/rocket_impact.wav" );
773
774     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
775     if(autocvar_g_vehicle_spiderbot_shield)
776         self.vehicle_flags |= VHF_HASSHIELD;
777
778     if(autocvar_g_vehicle_spiderbot_shield_regen)
779         self.vehicle_flags |= VHF_SHIELDREGEN;
780
781     if(autocvar_g_vehicle_spiderbot_health_regen)
782         self.vehicle_flags |= VHF_HEALTHREGEN;
783
784     self.think = vewhicle_spiderbot_dinit;
785     self.nextthink = time + 0.5;
786 }