1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX = '75 75 125';
5 float autocvar_g_vehicle_spiderbot_respawntime;
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
12 float autocvar_g_vehicle_spiderbot_movement_inertia;
14 float autocvar_g_vehicle_spiderbot_springlength;
15 float autocvar_g_vehicle_spiderbot_springup;
16 float autocvar_g_vehicle_spiderbot_springblend;
17 float autocvar_g_vehicle_spiderbot_tiltlimit;
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_turnlimit;
22 float autocvar_g_vehicle_spiderbot_head_turnspeed;
24 //float autocvar_g_vehicle_spiderbot_energy;
25 //float autocvar_g_vehicle_spiderbot_energy_regen;
26 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
28 float autocvar_g_vehicle_spiderbot_health;
29 float autocvar_g_vehicle_spiderbot_health_regen;
30 float autocvar_g_vehicle_spiderbot_health_regen_pause;
32 float autocvar_g_vehicle_spiderbot_shield;
33 float autocvar_g_vehicle_spiderbot_shield_regen;
34 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
36 float autocvar_g_vehicle_spiderbot_minigun_damage;
37 float autocvar_g_vehicle_spiderbot_minigun_refire;
38 float autocvar_g_vehicle_spiderbot_minigun_spread;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_minigun_force;
44 float autocvar_g_vehicle_spiderbot_minigun_speed;
45 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
47 float autocvar_g_vehicle_spiderbot_rocket_damage;
48 float autocvar_g_vehicle_spiderbot_rocket_force;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_speed;
51 float autocvar_g_vehicle_spiderbot_rocket_refire;
52 float autocvar_g_vehicle_spiderbot_rocket_reload;
53 float autocvar_g_vehicle_spiderbot_rocket_health;
54 float autocvar_g_vehicle_spiderbot_rocket_noise;
55 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
56 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
58 vector autocvar_g_vehicle_spiderbot_bouncepain;
61 void spiderbot_exit(float eject);
62 void spiderbot_enter();
63 void spiderbot_spawn();
65 void spiderbot_rocket_unguided()
67 vector newdir, olddir;
69 self.nextthink = time;
71 olddir = normalize(self.velocity);
72 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
73 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
75 UpdateCSQCProjectile(self);
77 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
81 void spiderbot_rocket_guided()
83 vector newdir, olddir;
85 self.nextthink = time;
87 if not (self.realowner.vehicle)
88 self.think = spiderbot_rocket_unguided;
90 crosshair_trace(self.realowner);
91 olddir = normalize(self.velocity);
92 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
93 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
95 UpdateCSQCProjectile(self);
97 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
101 void spiderbot_guide_release()
104 rkt = findchainentity(realowner, self.owner);
108 crosshair_trace(self.owner);
111 if(rkt.think == spiderbot_rocket_guided)
113 rkt.pos1 = trace_endpos;
114 rkt.think = spiderbot_rocket_unguided;
120 void spiderbot_rocket_do()
126 if (self.owner.BUTTON_ATCK2)
129 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
131 if(self.gun2.cnt < time && self.tur_head.frame == 9)
132 self.tur_head.frame = 1;
141 spiderbot_guide_release();
146 if(self.gun2.cnt > time)
149 if (self.tur_head.frame >= 9)
150 self.tur_head.frame = 1;
152 if not (self.owner.BUTTON_ATCK2)
155 crosshair_trace(self.owner);
157 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
158 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
159 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
160 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
161 DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
163 rocket.cnt = time + 15;
164 rocket.classname = "spiderbot_rocket";
165 rocket.pos1 = trace_endpos;
166 rocket.think = spiderbot_rocket_guided;
167 rocket.nextthink = time;
168 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
170 self.tur_head.frame += 1;
171 if (self.tur_head.frame == 9)
172 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
174 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
176 self.gun2.cnt = time + self.attack_finished_single;
179 float spiderbot_frame()
182 entity player, spider;
185 if(intermission_running)
189 spider = self.vehicle;
192 vehicles_painframe();
194 player.BUTTON_ZOOM = 0;
195 player.BUTTON_CROUCH = 0;
196 player.switchweapon = 0;
198 if(player.impulse == 12)
200 dprint("WOOOOOOOOOOOtotototototOOOOOOOOOOOOttt\n");
204 #if 1 // 0 to enable per-gun impact aux crosshairs
205 // Avarage gun impact point's -> aux cross
206 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
208 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
211 v_forward = vf * 0.5;
212 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
213 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
215 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
216 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
217 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
219 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
220 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
221 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
222 ad = 0.5 * (ad + vf);
225 crosshair_trace(player);
226 ad = vectoangles(normalize(trace_endpos - ad));
227 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
228 ad = AnglesTransform_Normalize(ad, TRUE);
229 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
232 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
233 ad_y = bound(-ftmp, ad_y, ftmp);
234 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
237 ad_x = bound(ftmp * -1, ad_x, ftmp);
238 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
241 //fixedmakevectors(spider.angles);
242 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
244 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
246 if(spider.flags & FL_ONGROUND)
248 if(spider.frame == 4 && self.tur_head.wait != 0)
250 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
254 if(player.BUTTON_JUMP && self.tur_head.wait < time)
256 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
257 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
260 self.tur_head.wait = time + 2;
261 player.BUTTON_JUMP = 0;
262 spider.velocity = v_forward * 700 + v_up * 600;
267 if(vlen(player.movement) == 0)
269 if(self.sound_nexttime < time || self.delay != 3)
272 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
273 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
274 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
276 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
282 if(player.movement_x == 0 && player.movement_y != 0)
283 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
285 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
287 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
288 spider.angles_y = anglemods(spider.angles_y + ftmp);
289 spider.tur_head.angles_y -= ftmp;
291 if(player.movement_x != 0)
293 if(player.movement_x > 0)
295 player.movement_x = 1;
298 else if(player.movement_x < 0)
300 player.movement_x = -1;
303 player.movement_y = 0;
304 movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
306 if(self.sound_nexttime < time || self.delay != 1)
309 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
310 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
311 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
314 else if(player.movement_y != 0)
316 if(player.movement_y < 0)
318 player.movement_y = -1;
321 else if(player.movement_y > 0)
323 player.movement_y = 1;
326 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
327 if(self.sound_nexttime < time || self.delay != 2)
330 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
331 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
332 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
339 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
340 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
342 if(player.BUTTON_ATCK)
345 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
349 spider.misc_bulletcounter += 1;
353 mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
354 v = gettaginfo(gun, gettagindex(gun, "barrels"));
355 v_forward = normalize(v_forward);
358 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
360 fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
361 5, autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
362 endFireBallisticBullet();
364 // fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
365 // autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
367 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
368 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
369 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
373 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
374 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
375 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
376 spider.gun1.angles_z += 45;
377 spider.gun2.angles_z -= 45;
378 if(spider.gun1.angles_z >= 360)
380 spider.gun1.angles_z = 0;
381 spider.gun2.angles_z = 0;
386 vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
387 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
388 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
391 spiderbot_rocket_do();
393 if(self.vehicle_flags & VHF_SHIELDREGEN)
394 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
396 if(self.vehicle_flags & VHF_HEALTHREGEN)
397 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
399 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
400 player.vehicle_ammo2 = spider.tur_head.frame;
402 if(spider.gun2.cnt <= time)
403 player.vehicle_reload2 = 100;
405 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
407 setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
408 player.velocity = spider.velocity;
410 VEHICLE_UPDATE_PLAYER(health, spiderbot);
412 if(self.vehicle_flags & VHF_HASSHIELD)
413 VEHICLE_UPDATE_PLAYER(shield, spiderbot);
418 void spiderbot_think()
420 if(self.flags & FL_ONGROUND)
421 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
423 self.nextthink = time;
426 void spiderbot_enter()
428 self.movetype = MOVETYPE_WALK;
430 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
431 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
433 if(self.owner.flagcarried)
435 setattachment(self.owner.flagcarried, self.tur_head, "");
436 setorigin(self.owner.flagcarried, '-20 0 120');
440 void spiderbot_exit(float eject)
445 e = findchain(classname,"spiderbot_rocket");
448 if(e.owner == self.owner)
450 e.realowner = self.owner;
456 self.velocity = '0 0 0';
457 self.think = spiderbot_think;
458 self.nextthink = time;
460 self.movetype = MOVETYPE_WALK;
465 makevectors(self.angles);
468 spot = self.origin + v_forward * 100 + '0 0 64';
469 spot = vehicles_findgoodexit(spot);
470 setorigin(self.owner , spot);
471 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
472 self.owner.oldvelocity = self.owner.velocity;
476 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
477 self.owner.oldvelocity = self.owner.velocity;
478 spot = self.origin - v_forward * 200 + '0 0 64';
479 spot = vehicles_findgoodexit(spot);
480 setorigin(self.owner , spot);
482 antilag_clear(self.owner);
487 if(autocvar_g_vehicle_spiderbot_bouncepain_x)
488 vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
490 void spiderbot_spawn()
493 self.tur_head.frame = 1;
494 self.think = spiderbot_think;
495 self.nextthink = time;
496 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
497 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
498 self.movetype = MOVETYPE_WALK;
499 self.solid = SOLID_SLIDEBOX;
500 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
501 self.tur_head.angles = '0 0 0';
503 setorigin(self, self.pos1 + '0 0 128');
504 self.angles = self.pos2;
505 self.vehicle_impact = spider_impact;
508 void spiderbot_headfade()
510 self.think = spiderbot_headfade;
511 self.nextthink = self.fade_time;
512 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
514 if(self.cnt < time || self.alpha < 0.1)
518 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
519 pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
525 void spiderbot_blowup()
531 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
532 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
534 self.nextthink = time + 0.1;
544 setmodel(b, "models/vehicles/spiderbot.dpm");
545 setmodel(h, "models/vehicles/spiderbot_top.dpm");
546 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
547 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
549 setorigin(b, self.origin);
551 b.angles = self.angles;
552 setsize(b, self.mins, self.maxs);
554 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
555 h.movetype = MOVETYPE_BOUNCE;
556 h.solid = SOLID_BBOX;
557 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
558 h.modelflags = MF_ROCKET;
559 h.effects = EF_FLAME | EF_LOWPRECISION;
560 h.avelocity = randomvec() * 360;
563 h.cnt = time + (3.5 * random());
564 h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
566 h.think = spiderbot_headfade;
569 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
570 g1.movetype = MOVETYPE_TOSS;
571 g1.solid = SOLID_CORPSE;
572 g1.velocity = v_forward * 700 + (randomvec() * 32);
573 g1.avelocity = randomvec() * 180;
575 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
576 g2.movetype = MOVETYPE_TOSS;
577 g2.solid = SOLID_CORPSE;
578 g2.velocity = v_forward * 700 + (randomvec() * 32);
579 g2.avelocity = randomvec() * 180;
581 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
583 SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
584 //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
585 SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
586 SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
588 RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
590 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
591 self.movetype = MOVETYPE_NONE;
592 self.deadflag = DEAD_DEAD;
593 self.solid = SOLID_NOT;
594 self.tur_head.effects &~= EF_FLAME;
595 self.vehicle_hudmodel.viewmodelforclient = self;
601 self.event_damage = SUB_Null;
602 self.takedamage = DAMAGE_NO;
603 self.touch = SUB_Null;
604 self.cnt = 3.4 + time + random() * 2;
605 self.think = spiderbot_blowup;
606 self.nextthink = time;
607 self.deadflag = DEAD_DYING;
609 self.tur_head.effects |= EF_FLAME;
610 self.colormod = self.tur_head.colormod = '-1 -1 -1';
612 self.movetype = MOVETYPE_TOSS;
615 void vewhicle_spiderbot_dinit()
617 if not (vehicle_initialize(
619 "models/vehicles/spiderbot.dpm",
620 "models/vehicles/spiderbot_top.dpm",
621 "models/vehicles/spiderbot_cockpit.dpm",
622 "tag_head", "tag_hud", "",
624 SPIDERBOT_MIN, SPIDERBOT_MAX,
626 spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
628 spiderbot_enter, spiderbot_exit,
629 spiderbot_die, spiderbot_think,
640 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
641 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
643 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
644 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
650 void spawnfunc_vehicle_spiderbot()
652 self.vehicle_flags |= VHF_DMGSHAKE;
653 //self.vehicle_flags |= VHF_DMGROLL;
654 //self.vehicle_flags |= VHF_DMGHEADROLL;
656 precache_model ( "models/vhshield.md3");
657 precache_model ( "models/vehicles/spiderbot.dpm");
658 precache_model ( "models/vehicles/spiderbot_top.dpm");
659 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
660 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
661 precache_model ( "models/uziflash.md3");
663 precache_sound ( "weapons/uzi_fire.wav" );
664 precache_sound ( "weapons/rocket_impact.wav");
666 precache_sound ( "vehicles/spiderbot_die.wav");
667 precache_sound ( "vehicles/spiderbot_idle.wav");
668 precache_sound ( "vehicles/spiderbot_jump.wav");
669 precache_sound ( "vehicles/spiderbot_strafe.wav");
670 precache_sound ( "vehicles/spiderbot_walk.wav");
671 precache_sound ( "vehicles/spiderbot_land.wav");
673 vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
674 if(autocvar_g_vehicle_spiderbot_shield)
675 self.vehicle_flags |= VHF_HASSHIELD;
677 if(autocvar_g_vehicle_spiderbot_shield_regen)
678 self.vehicle_flags |= VHF_SHIELDREGEN;
680 if(autocvar_g_vehicle_spiderbot_health_regen)
681 self.vehicle_flags |= VHF_HEALTHREGEN;
683 self.think = vewhicle_spiderbot_dinit;
686 self.nextthink = time + 0.5;
688 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);