1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
4 float autocvar_g_vehicle_spiderbot_respawntime;
6 //float autocvar_g_vehicle_spiderbot_crush_dmg;
7 //float autocvar_g_vehicle_spiderbot_crush_force;
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
41 float autocvar_g_vehicle_spiderbot_minigun_heat;
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
60 void spiderbot_rocket_unguided()
62 vector newdir, olddir;
64 self.nextthink = time;
66 olddir = normalize(self.velocity);
67 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
68 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
70 UpdateCSQCProjectile(self);
72 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
76 void spiderbot_rocket_guided()
78 vector newdir, olddir;
80 self.nextthink = time;
82 if not (self.realowner.vehicle)
83 self.think = spiderbot_rocket_unguided;
85 crosshair_trace(self.realowner);
86 olddir = normalize(self.velocity);
87 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
88 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
90 UpdateCSQCProjectile(self);
92 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
96 void spiderbot_guide_release()
99 rkt = findchainentity(realowner, self.owner);
103 crosshair_trace(self.owner);
106 if(rkt.think == spiderbot_rocket_guided)
108 rkt.pos1 = trace_endpos;
109 rkt.think = spiderbot_rocket_unguided;
115 void spiderbot_rocket_do()
121 if (self.owner.BUTTON_ATCK2)
124 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
126 if(self.gun2.cnt < time && self.tur_head.frame == 9)
127 self.tur_head.frame = 1;
136 spiderbot_guide_release();
141 if(self.gun2.cnt > time)
144 if (self.tur_head.frame >= 9)
145 self.tur_head.frame = 1;
147 if not (self.owner.BUTTON_ATCK2)
150 crosshair_trace(self.owner);
152 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
153 rocket = vehicles_projectile("spiderbot_rocket_explode", "weapons/rocket_impact.wav", "spiderbot_rocket_launch", "weapons/rocket_fire.wav",
154 v, normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
155 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
156 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health);
158 rocket.cnt = time + 15;
159 rocket.classname = "spiderbot_rocket";
160 rocket.pos1 = trace_endpos;
161 rocket.think = spiderbot_rocket_guided;
162 rocket.nextthink = time;
163 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
166 self.tur_head.frame += 1;
167 if (self.tur_head.frame == 9)
168 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
170 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
172 self.gun2.cnt = time + self.attack_finished_single;
175 void spiderbot_minigun_fire(entity gun, float trail)
179 v = gettaginfo(gun, gettagindex(gun,"barrels"));
180 v_forward = normalize(v_forward);
183 fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
184 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
188 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
189 trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
190 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
191 pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
195 void spiderbot_miniguns_do()
199 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
201 ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
202 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
203 if(self.owner.vehicle_reload1 <= 0)
204 self.vehicle_reload1 = 0;
209 if (self.owner.BUTTON_ATCK)
213 self.gun1.angles_z += (1440 * sys_frametime);
214 self.gun2.angles_z -= (1440 * sys_frametime);
215 if(self.gun1.angles_z >= 360)
217 self.gun1.angles_z = 0;
218 self.gun2.angles_z = 360;
221 if (self.tur_head.attack_finished_single < time)
223 // Fire bullets, alternating trails left<->right
225 if(self.misc_bulletcounter == 1)
227 spiderbot_minigun_fire(self.vehicle.gun1, 0);
228 spiderbot_minigun_fire(self.vehicle.gun2, 1);
229 self.misc_bulletcounter = 0;
233 spiderbot_minigun_fire(self.vehicle.gun1, 1);
234 spiderbot_minigun_fire(self.vehicle.gun2, 0);
235 self.misc_bulletcounter += 1;
239 ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
240 self.owner.vehicle_reload1 += ftmp;
242 if(self.owner.vehicle_reload1 >= 1)
244 self.vehicle_reload1 = 1;
245 self.owner.vehicle_reload1 = 1;
246 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
249 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
255 float spiderbot_frame()
258 entity player, spider;
262 spider = self.vehicle;
264 player.BUTTON_ZOOM = 0;
265 player.BUTTON_CROUCH = 0;
266 player.switchweapon = 0;
268 if(player.BUTTON_USE)
271 vehicles_exit(VHEF_NORMAL);
278 crosshair_trace(player);
279 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
281 #if VEHICLES_VIEWROTATE_CROSSHAIR
282 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
283 if(ad_x > 180) ad_x -= 360;
284 if(ad_x < -180) ad_x += 360;
285 if(ad_y > 180) ad_y -= 360;
286 if(ad_y < -180) ad_y += 360;
289 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
290 ad_y = bound(-ftmp, ad_y, ftmp);
291 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
294 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
295 //ad_x = bound(-ftmp, ad_x, ftmp);
296 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
299 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
300 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
303 player.v_angle_x *= -1;
304 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
305 player.v_angle_x *= -1;
306 if(ad_x > 180) ad_x -= 360;
307 if(ad_x < -180) ad_x += 360;
308 if(ad_y > 180) ad_y -= 360;
309 if(ad_y < -180) ad_y += 360;
312 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
313 ad_y = bound(-ftmp, ad_y, ftmp);
314 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
318 ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
319 if(ad_x > 180) ad_x -= 360;
320 if(ad_x < -180) ad_x += 360;
323 ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
324 ad_x = bound(ftmp * -1, ad_x, ftmp);
325 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
330 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
331 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
335 makevectors(spider.angles + '-1 0 0' * spider.angles_x);
339 ofs = self.origin + v_up * 128;
340 te_lightning1(world, ofs, ofs + v_up * 32);
341 te_lightning1(world, ofs, ofs + v_right * 128);
342 te_lightning1(world, ofs, ofs + v_forward * 256);
345 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
347 if(spider.flags & FL_ONGROUND)
349 if(player.BUTTON_JUMP && self.tur_head.wait < time)
351 self.tur_head.wait = time + 2;
352 player.BUTTON_JUMP = 0;
353 spider.velocity = v_forward * 700 + v_up * 600;
358 if(vlen(player.movement) == 0)
360 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
365 spider.angles_y = anglemods(spider.angles_y + ftmp);
366 spider.tur_head.angles_y -= ftmp;
368 if(player.movement_x != 0)
370 if(player.movement_x > 0)
372 player.movement_x = 1;
375 else if(player.movement_x < 0)
377 player.movement_x = -1;
380 player.movement_y = 0;
381 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
383 else if(player.movement_y != 0)
385 if(player.movement_y < 0)
387 player.movement_y = -1;
390 else if(player.movement_y > 0)
392 player.movement_y = 1;
395 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
401 self.angles_x = bound(-45, self.angles_x, 45);
402 self.angles_z = bound(-45, self.angles_z, 45);
404 spiderbot_miniguns_do();
405 spiderbot_rocket_do();
407 if(self.vehicle_flags & VHF_SHIELDREGEN)
408 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
410 if(self.vehicle_flags & VHF_HEALTHREGEN)
411 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
413 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
414 player.vehicle_ammo2 = spider.tur_head.frame;
416 if(spider.gun2.cnt <= time)
417 player.vehicle_reload2 = 1;
419 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
421 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
422 player.velocity = spider.velocity;
424 VEHICLE_UPDATE_PLAYER(health, spiderbot);
426 if(self.vehicle_flags & VHF_HASSHIELD)
427 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
429 #if 1 // 0 to enable per-gun impact aux crosshairs
430 // Avarage gun impact point's -> aux cross
432 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
434 ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
437 v_forward = vf * 0.5;
438 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
439 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
442 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
443 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
444 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
446 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
447 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
448 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
455 void spiderbot_think()
457 if(self.flags & FL_ONGROUND)
458 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
460 self.nextthink = time;
463 void spiderbot_enter()
465 self.movetype = MOVETYPE_WALK;
466 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
467 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
470 void spiderbot_exit(float eject)
474 e = findchain(classname,"spiderbot_rocket");
477 if(e.owner == self.owner)
479 e.realowner = self.owner;
485 self.velocity = '0 0 0';
486 self.think = spiderbot_think;
487 self.nextthink = time;
489 self.movetype = MOVETYPE_WALK;
494 makevectors(self.angles);
497 setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
498 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
501 setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
506 // Better way of determening whats crushable needed! (fl_crushable?)
507 float spiderbot_crushable(entity e)
509 if(e.classname == "corpse")
512 if(e.classname == "player")
515 if(e.classname == "monster_zombie")
521 /*void spiderbot_touch(
526 if(vlen(self.velocity) == 0)
529 if not (spiderbot_crushable(other))
532 //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
534 Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
538 if(other.classname != "player")
541 if(other.deadflag != DEAD_NO)
544 if(other.vehicle != world)
551 void spiderbot_spawn()
554 self.tur_head.frame = 1;
555 self.think = spiderbot_think;
556 self.nextthink = time;
557 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
558 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
559 self.movetype = MOVETYPE_WALK;
560 self.solid = SOLID_SLIDEBOX;
561 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
562 self.tur_head.angles = '0 0 0';
564 setorigin(self, self.pos1 + '0 0 128');
565 self.angles = self.pos2;
568 void spiderbot_headfade()
570 self.think = spiderbot_headfade;
571 self.nextthink = self.fade_time;
572 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
574 if(self.cnt < time || self.alpha < 0.1)
578 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
579 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
585 void spiderbot_blowup()
588 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
590 for(i = 0; i < 5; ++i)
591 pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
599 setmodel(b, "models/vehicles/spiderbot.dpm");
600 setmodel(h, "models/vehicles/spiderbot_top.dpm");
601 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
602 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
604 setorigin(b, self.origin);
606 b.angles = self.angles;
607 setsize(b, self.mins, self.maxs);
609 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
610 h.movetype = MOVETYPE_BOUNCE;
611 h.solid = SOLID_BBOX;
612 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
613 h.modelflags = MF_ROCKET;
614 h.effects = EF_FLAME | EF_LOWPRECISION;
615 h.avelocity = randomvec() * 360;
618 h.cnt = time + (3.5 * random());
619 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
621 h.think = spiderbot_headfade;
624 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
625 g1.movetype = MOVETYPE_TOSS;
626 g1.solid = SOLID_CORPSE;
627 g1.velocity = v_forward * 700 + (randomvec() * 32);
628 g1.avelocity = randomvec() * 180;
630 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
631 g2.movetype = MOVETYPE_TOSS;
632 g2.solid = SOLID_CORPSE;
633 g2.velocity = v_forward * 700 + (randomvec() * 32);
634 g2.avelocity = randomvec() * 180;
636 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
638 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
639 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
640 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
641 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
643 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
645 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
646 self.movetype = MOVETYPE_NONE;
647 self.deadflag = DEAD_DEAD;
648 self.solid = SOLID_NOT;
649 self.tur_head.effects &~= EF_FLAME;
650 self.vehicle_hudmodel.viewmodelforclient = self;
652 //self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime;
653 //self.think = spiderbot_spawn;
655 //setorigin(self, self.tur_aimpos);
660 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
661 pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
664 self.event_damage = SUB_Null;
665 self.takedamage = DAMAGE_NO;
666 self.touch = SUB_Null;
667 self.nextthink = 3.4 + time + random() * 2;
668 self.think = spiderbot_blowup;
669 self.deadflag = DEAD_DYING;
671 self.tur_head.effects |= EF_FLAME;
672 self.colormod = self.tur_head.colormod = '-1 -1 -1';
674 self.movetype = MOVETYPE_TOSS;
678 void vewhicle_spiderbot_dinit()
680 if not (vehicle_initialize(
682 "models/vehicles/spiderbot.dpm",
683 "models/vehicles/spiderbot_top.dpm",
684 "models/vehicles/spiderbot_cockpit.dpm",
685 "tag_head", "tag_hud", "",
687 SPIDERBOT_MIN, SPIDERBOT_MAX,
689 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
691 spiderbot_enter, spiderbot_exit,
692 spiderbot_die, spiderbot_think))
701 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
702 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
704 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
705 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
711 void spawnfunc_vehicle_spiderbot()
713 precache_model ( "models/vhshield.md3");
714 precache_model ( "models/vehicles/spiderbot.dpm");
715 precache_model ( "models/vehicles/spiderbot_top.dpm");
716 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
717 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
718 precache_model ( "models/uziflash.md3");
720 precache_sound ( "weapons/rocket_impact.wav" );
721 precache_sound ( "weapons/uzi_fire.wav" );
722 precache_sound ( "weapons/rocket_impact.wav" );
724 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
725 if(autocvar_g_vehicle_spiderbot_shield)
726 self.vehicle_flags |= VHF_HASSHIELD;
728 if(autocvar_g_vehicle_spiderbot_shield_regen)
729 self.vehicle_flags |= VHF_SHIELDREGEN;
731 if(autocvar_g_vehicle_spiderbot_health_regen)
732 self.vehicle_flags |= VHF_HEALTHREGEN;
734 self.think = vewhicle_spiderbot_dinit;
735 self.nextthink = time + 0.5;