4 #include "../t_items.qh"
5 #include "../../common/constants.qh"
6 #include "../../common/deathtypes.qh"
7 #include "../../common/notifications.qh"
8 #include "../../common/util.qh"
9 #include "../../common/weapons/all.qh"
11 void W_GiveWeapon (entity e, float wep)
17 e.weapons |= WepSet_FromWeapon(wep);
22 { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
27 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
29 if((player.items & ITEM_Strength.m_itemid)
30 && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
31 || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
33 sound(player, CH_TRIGGER, W_Sound("strength_fire"), VOL_BASE, ATTEN_NORM);
34 player.prevstrengthsound = time;
36 player.prevstrengthsoundattempt = time;
39 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
41 float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
42 float is_from_owner = (inflictor == projowner);
43 float is_from_exception = (exception != -1);
45 //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
47 if(autocvar_g_projectiles_damage <= -2)
49 return false; // no damage to projectiles at all, not even with the exceptions
51 else if(autocvar_g_projectiles_damage == -1)
54 return (exception); // if exception is detected, allow it to override
56 return false; // otherwise, no other damage is allowed
58 else if(autocvar_g_projectiles_damage == 0)
61 return (exception); // if exception is detected, allow it to override
62 else if(!is_from_contents)
63 return false; // otherwise, only allow damage from contents
65 else if(autocvar_g_projectiles_damage == 1)
68 return (exception); // if exception is detected, allow it to override
69 else if(!(is_from_contents || is_from_owner))
70 return false; // otherwise, only allow self damage and damage from contents
72 else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
75 return (exception); // if exception is detected, allow it to override
78 return true; // if none of these return, then allow damage anyway.
81 void W_PrepareExplosionByDamage(entity attacker, void() explode)
83 self.takedamage = DAMAGE_NO;
84 self.event_damage = func_null;
86 if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
88 self.owner = attacker;
89 self.realowner = attacker;
92 // do not explode NOW but in the NEXT FRAME!
93 // because recursive calls to RadiusDamage are not allowed
94 self.nextthink = time;