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1 ..entity owned_by_field;
2 .float rule;
3 .string model1;
4 .string model2;
5 .string model3;
6
7 .float(entity) waypointsprite_visible_for_player;
8
9 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
10 {
11         if(m1 != e.model1)
12         {
13                 e.model1 = m1;
14                 e.SendFlags |= 2;
15         }
16         if(m2 != e.model2)
17         {
18                 e.model2 = m2;
19                 e.SendFlags |= 4;
20         }
21         if(m3 != e.model3)
22         {
23                 e.model3 = m3;
24                 e.SendFlags |= 8;
25         }
26 }
27
28 void WaypointSprite_UpdateHealth(entity e, float f)
29 {
30         f = bound(0, f, e.max_health);
31         if(f != e.health || e.pain_finished)
32         {
33                 e.health = f;
34                 e.pain_finished = 0;
35                 e.SendFlags |= 0x80;
36         }
37 }
38
39 void WaypointSprite_UpdateMaxHealth(entity e, float f)
40 {
41         if(f != e.max_health || e.pain_finished)
42         {
43                 e.max_health = f;
44                 e.pain_finished = 0;
45                 e.SendFlags |= 0x80;
46         }
47 }
48
49 void WaypointSprite_UpdateBuildFinished(entity e, float f)
50 {
51         if(f != e.pain_finished || e.max_health)
52         {
53                 e.max_health = 0;
54                 e.pain_finished = f;
55                 e.SendFlags |= 0x80;
56         }
57 }
58
59 void WaypointSprite_UpdateOrigin(entity e, vector o)
60 {
61         if(o != e.origin)
62         {
63                 setorigin(e, o);
64                 e.SendFlags |= 64;
65         }
66 }
67
68 void WaypointSprite_UpdateRule(entity e, float t, float r)
69 {
70         // no check, as this is never called without doing an actual change (usually only once)
71         e.rule = r;
72         e.team = t;
73         e.SendFlags |= 1;
74 }
75
76 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
77 {
78         // no check, as this is never called without doing an actual change (usually only once)
79         e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
80         e.colormod = col;
81         e.SendFlags |= 32;
82 }
83
84 .float waypointsprite_pingtime;
85 .float waypointsprite_helpmetime;
86 void WaypointSprite_Ping(entity e)
87 {
88         // anti spam
89         if(time < e.waypointsprite_pingtime)
90                 return;
91         e.waypointsprite_pingtime = time + 0.3;
92         // ALWAYS sends (this causes a radar circle), thus no check
93         e.cnt |= 0x80;
94         e.SendFlags |= 32;
95 }
96
97 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
98
99 void WaypointSprite_HelpMePing(entity e)
100 {
101         WaypointSprite_Ping(e);
102         e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
103         e.SendFlags |= 32;
104 }
105
106 void WaypointSprite_FadeOutIn(entity e, float t)
107 {
108         if(!e.fade_time)
109         {
110                 e.fade_time = t;
111                 e.teleport_time = time + t;
112         }
113         else if(t < (e.teleport_time - time))
114         {
115                 // accelerate the waypoint's dying
116                 // ensure:
117                 //   (e.teleport_time - time) / wp.fade_time stays
118                 //   e.teleport_time = time + fadetime
119                 float current_fadetime;
120                 current_fadetime = e.teleport_time - time;
121                 e.teleport_time = time + t;
122                 e.fade_time = e.fade_time * t / current_fadetime;
123         }
124
125         e.SendFlags |= 16;
126 }
127
128 void WaypointSprite_Init()
129 {
130         waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
131         waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
132         waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
133 }
134 void WaypointSprite_InitClient(entity e)
135 {
136 }
137
138 void WaypointSprite_Kill(entity wp)
139 {
140         if(!wp)
141                 return;
142         if(wp.owner)
143                 wp.owner.(wp.owned_by_field) = world;
144         remove(wp);
145 }
146
147 void WaypointSprite_Disown(entity wp, float fadetime)
148 {
149         if(!wp)
150                 return;
151         if(wp.classname != "sprite_waypoint")
152         {
153                 backtrace("Trying to disown a non-waypointsprite");
154                 return;
155         }
156         if(wp.owner)
157         {
158                 if(wp.exteriormodeltoclient == wp.owner)
159                         wp.exteriormodeltoclient = world;
160                 wp.owner.(wp.owned_by_field) = world;
161                 wp.owner = world;
162
163                 WaypointSprite_FadeOutIn(wp, fadetime);
164         }
165 }
166
167 void WaypointSprite_Think()
168 {
169         float doremove;
170
171         doremove = FALSE;
172
173         if(self.fade_time)
174         {
175                 if(time >= self.teleport_time)
176                         doremove = TRUE;
177         }
178
179         if(self.exteriormodeltoclient)
180                 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
181
182         if(doremove)
183                 WaypointSprite_Kill(self);
184         else
185                 self.nextthink = time; // WHY?!?
186 }
187
188 float WaypointSprite_visible_for_player(entity e)
189 {
190         // personal waypoints
191         if(self.enemy)
192                 if(self.enemy != e)
193                         return FALSE;
194
195         // team waypoints
196         if(self.team && self.rule == SPRITERULE_DEFAULT)
197         {
198                 if(self.team != e.team)
199                         return FALSE;
200                 if not(IS_PLAYER(e))
201                         return FALSE;
202         }
203
204         return TRUE;
205 }
206
207 entity WaypointSprite_getviewentity(entity e)
208 {
209         if(IS_SPEC(e))
210                 e = e.enemy;
211         /* TODO idea (check this breaks nothing)
212         else if(e.classname == "observer")
213                 e = world;
214         */
215         return e;
216 }
217
218 float WaypointSprite_isteammate(entity e, entity e2)
219 {
220         if(teamplay)
221         {
222                 if(e2.team != e.team)
223                         return FALSE;
224         }
225         else
226         {
227                 if(e2 != e)
228                         return FALSE;
229         }
230         return TRUE;
231 }
232
233 float WaypointSprite_Customize()
234 {
235         // this is not in SendEntity because it shall run every frame, not just every update
236
237         // make spectators see what the player would see
238         entity e;
239         e = WaypointSprite_getviewentity(other);
240
241         if(MUTATOR_CALLHOOK(CustomizeWaypoint))
242                 return FALSE;
243
244         return self.waypointsprite_visible_for_player(e);
245 }
246
247 float WaypointSprite_SendEntity(entity to, float sendflags)
248 {
249         float dt;
250
251         WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
252
253         sendflags = sendflags & 0x7F;
254         
255         if(g_nexball)
256                 sendflags &~= 0x80;
257         else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
258                 sendflags |= 0x80;
259
260         WriteByte(MSG_ENTITY, sendflags);
261
262         if(sendflags & 0x80)
263         {
264                 if(self.max_health)
265                 {
266                         WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
267                 }
268                 else
269                 {
270                         dt = self.pain_finished - time;
271                         dt = bound(0, dt * 32, 16383);
272                         WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
273                         WriteByte(MSG_ENTITY, (dt & 0x00FF));
274                 }
275         }
276
277         if(sendflags & 64)
278         {
279                 WriteCoord(MSG_ENTITY, self.origin_x);
280                 WriteCoord(MSG_ENTITY, self.origin_y);
281                 WriteCoord(MSG_ENTITY, self.origin_z);
282         }
283
284         if(sendflags & 1)
285         {
286                 WriteByte(MSG_ENTITY, self.team);
287                 WriteByte(MSG_ENTITY, self.rule);
288         }
289
290         if(sendflags & 2)
291                 WriteString(MSG_ENTITY, self.model1);
292
293         if(sendflags & 4)
294                 WriteString(MSG_ENTITY, self.model2);
295
296         if(sendflags & 8)
297                 WriteString(MSG_ENTITY, self.model3);
298
299         if(sendflags & 16)
300         {
301                 WriteCoord(MSG_ENTITY, self.fade_time);
302                 WriteCoord(MSG_ENTITY, self.teleport_time);
303                 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
304                 float f;
305                 f = 0;
306                 if(self.currentammo)
307                         f |= 1; // hideable
308                 if(self.exteriormodeltoclient == to)
309                         f |= 2; // my own
310                 WriteByte(MSG_ENTITY, f);
311         }
312
313         if(sendflags & 32)
314         {
315                 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
316                 WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
317                 WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
318                 WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
319
320                 if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
321                 {
322                         dt = (self.waypointsprite_helpmetime - time) / 0.1;
323                         if(dt < 0)
324                                 dt = 0;
325                         if(dt > 255)
326                                 dt = 255;
327                         WriteByte(MSG_ENTITY, dt);
328                 }
329                 else
330                         WriteByte(MSG_ENTITY, 0);
331         }
332
333         return TRUE;
334 }
335
336 void WaypointSprite_Reset()
337 {
338         // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
339
340         if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
341                 WaypointSprite_Kill(self);
342 }
343
344 entity WaypointSprite_Spawn(
345         string spr, // sprite
346         float lifetime, float maxdistance, // lifetime, max distance
347         entity ref, vector ofs, // position
348         entity showto, float t, // show to whom? Use a flag to indicate a team
349         entity own, .entity ownfield, // remove when own gets killed
350         float hideable, // true when it should be controlled by cl_hidewaypoints
351         float icon, vector rgb // initial icon and color
352 )
353 {
354         entity wp;
355         wp = spawn();
356         wp.classname = "sprite_waypoint";
357         wp.teleport_time = time + lifetime;
358         wp.fade_time = lifetime;
359         wp.exteriormodeltoclient = ref;
360         if(ref)
361         {
362                 wp.view_ofs = ofs;
363                 setorigin(wp, ref.origin + ofs);
364         }
365         else
366                 setorigin(wp, ofs);
367         wp.enemy = showto;
368         wp.team = t;
369         wp.owner = own;
370         wp.currentammo = hideable;
371         if(own)
372         {
373                 if(own.ownfield)
374                         remove(own.ownfield);
375                 own.ownfield = wp;
376                 wp.owned_by_field = ownfield;
377         }
378         wp.fade_rate = maxdistance;
379         wp.think = WaypointSprite_Think;
380         wp.nextthink = time;
381         wp.model1 = spr;
382         wp.customizeentityforclient = WaypointSprite_Customize;
383         wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
384         wp.reset2 = WaypointSprite_Reset;
385         wp.cnt = icon;
386         wp.colormod = rgb;
387         Net_LinkEntity(wp, FALSE, 0, WaypointSprite_SendEntity);
388         return wp;
389 }
390
391 entity WaypointSprite_SpawnFixed(
392         string spr,
393         vector ofs,
394         entity own,
395         .entity ownfield,
396         float icon, vector rgb // initial icon and color
397 )
398 {
399         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE, icon, rgb);
400 }
401
402 .entity waypointsprite_deployed_fixed;
403 entity WaypointSprite_DeployFixed(
404         string spr,
405         float limited_range,
406         vector ofs,
407         float icon, vector rgb // initial icon and color
408 )
409 {
410         float t, maxdistance;
411         if(teamplay)
412                 t = self.team;
413         else
414                 t = 0;
415         if(limited_range)
416                 maxdistance = waypointsprite_limitedrange;
417         else
418                 maxdistance = 0;
419         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE, icon, rgb);
420 }
421
422 .entity waypointsprite_deployed_personal;
423 entity WaypointSprite_DeployPersonal(
424         string spr,
425         vector ofs,
426         float icon, vector rgb // initial icon and color
427 )
428 {
429         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, FALSE, icon, rgb);
430 }
431
432 .entity waypointsprite_attached;
433 .entity waypointsprite_attachedforcarrier;
434 entity WaypointSprite_Attach(
435         string spr,
436         float limited_range,
437         float icon, vector rgb // initial icon and color
438 )
439 {
440         float t, maxdistance;
441         if(self.waypointsprite_attachedforcarrier)
442                 return world; // can't attach to FC
443         if(teamplay)
444                 t = self.team;
445         else
446                 t = 0;
447         if(limited_range)
448                 maxdistance = waypointsprite_limitedrange;
449         else
450                 maxdistance = 0;
451         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE, icon, rgb);
452 }
453
454 entity WaypointSprite_AttachCarrier(
455         string spr,
456         entity carrier,
457         float icon, vector rgb // initial icon and color
458 )
459 {
460         entity e;
461         WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
462         e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE, icon, rgb);
463         if(e)
464         {
465                 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
466                 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent));
467         }
468         return e;
469 }
470
471 void WaypointSprite_DetachCarrier(entity carrier)
472 {
473         WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
474 }
475
476 void WaypointSprite_ClearPersonal()
477 {
478         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
479 }
480
481 void WaypointSprite_ClearOwned()
482 {
483         WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
484         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
485         WaypointSprite_Kill(self.waypointsprite_attached);
486 }
487
488 void WaypointSprite_PlayerDead()
489 {
490         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
491         WaypointSprite_DetachCarrier(self);
492 }
493
494 void WaypointSprite_PlayerGone()
495 {
496         WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
497         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
498         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
499         WaypointSprite_DetachCarrier(self);
500 }