]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/spiderbot.qc
New effects, revert to v_angle based steering (get rid of crazy turns), fix deth...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 110';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 float autocvar_g_vehicle_spiderbot_crush_dmg;
7 float autocvar_g_vehicle_spiderbot_crush_force;
8
9 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
10 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
11 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
12 float autocvar_g_vehicle_spiderbot_head_turnlimit;
13 float autocvar_g_vehicle_spiderbot_head_turnspeed;
14
15 //float autocvar_g_vehicle_spiderbot_energy;
16 //float autocvar_g_vehicle_spiderbot_energy_regen;
17 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
18
19 float autocvar_g_vehicle_spiderbot_health;
20 float autocvar_g_vehicle_spiderbot_health_regen;
21 float autocvar_g_vehicle_spiderbot_health_regen_pause;
22
23 float autocvar_g_vehicle_spiderbot_shield;
24 float autocvar_g_vehicle_spiderbot_shield_regen;
25 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
28 float autocvar_g_vehicle_spiderbot_minigun_damage;
29 float autocvar_g_vehicle_spiderbot_minigun_heat;
30 float autocvar_g_vehicle_spiderbot_minigun_refire;
31 float autocvar_g_vehicle_spiderbot_minigun_spread;
32 float autocvar_g_vehicle_spiderbot_movement_inertia;
33
34 float autocvar_g_vehicle_spiderbot_rocket_damage;
35 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
36 float autocvar_g_vehicle_spiderbot_rocket_force;
37 float autocvar_g_vehicle_spiderbot_rocket_health;
38 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
39 float autocvar_g_vehicle_spiderbot_rocket_noise;
40 float autocvar_g_vehicle_spiderbot_rocket_radius;
41 float autocvar_g_vehicle_spiderbot_rocket_refire;
42 float autocvar_g_vehicle_spiderbot_rocket_reload;
43 float autocvar_g_vehicle_spiderbot_rocket_speed;
44 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
45
46 float autocvar_g_vehicle_spiderbot_shield;
47 float autocvar_g_vehicle_spiderbot_speed_stop;
48 float autocvar_g_vehicle_spiderbot_speed_strafe;
49 float autocvar_g_vehicle_spiderbot_speed_walk;
50 float autocvar_g_vehicle_spiderbot_turnspeed;
51
52
53 float autocvar_g_vehicle_spiderbot_springlength;
54 float autocvar_g_vehicle_spiderbot_springup;
55 float autocvar_g_vehicle_spiderbot_springblend;
56
57 void spiderbot_exit(float eject);
58 void spiderbot_enter();
59 void spiderbot_spawn();
60
61 void spiderbot_rocket_explode()
62 {
63     vector org2;
64
65     if(self.event_damage != SUB_Null)
66     {
67         self.event_damage = SUB_Null;
68         self.think = spiderbot_rocket_explode;
69         self.nextthink = time;
70         return;
71     }
72
73     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
74     org2 = findbetterlocation (self.origin, 16);
75     pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
76     w_deathtypestring = "dident escape the rocket barrage";
77
78     if(!self.owner)
79         self.owner = self.realowner;
80
81     RadiusDamage (self, self.owner,
82         autocvar_g_vehicle_spiderbot_rocket_damage,
83         autocvar_g_vehicle_spiderbot_rocket_edgedamage,
84         autocvar_g_vehicle_spiderbot_rocket_radius, world,
85         autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world);
86
87     remove (self);
88 }
89
90 void spiderbot_rocket_touch()
91 {
92     if(self.owner)
93     {
94         if(other == self.owner.vehicle)
95             return;
96
97         if(other == self.owner.vehicle.tur_head)
98             return;
99     }
100
101     PROJECTILE_TOUCH;
102     spiderbot_rocket_explode();
103 }
104
105 void spiderbot_rocket_unguided()
106 {
107     vector newdir, olddir;
108
109     self.nextthink  = time;
110
111
112     olddir = normalize(self.velocity);
113     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
114     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
115
116     UpdateCSQCProjectile(self);
117
118     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
119         spiderbot_rocket_explode();
120
121 }
122
123 void spiderbot_rocket_guided()
124 {
125     vector newdir, olddir;
126
127     self.nextthink  = time;
128
129     if not (self.owner.vehicle)
130         self.think = spiderbot_rocket_unguided;
131
132     crosshair_trace(self.owner);
133     olddir = normalize(self.velocity);
134     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
135     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
136
137     UpdateCSQCProjectile(self);
138
139     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
140         spiderbot_rocket_explode();
141 }
142
143 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
144 {
145     self.health -= damage;
146     self.velocity += force;
147     if(self.health < 1)
148         spiderbot_rocket_explode();
149 }
150
151 void spiderbot_guide_release()
152 {
153     entity rkt;
154     rkt = findchainentity(owner,self.owner);
155     if not (rkt)
156         return;
157
158     crosshair_trace(self.owner);
159     while(rkt)
160     {
161         if(rkt.think == spiderbot_rocket_guided)
162         {
163             rkt.pos1 = trace_endpos;
164             rkt.think = spiderbot_rocket_unguided;
165         }
166         rkt = rkt.chain;
167     }
168 }
169
170 void spiderbot_rocket_do()
171 {
172     entity rocket;
173
174     if (self.owner.BUTTON_ATCK2)
175     {
176         if (self.wait == 1)
177         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
178         {
179             if(self.gun2.cnt < time && self.tur_head.frame == 9)
180                 self.tur_head.frame = 1;
181
182             return;
183         }
184         self.wait = 1;
185     }
186     else
187     {
188         if(self.wait)
189             spiderbot_guide_release();
190
191         self.wait = 0;
192     }
193
194     if(self.gun2.cnt > time)
195         return;
196
197     if (self.tur_head.frame >= 9)
198         self.tur_head.frame = 1;
199
200     if not (self.owner.BUTTON_ATCK2)
201         return;
202
203     sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
204     rocket                    = spawn ();
205     setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
206     setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
207     te_explosion (rocket.origin);
208
209     crosshair_trace(self.owner);
210
211     rocket.classname       = "spiderbot_rocket";
212     rocket.bot_dodge       = TRUE;
213     rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage;
214     rocket.cnt             = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
215     rocket.health          = autocvar_g_vehicle_spiderbot_rocket_health;
216     rocket.takedamage      = DAMAGE_AIM;
217     rocket.event_damage    = spiderbot_rocket_damage;
218     rocket.owner           = self.owner;
219     rocket.nextthink       = time;
220     rocket.movetype        = MOVETYPE_FLYMISSILE;
221     rocket.velocity        = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed;
222     rocket.angles          = vectoangles(rocket.velocity);
223     rocket.think           = spiderbot_rocket_guided;
224     rocket.touch           = spiderbot_rocket_touch;
225     rocket.flags           = FL_PROJECTILE;
226     rocket.solid           = SOLID_TRIGGER;
227     rocket.pos1            = trace_endpos;
228
229         CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
230
231     self.tur_head.frame += 1;
232     if (self.tur_head.frame == 9)
233         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
234     else
235         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
236
237     self.gun2.cnt = time + self.attack_finished_single;
238 }
239
240 void spiderbot_minigun_fire(entity gun, float trail)
241 {
242     vector v;
243
244     v = gettaginfo(gun, gettagindex(gun,"barrels"));
245     v_forward = normalize(v_forward);
246     v += v_forward * 50;
247
248     fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
249         autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
250
251     if(trail)
252     {
253         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
254         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
255         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
256         pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
257     }
258 }
259
260 void spiderbot_miniguns_do()
261 {
262     float ftmp;
263
264     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
265     {
266         ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
267         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
268         if(self.owner.vehicle_reload1 <= 0)
269             self.vehicle_reload1 = 0;
270
271         return;
272     }
273
274     if (self.owner.BUTTON_ATCK)
275     {
276
277         // Animate miniguns
278         self.gun1.angles_z += (1440 * sys_frametime);
279         self.gun2.angles_z -= (1440 * sys_frametime);
280         if(self.gun1.angles_z >= 360)
281         {
282             self.gun1.angles_z = 0;
283             self.gun2.angles_z = 360;
284         }
285
286         if (self.tur_head.attack_finished_single < time)
287         {
288             // Fire bullets, alternating trails left<->right
289             self = self.owner;
290             if(self.misc_bulletcounter == 1)
291             {
292                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
293                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
294                 self.misc_bulletcounter = 0;
295             }
296             else
297             {
298                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
299                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
300                 self.misc_bulletcounter += 1;
301             }
302             self = self.vehicle;
303
304             ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
305             self.owner.vehicle_reload1 +=  ftmp;
306
307             if(self.owner.vehicle_reload1 >= 1)
308             {
309                 self.vehicle_reload1 = 1;
310                 self.owner.vehicle_reload1 = 1;
311                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
312             }
313             else
314                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
315         }
316         return;
317     }
318 }
319
320 float spiderbot_frame()
321 {
322     vector ad;
323     entity player, spider;
324     float ftmp;
325
326     player = self;
327     spider = self.vehicle;
328
329     player.BUTTON_ZOOM      = 0;
330     player.BUTTON_CROUCH    = 0;
331     player.switchweapon     = 0;
332
333     if(player.BUTTON_USE)
334     {
335         self = spider;
336         vehicles_exit(VHEF_NORMAL);
337         self = player;
338         return 0;
339     }
340
341     self = spider;
342
343     crosshair_trace(player);
344     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
345
346 #if VEHICLES_VIEWROTATE_CROSSHAIR
347     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
348     if(ad_x > 180) ad_x -= 360;
349     if(ad_x < -180) ad_x += 360;
350     if(ad_y > 180) ad_y -= 360;
351     if(ad_y < -180) ad_y += 360;
352
353     // Rotate head
354     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
355     ad_y = bound(-ftmp, ad_y, ftmp);
356     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
357
358     // Pitch head
359     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
360     //ad_x = bound(-ftmp, ad_x, ftmp);
361     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
362
363     // Turn Body
364     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
365     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
366 #else
367
368     player.v_angle_x *= -1;
369     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
370     player.v_angle_x *= -1;
371     if(ad_x > 180)  ad_x -= 360;
372     if(ad_x < -180) ad_x += 360;
373     if(ad_y > 180)  ad_y -= 360;
374     if(ad_y < -180) ad_y += 360;
375
376     // Rotate head
377     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
378     ad_y = bound(-ftmp, ad_y, ftmp);
379     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
380
381     // Pitch head
382     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
383     ad_x = bound(ftmp * -1, ad_x, ftmp);
384     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
385
386     // Turn Body
387     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
388     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
389
390
391 #endif
392     makevectors(spider.angles + '-1 0 0' * spider.angles_x);
393
394     /*
395     vector ofs;
396     ofs = self.origin + v_up * 128;
397     te_lightning1(world, ofs, ofs + v_up * 32);
398     te_lightning1(world, ofs, ofs + v_right * 128);
399     te_lightning1(world, ofs, ofs + v_forward * 256);
400     */
401
402     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
403
404     if(spider.flags & FL_ONGROUND)
405     {
406         if(player.BUTTON_JUMP && self.tur_head.wait < time)
407         {
408             self.tur_head.wait = time + 2;
409             player.BUTTON_JUMP = 0;
410             spider.velocity   = v_forward * 700 + v_up * 600;
411             spider.frame = 4;
412         }
413         else
414         {
415             if(vlen(player.movement) == 0)
416             {
417                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
418                 spider.frame = 5;
419             }
420             else
421             {
422                 spider.angles_y = anglemods(spider.angles_y + ftmp);
423                 spider.tur_head.angles_y -= ftmp;
424
425                 if(player.movement_x != 0)
426                 {
427                     if(player.movement_x > 0)
428                     {
429                         player.movement_x = 1;
430                         spider.frame = 0;
431                     }
432                     else if(player.movement_x < 0)
433                     {
434                         player.movement_x = -1;
435                         spider.frame = 1;
436                     }
437                     player.movement_y = 0;
438                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
439                 }
440                 else if(player.movement_y != 0)
441                 {
442                     if(player.movement_y < 0)
443                     {
444                         player.movement_y = -1;
445                         spider.frame = 2;
446                     }
447                     else if(player.movement_y > 0)
448                     {
449                         player.movement_y = 1;
450                         spider.frame = 3;
451                     }
452                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
453                 }
454             }
455         }
456     }
457
458     self.angles_x = bound(-45, self.angles_x, 45);
459     self.angles_z = bound(-45, self.angles_z, 45);
460
461     spiderbot_miniguns_do();
462     spiderbot_rocket_do();
463
464     if(self.vehicle_flags  & VHF_SHIELDREGEN)
465         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
466
467     if(self.vehicle_flags  & VHF_HEALTHREGEN)
468         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
469
470     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
471     player.vehicle_ammo2 = spider.tur_head.frame;
472
473     if(spider.gun2.cnt <= time)
474         player.vehicle_reload2 = 1;
475     else
476         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
477
478     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
479     player.velocity = spider.velocity;
480
481     VEHICLE_UPDATE_PLAYER(health, spiderbot);
482
483     if(self.vehicle_flags & VHF_HASSHIELD)
484         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
485
486 #if 1 // 0 to enable per-gun impact aux crosshairs
487     // Avarage gun impact point's -> aux cross
488     vector vf;
489     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
490     vf = v_forward;
491     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
492     vf += v_forward;
493     ad = ad * 0.5;
494     v_forward = vf * 0.5;
495     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
496     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
497
498 #else
499     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
500     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
501     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
502
503     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
504     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
505     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
506 #endif
507
508     self = player;
509     return 1;
510 }
511
512 void spiderbot_think()
513 {
514     if(self.flags & FL_ONGROUND)
515         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
516
517     self.nextthink = time;
518 }
519
520 void spiderbot_enter()
521 {
522     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
523     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
524 }
525
526 void spiderbot_exit(float eject)
527 {
528     entity e;
529
530     vehicles_setreturn(autocvar_g_vehicle_spiderbot_respawntime, spiderbot_spawn);
531
532     e = findchain(classname,"spiderbot_rocket");
533     while(e)
534     {
535         if(e.owner == self.owner)
536         {
537             e.realowner = self.owner;
538             e.owner = world;
539         }
540         e = e.chain;
541     }
542
543     self.velocity   = '0 0 0';
544     self.think      = spiderbot_think;
545     self.nextthink  = time;
546     self.frame      = 5;
547
548     if not (self.owner)
549         return;
550
551         makevectors(self.angles);
552         if(eject)
553         {
554             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
555             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
556         }
557         else
558         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
559
560     self.owner = world;
561 }
562
563 // Better way of determening whats crushable needed! (fl_crushable?)
564 float spiderbot_crushable(entity e)
565 {
566     if(e.classname == "corpse")
567         return 1;
568
569     if(e.classname == "player")
570         return 1;
571
572     if(e.classname == "monster_zombie")
573         return 1;
574
575     return 0;
576 }
577
578 void spiderbot_touch()
579 {
580     if(self.owner)
581     {
582         if(vlen(self.velocity) == 0)
583             return;
584
585         if not (spiderbot_crushable(other))
586             return;
587
588         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
589
590         Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
591         return;
592     }
593
594     if(other.classname != "player")
595         return;
596
597     if(other.deadflag != DEAD_NO)
598         return;
599
600     if(other.vehicle != world)
601         return;
602
603     vehicles_enter();
604 }
605
606
607 void spiderbot_spawn()
608 {
609
610     self.frame              = 5;
611     self.think              = spiderbot_think;
612     self.nextthink          = time;
613     self.owner              = world;
614     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
615     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
616     self.event_damage       = vehicles_damage;
617     self.iscreature         = TRUE;
618     self.movetype           = MOVETYPE_WALK;
619     self.solid              = SOLID_SLIDEBOX;
620     self.takedamage         = DAMAGE_AIM;
621     self.touch              = spiderbot_touch;
622     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
623     self.tur_head.angles    = '0 0 0';
624         self.deadflag           = DEAD_NO;
625     self.bot_attack         = TRUE;
626     self.flags              |= FL_NOTARGET;
627     self.tur_head.frame     = 1;
628     self.vehicle_hudmodel.viewmodelforclient = self;
629
630     setorigin(self, self.pos1 + '0 0 128');
631     self.angles = self.pos2;
632
633     vehicles_common_spawn();
634
635 }
636
637 void spiderbot_headfade()
638 {
639         self.think = spiderbot_headfade;
640         self.nextthink = self.fade_time;
641         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
642
643     if(self.cnt < time || self.alpha < 0.1)
644     {
645         if(self.alpha > 0.1)
646         {
647             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
648             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
649         }
650         remove(self);
651     }
652 }
653
654 void spiderbot_blowup()
655 {
656     float i;
657     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
658
659     for(i = 0; i < 5; ++i)
660     {
661         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 200) + '0 0 100', '0 0 0', 1);
662     }
663
664     entity h, g1, g2, b;
665     b = spawn();
666     h = spawn();
667     g1 = spawn();
668     g2 = spawn();
669
670     setmodel(b,  "models/vehicles/spiderbot.dpm");
671     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
672     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
673     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
674
675     setorigin(b, self.origin);
676     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
677     h.movetype      = MOVETYPE_BOUNCE;
678     h.solid         = SOLID_BBOX;
679     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
680     h.modelflags    = MF_ROCKET;
681     h.effects       = EF_FLAME | EF_LOWPRECISION;
682     h.avelocity     = randomvec() * 360;
683
684     h.alpha         = 1;
685     h.cnt           = time + (3.5 * random());
686     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
687     h.fade_time     = time;
688     h.think         = spiderbot_headfade;
689     h.nextthink     = time;
690
691     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
692     g1.movetype     = MOVETYPE_TOSS;
693     g1.solid        = SOLID_CORPSE;
694     g1.velocity     = v_forward * 700 + (randomvec() * 32);
695     g1.avelocity    = randomvec() * 180;
696
697     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
698     g2.movetype     = MOVETYPE_TOSS;
699     g2.solid        = SOLID_CORPSE;
700     g2.velocity     = v_forward * 700 + (randomvec() * 32);
701     g2.avelocity    = randomvec() * 180;
702     b.frame         = 5;
703
704     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
705
706     SUB_SetFade(b,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
707     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
708     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
709     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
710
711     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
712
713     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
714     self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
715     self.think      = spiderbot_spawn;
716     self.movetype   = MOVETYPE_NONE;
717     self.deadflag   = DEAD_DEAD;
718     self.solid      = SOLID_NOT;
719     self.tur_head.effects  &~=  EF_FLAME;
720         self.vehicle_hudmodel.viewmodelforclient = self;
721
722     //setorigin(self, self.tur_aimpos);
723 }
724
725 void spiderbot_die()
726 {
727     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
728     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
729
730     self.health         = 0;
731     self.event_damage   = SUB_Null;
732     self.takedamage     = DAMAGE_NO;
733     self.touch          = SUB_Null;
734     self.nextthink      = 1 + time + random() * 2;
735     self.think          = spiderbot_blowup;
736     self.deadflag       = DEAD_DYING;
737         self.frame          = 5;
738         self.tur_head.effects        |= EF_FLAME;
739         self.colormod = self.tur_head.colormod = '-1 -1 -1';
740
741 }
742
743 void vewhicle_spiderbot_dinit()
744 {
745     if not (vehicle_initialize(
746              "Spiderbot",
747              "models/vehicles/spiderbot.dpm",
748              "models/vehicles/spiderbot_top.dpm",
749              "models/vehicles/spiderbot_cockpit.dpm",
750              "tag_head", "tag_hud", "",
751              HUD_SPIDERBOT,
752              SPIDERBOT_MIN, SPIDERBOT_MAX,
753              FALSE,
754              spiderbot_spawn, spiderbot_frame,
755              spiderbot_enter, spiderbot_exit,
756              spiderbot_die,   spiderbot_think))
757     {
758         remove(self);
759         return;
760     }
761
762     self.gun1               = spawn();
763     self.gun2               = spawn();
764
765     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
766     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
767
768     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
769     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
770
771     self.gravity            = 2;
772 }
773
774 void spawnfunc_vehicle_spiderbot()
775 {
776     precache_model ( "models/vhshield.md3");
777     precache_model ( "models/vehicles/spiderbot.dpm");
778     precache_model ( "models/vehicles/spiderbot_top.dpm");
779     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
780     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
781     precache_model ( "models/uziflash.md3");
782
783     precache_sound ( "weapons/rocket_impact.wav" );
784     precache_sound ( "weapons/uzi_fire.wav" );
785     precache_sound ( "weapons/rocket_impact.wav" );
786
787     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
788     if(autocvar_g_vehicle_spiderbot_shield)
789         self.vehicle_flags |= VHF_HASSHIELD;
790
791     if(autocvar_g_vehicle_spiderbot_shield_regen)
792         self.vehicle_flags |= VHF_SHIELDREGEN;
793
794     if(autocvar_g_vehicle_spiderbot_health_regen)
795         self.vehicle_flags |= VHF_HEALTHREGEN;
796
797     self.think = vewhicle_spiderbot_dinit;
798     self.nextthink = time + 0.5;
799 }