3 float weaponstats_buffer;
5 void WeaponStats_Init();
6 void WeaponStats_ready(entity fh, entity pass, float status);
7 void WeaponStats_Shutdown();
8 void WeaponStats_LogItem(float awep, float abot, float vwep, float vbot, vector item);
9 void WeaponStats_LogDamage(float awep, float abot, float vwep, float vbot, float damage);
10 void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot);
12 #define WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot) (((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1))) * 4 + (abot) * 2 + (vbot))