3 #include <common/t_items.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/notifications/all.qh>
7 #include <common/util.qh>
8 #include <common/weapons/_all.qh>
9 #include <common/items/_mod.qh>
11 void W_GiveWeapon(entity e, int wep)
15 e.weapons |= WepSet_FromWeapon(Weapons_from(wep));
18 Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
22 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
24 if((player.items & ITEM_Strength.m_itemid)
25 && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
26 || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
28 sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
29 player.prevstrengthsound = time;
31 player.prevstrengthsoundattempt = time;
34 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
36 float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
37 float is_from_owner = (inflictor == projowner);
38 float is_from_exception = (exception != -1);
40 //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
42 if(autocvar_g_projectiles_damage <= -2)
44 return false; // no damage to projectiles at all, not even with the exceptions
46 else if(autocvar_g_projectiles_damage == -1)
49 return (exception); // if exception is detected, allow it to override
51 return false; // otherwise, no other damage is allowed
53 else if(autocvar_g_projectiles_damage == 0)
56 return (exception); // if exception is detected, allow it to override
57 else if(!is_from_contents)
58 return false; // otherwise, only allow damage from contents
60 else if(autocvar_g_projectiles_damage == 1)
63 return (exception); // if exception is detected, allow it to override
64 else if(!(is_from_contents || is_from_owner))
65 return false; // otherwise, only allow self damage and damage from contents
67 else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
70 return (exception); // if exception is detected, allow it to override
73 return true; // if none of these return, then allow damage anyway.
76 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
78 this.takedamage = DAMAGE_NO;
79 this.event_damage = func_null;
81 if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
83 this.owner = attacker;
84 this.realowner = attacker;
87 MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
89 // do not explode NOW but in the NEXT FRAME!
90 // because recursive calls to RadiusDamage are not allowed
91 this.nextthink = time;
92 setthink(this, explode);