3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
290 BADCVAR("g_nexball");
291 BADCVAR("g_onslaught");
293 BADCVAR("g_race_laps_limit");
294 BADCVAR("g_race_qualifying_timelimit");
295 BADCVAR("g_race_qualifying_timelimit_override");
296 BADCVAR("g_runematch");
297 BADCVAR("g_shootfromeye");
299 BADCVAR("g_survival");
300 BADCVAR("g_survival_not_dm_maps");
302 BADCVAR("g_tdm_on_dm_maps");
303 BADCVAR("g_tdm_teams");
305 BADCVAR("leadlimit");
308 BADCVAR("timelimit");
309 BADCVAR("g_mapinfo_settemp_acl");
310 BADCVAR("g_mapinfo_ignore_warnings");
311 BADCVAR("g_maplist_ignore_sizes");
312 BADCVAR("g_maplist_sizes_count_bots");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("gameversion");
341 BADCVAR("fs_gamedir");
342 BADCVAR("g_allow_oldvortexbeam");
343 BADCVAR("g_balance_kill_delay");
344 BADCVAR("g_buffs_pickup_anyway");
345 BADCVAR("g_buffs_randomize");
346 BADCVAR("g_buffs_randomize_teamplay");
347 BADCVAR("g_campcheck_distance");
348 BADCVAR("g_chatsounds");
349 BADCVAR("g_ca_point_leadlimit");
350 BADCVAR("g_ca_point_limit");
351 BADCVAR("g_ca_spectate_enemies");
352 BADCVAR("g_ctf_captimerecord_always");
353 BADCVAR("g_ctf_flag_glowtrails");
354 BADCVAR("g_ctf_dynamiclights");
355 BADCVAR("g_ctf_flag_pickup_verbosename");
356 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357 BADPRESUFFIX("g_ctf_flag_", "_model");
358 BADPRESUFFIX("g_ctf_flag_", "_skin");
359 BADCVAR("g_domination_point_leadlimit");
360 BADCVAR("g_forced_respawn");
361 BADCVAR("g_freezetag_point_leadlimit");
362 BADCVAR("g_freezetag_point_limit");
363 BADCVAR("g_glowtrails");
365 BADCVAR("g_casings");
366 BADCVAR("g_invasion_point_limit");
367 BADCVAR("g_jump_grunt");
368 BADCVAR("g_keepaway_ballcarrier_effects");
369 BADCVAR("g_keepawayball_effects");
370 BADCVAR("g_keyhunt_point_leadlimit");
371 BADCVAR("g_nexball_goalleadlimit");
372 BADCVAR("g_new_toys_autoreplace");
373 BADCVAR("g_new_toys_use_pickupsound");
374 BADCVAR("g_physics_predictall");
375 BADCVAR("g_piggyback");
376 BADCVAR("g_playerclip_collisions");
377 BADCVAR("g_spawn_alloweffects");
378 BADCVAR("g_tdm_point_leadlimit");
379 BADCVAR("g_tdm_point_limit");
380 BADCVAR("leadlimit_and_fraglimit");
381 BADCVAR("leadlimit_override");
383 BADCVAR("sv_announcer");
384 BADCVAR("sv_checkforpacketsduringsleep");
385 BADCVAR("sv_damagetext");
386 BADCVAR("sv_db_saveasdump");
387 BADCVAR("sv_intermission_cdtrack");
388 BADCVAR("sv_mapchange_delay");
389 BADCVAR("sv_minigames");
390 BADCVAR("sv_namechangetimer");
391 BADCVAR("sv_precacheplayermodels");
392 BADCVAR("sv_qcphysics");
394 BADCVAR("sv_stepheight");
395 BADCVAR("sv_timeout");
396 BADCVAR("sv_weapons_modeloverride");
397 BADCVAR("w_prop_interval");
399 BADPREFIX("crypto_");
400 BADPREFIX("gameversion_");
401 BADPREFIX("g_chat_");
402 BADPREFIX("g_ctf_captimerecord_");
403 BADPREFIX("g_hats_");
404 BADPREFIX("g_maplist_");
406 BADPREFIX("g_respawn_");
408 BADPREFIX("notification_");
411 BADPREFIX("sv_allow_");
412 BADPREFIX("sv_cullentities_");
413 BADPREFIX("sv_maxidle");
414 BADPREFIX("sv_minigames_");
415 BADPREFIX("sv_radio_");
416 BADPREFIX("sv_timeout_");
417 BADPREFIX("sv_vote_");
418 BADPREFIX("timelimit_");
420 // allowed changes to server admins (please sync this to server.cfg)
424 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
426 // yes, this does contain some redundant stuff, don't really care
427 BADPREFIX("bot_ai_");
428 BADCVAR("bot_config_file");
429 BADCVAR("bot_number");
430 BADCVAR("bot_prefix");
431 BADCVAR("bot_suffix");
432 BADCVAR("capturelimit_override");
433 BADCVAR("fraglimit_override");
435 BADCVAR("g_antilag");
436 BADCVAR("g_balance_teams");
437 BADCVAR("g_balance_teams_prevent_imbalance");
438 BADCVAR("g_balance_teams_scorefactor");
439 BADCVAR("g_ban_sync_trusted_servers");
440 BADCVAR("g_ban_sync_uri");
442 BADCVAR("g_ca_teams_override");
443 BADCVAR("g_ctf_fullbrightflags");
444 BADCVAR("g_ctf_ignore_frags");
445 BADCVAR("g_ctf_leaderboard");
446 BADCVAR("g_domination_point_limit");
447 BADCVAR("g_domination_teams_override");
448 BADCVAR("g_freezetag_revive_spawnshield");
449 BADCVAR("g_freezetag_teams_override");
450 BADCVAR("g_friendlyfire");
451 BADCVAR("g_fullbrightitems");
452 BADCVAR("g_fullbrightplayers");
453 BADCVAR("g_keyhunt_point_limit");
454 BADCVAR("g_keyhunt_teams_override");
455 BADCVAR("g_lms_lives_override");
456 BADCVAR("g_maplist");
457 BADCVAR("g_maxplayers");
458 BADCVAR("g_mirrordamage");
459 BADCVAR("g_nexball_goallimit");
460 BADCVAR("g_norecoil");
461 BADCVAR("g_physics_clientselect");
463 BADCVAR("g_powerups");
464 BADCVAR("g_player_brightness");
465 BADCVAR("g_rocket_flying");
466 BADCVAR("g_rocket_flying_disabledelays");
467 BADPREFIX("g_spawnshield");
468 BADCVAR("g_start_delay");
469 BADCVAR("g_superspectate");
470 BADCVAR("g_tdm_teams_override");
472 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
475 BADCVAR("maxplayers");
476 BADCVAR("minplayers");
477 BADCVAR("minplayers_per_team");
478 BADCVAR("net_address");
480 BADCVAR("rcon_password");
481 BADCVAR("rcon_restricted_commands");
482 BADCVAR("rcon_restricted_password");
484 BADCVAR("sv_adminnick");
485 BADCVAR("sv_autoscreenshot");
486 BADCVAR("sv_autotaunt");
487 BADCVAR("sv_curl_defaulturl");
488 BADCVAR("sv_defaultcharacter");
489 BADCVAR("sv_defaultcharacterskin");
490 BADCVAR("sv_defaultplayercolors");
491 BADCVAR("sv_defaultplayermodel");
492 BADCVAR("sv_defaultplayerskin");
493 BADCVAR("sv_maxrate");
495 BADCVAR("sv_public");
496 BADCVAR("sv_ready_restart");
497 BADCVAR("sv_showfps");
498 BADCVAR("sv_status_privacy");
500 BADCVAR("sv_vote_call");
501 BADCVAR("sv_vote_commands");
502 BADCVAR("sv_vote_majority_factor");
503 BADCVAR("sv_vote_master");
504 BADCVAR("sv_vote_master_commands");
505 BADCVAR("sv_vote_master_password");
506 BADCVAR("sv_vote_simple_majority_factor");
507 BADVALUE("sys_ticrate", "0.0166667");
508 BADVALUE("sys_ticrate", "0.0333333");
509 BADCVAR("teamplay_mode");
510 BADCVAR("timelimit_override");
511 BADPREFIX("g_warmup_");
512 BADPREFIX("sv_info_");
513 BADPREFIX("sv_ready_restart_");
515 // mutators that announce themselves properly to the server browser
516 BADCVAR("g_instagib");
517 BADCVAR("g_new_toys");
519 BADCVAR("g_grappling_hook");
520 BADCVAR("g_jetpack");
522 // temporary for testing
523 // TODO remove before 0.8.3 release
524 BADCVAR("g_ca_weaponarena");
525 BADCVAR("g_freezetag_weaponarena");
526 BADCVAR("g_lms_weaponarena");
527 BADCVAR("g_ctf_stalemate_time");
536 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
537 if(strlen(cvar_purechanges) > 16384)
539 cvar_purechanges = "// too many settings have been changed to show them here\n";
543 ++cvar_purechanges_count;
544 // WARNING: this variable is used for the server list
545 // NEVER dare to skip this code!
546 // Hacks to intentionally appearing as "pure server" even though you DO have
547 // modified settings may be punished by removal from the server list.
548 // You can do to the variables cvar_changes and cvar_purechanges all you want,
552 if(cvar_changes == "")
553 cvar_changes = "// this server runs at default server settings\n";
555 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
556 cvar_changes = strzone(cvar_changes);
557 if(cvar_purechanges == "")
558 cvar_purechanges = "// this server runs at default gameplay settings\n";
560 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
561 cvar_purechanges = strzone(cvar_purechanges);
565 bool RandomSeed_Send(entity this, entity to, int sf)
567 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
568 WriteShort(MSG_ENTITY, this.cnt);
571 void RandomSeed_Think(entity this)
573 this.cnt = bound(0, floor(random() * 65536), 65535);
574 this.nextthink = time + 5;
578 void RandomSeed_Spawn()
580 randomseed = new_pure(randomseed);
581 setthink(randomseed, RandomSeed_Think);
582 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
584 getthink(randomseed)(randomseed); // sets random seed and nextthink
587 spawnfunc(__init_dedicated_server)
589 // handler for _init/_init map (only for dedicated server initialization)
591 world_initialized = -1; // don't complain
593 delete_fn = remove_unsafely;
595 entity e = new(GotoFirstMap);
596 setthink(e, GotoFirstMap);
597 e.nextthink = time; // this is usually 1 at this point
599 e = new(info_player_deathmatch); // safeguard against player joining
601 // assign reflectively to avoid "assignment to world" warning
602 for (int i = 0, n = numentityfields(); i < n; ++i) {
603 string k = entityfieldname(i);
604 if (k == "classname") {
605 // safeguard against various stuff ;)
606 putentityfieldstring(i, this, "worldspawn");
611 // needs to be done so early because of the constants they create
614 static_init_precache();
616 IL_PUSH(g_spawnpoints, e); // just incase
619 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
622 void __init_dedicated_server_shutdown() {
626 STATIC_INIT_EARLY(maxclients)
629 for (entity head = nextent(NULL); head; head = nextent(head)) {
634 void GameplayMode_DelayedInit(entity this)
636 if(!scores_initialized)
637 ScoreRules_generic();
640 void InitGameplayMode()
644 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
646 // assign reflectively to avoid "assignment to world" warning
647 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
648 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
650 putentityfieldstring(i, world, sprintf("%v", v));
651 if (++done == 2) break;
654 // currently, NetRadiant's limit is 131072 qu for each side
655 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
656 // set the distance according to map size but don't go over the limit to avoid issues with float precision
657 // in case somebody makes extremely large maps
658 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
660 MapInfo_LoadMapSettings(mapname);
661 GameRules_teams(false);
663 if (!cvar_value_issafe(world.fog))
665 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
666 world.fog = string_null;
668 if(MapInfo_Map_fog != "")
670 if(MapInfo_Map_fog == "none")
671 world.fog = string_null;
673 world.fog = strzone(MapInfo_Map_fog);
675 clientstuff = strzone(MapInfo_Map_clientstuff);
677 MapInfo_ClearTemps();
679 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
681 cache_mutatormsg = strzone("");
682 cache_lastmutatormsg = strzone("");
684 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
687 bool world_already_spawned;
688 spawnfunc(worldspawn)
690 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
692 bool wantrestart = false;
694 if (!server_is_dedicated)
696 // force unloading of server pk3 files when starting a listen server
697 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
698 // restore csqc_progname too
699 string expect = "csprogs.dat";
700 wantrestart = cvar_string("csqc_progname") != expect;
701 cvar_set("csqc_progname", expect);
705 // Try to use versioned csprogs from pk3
706 // Only ever use versioned csprogs.dat files on dedicated servers;
707 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
708 string pk3csprogs = "csprogs-" WATERMARK ".dat";
709 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
710 string select = "csprogs.dat";
711 if (fexists(pk3csprogs)) select = pk3csprogs;
712 if (cvar_string("csqc_progname") != select)
714 cvar_set("csqc_progname", select);
717 // Check for updates on startup
718 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
719 int sentinel = fopen("progs.txt", FILE_READ);
722 string switchversion = fgets(sentinel);
724 if (switchversion != "" && switchversion != WATERMARK)
726 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
727 // if it doesn't exist, assume either:
728 // a) the current program was overwritten
729 // b) this is a client only update
730 string newprogs = sprintf("progs-%s.dat", switchversion);
731 if (fexists(newprogs))
733 cvar_set("sv_progs", newprogs);
736 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
737 if (fexists(newcsprogs))
739 cvar_set("csqc_progname", newcsprogs);
747 LOG_INFO("Restart requested");
748 changelevel(mapname);
749 // let initialization continue, shutdown depends on it
753 if(world_already_spawned)
754 error("world already spawned - you may have EXACTLY ONE worldspawn!");
755 world_already_spawned = true;
757 delete_fn = remove_safely; // during spawning, watch what you remove!
759 cvar_changes_init(); // do this very early now so it REALLY matches the server config
761 // default to RACE_RECORD, can be overwritten by gamemodes
762 record_type = RACE_RECORD;
764 // needs to be done so early because of the constants they create
767 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
769 TemporaryDB = db_create();
774 // 1 FLICKER (first variety)
775 lightstyle(1, "mmnmmommommnonmmonqnmmo");
777 // 2 SLOW STRONG PULSE
778 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
780 // 3 CANDLE (first variety)
781 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
784 lightstyle(4, "mamamamamama");
787 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
789 // 6 FLICKER (second variety)
790 lightstyle(6, "nmonqnmomnmomomno");
792 // 7 CANDLE (second variety)
793 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
795 // 8 CANDLE (third variety)
796 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
798 // 9 SLOW STROBE (fourth variety)
799 lightstyle(9, "aaaaaaaazzzzzzzz");
801 // 10 FLUORESCENT FLICKER
802 lightstyle(10, "mmamammmmammamamaaamammma");
804 // 11 SLOW PULSE NOT FADE TO BLACK
805 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
807 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
812 if(autocvar_g_campaign)
815 Map_MarkAsRecent(mapname);
817 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
821 static_init_precache();
824 GameRules_limit_fallbacks();
826 if(warmup_limit == 0)
827 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
830 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
831 if(bot_waypoints_for_items == 1)
832 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
833 bot_waypoints_for_items = 0;
835 WaypointSprite_Init();
837 GameLogInit(); // prepare everything
839 // changing the logic generating it is okay. But:
840 // it HAS to stay <= 64 chars
841 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
842 if(autocvar_sv_eventlog)
844 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
845 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
846 matchid = strzone(s);
848 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
849 s = ":gameinfo:mutators:LIST";
851 MUTATOR_CALLHOOK(BuildMutatorsString, s);
852 s = M_ARGV(0, string);
854 // initialiation stuff, not good in the mutator system
855 if(!autocvar_g_use_ammunition)
856 s = strcat(s, ":no_use_ammunition");
858 // initialiation stuff, not good in the mutator system
859 if(autocvar_g_pickup_items == 0)
860 s = strcat(s, ":no_pickup_items");
861 if(autocvar_g_pickup_items > 0)
862 s = strcat(s, ":pickup_items");
864 // initialiation stuff, not good in the mutator system
865 if(autocvar_g_weaponarena != "0")
866 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
868 // TODO to mutator system
869 if(autocvar_g_norecoil)
870 s = strcat(s, ":norecoil");
873 GameLogEcho(":gameinfo:end");
876 matchid = strzone(ftos(random()));
878 cvar_set("nextmap", "");
882 if(autocvar_g_campaign)
888 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
890 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
891 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
893 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
895 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
899 while((s = fgets(fd)))
901 int l = tokenize_console(s);
906 string trackname = argv(2);
907 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
908 LOG_INFO(" cdtrack ", trackname);
909 if (cvar_value_issafe(trackname))
911 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
912 strcpy(clientstuff, newstuff);
915 else if(argv(0) == "fog")
917 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
918 LOG_INFO(" \"fog\" \"", s, "\"");
920 else if(argv(0) == "set")
922 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
923 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
925 else if(argv(0) != "//")
927 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
928 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
939 // set up information replies for clients and server to use
940 maplist_reply = strzone(getmaplist());
941 lsmaps_reply = strzone(getlsmaps());
942 monsterlist_reply = strzone(getmonsterlist());
943 bool records_available = false;
944 for(int i = 0; i < 10; ++i)
946 string s = getrecords(i);
949 records_reply[i] = strzone(s);
950 records_available = true;
953 if (!records_available)
954 records_reply[0] = "No records available for the current game mode.\n";
955 ladder_reply = strzone(getladder());
956 rankings_reply = strzone(getrankings());
961 PingPLReport_Spawn();
965 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
967 // fill sv_curl_serverpackages from .serverpackage files
968 if (autocvar_sv_curl_serverpackages_auto)
970 string s = "csprogs-" WATERMARK ".dat";
971 // remove automatically managed files from the list to prevent duplicates
972 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
974 string pkg = argv(i);
975 if (startsWith(pkg, "csprogs-")) continue;
976 if (endsWith(pkg, "-serverpackage.txt")) continue;
977 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
980 // add automatically managed files to the list
981 #define X(match) MACRO_BEGIN \
982 int fd = search_begin(match, true, false); \
985 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
987 s = cons(s, search_getfilename(fd, i)); \
992 X("*-serverpackage.txt");
993 X("*.serverpackage");
995 cvar_set("sv_curl_serverpackages", s);
998 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1000 // physics/balance/config changes that count as mod
1001 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1002 modname = cvar_string("g_mod_physics");
1003 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1004 modname = cvar_string("g_mod_balance");
1005 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1006 modname = cvar_string("g_mod_config");
1007 // extra mutators that deserve to count as mod
1008 MUTATOR_CALLHOOK(SetModname, modname);
1009 modname = M_ARGV(0, string);
1011 // save it for later
1012 modname = strzone(modname);
1014 WinningConditionHelper(this); // set worldstatus
1016 world_initialized = 1;
1017 __spawnfunc_spawn_all();
1022 //makestatic (this); // Who the f___ did that?
1026 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1028 float m = e.dphitcontentsmask;
1029 e.dphitcontentsmask = goodcontents | badcontents;
1031 vector org = boundmin;
1032 vector delta = boundmax - boundmin;
1036 int j; // used after the loop
1037 for(j = 0; j < attempts; ++j)
1039 start.x = org.x + random() * delta.x;
1040 start.y = org.y + random() * delta.y;
1041 start.z = org.z + random() * delta.z;
1043 // rule 1: start inside world bounds, and outside
1044 // solid, and don't start from somewhere where you can
1045 // fall down to evil
1046 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1047 if (trace_fraction >= 1)
1049 if (trace_startsolid)
1051 if (trace_dphitcontents & badcontents)
1053 if (trace_dphitq3surfaceflags & badsurfaceflags)
1056 // rule 2: if we are too high, lower the point
1057 if (trace_fraction * delta.z > maxaboveground)
1058 start = trace_endpos + '0 0 1' * maxaboveground;
1059 vector enddown = trace_endpos;
1061 // rule 3: make sure we aren't outside the map. This only works
1062 // for somewhat well formed maps. A good rule of thumb is that
1063 // the map should have a convex outside hull.
1064 // these can be traceLINES as we already verified the starting box
1065 vector mstart = start + 0.5 * (e.mins + e.maxs);
1066 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1067 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1069 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1070 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1073 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1076 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1079 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1082 // rule 4: we must "see" some spawnpoint or item
1084 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1086 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1094 int items_checked = 0;
1095 IL_EACH(g_items, checkpvs(mstart, it),
1097 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1104 if(items_checked >= attempts)
1112 // find a random vector to "look at"
1113 end.x = org.x + random() * delta.x;
1114 end.y = org.y + random() * delta.y;
1115 end.z = org.z + random() * delta.z;
1116 end = start + normalize(end - start) * vlen(delta);
1118 // rule 4: start TO end must not be too short
1119 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1120 if(trace_startsolid)
1122 if(trace_fraction < minviewdistance / vlen(delta))
1125 // rule 5: don't want to look at sky
1126 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1129 // rule 6: we must not end up in trigger_hurt
1130 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1136 e.dphitcontentsmask = m;
1140 setorigin(e, start);
1141 e.angles = vectoangles(end - start);
1142 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1148 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1150 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1154 ===============================================================================
1158 ===============================================================================
1161 void DumpStats(float final)
1170 to_console = autocvar_sv_logscores_console;
1171 to_eventlog = autocvar_sv_eventlog;
1172 to_file = autocvar_sv_logscores_file;
1176 to_console = true; // always print printstats replies
1177 to_eventlog = false; // but never print them to the event log
1181 if(autocvar_sv_eventlog_console)
1182 to_console = false; // otherwise we get the output twice
1188 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1198 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1202 fputs(file, strcat(s, "\n"));
1205 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1211 fputs(file, strcat(s, "\n"));
1213 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1214 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1215 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1216 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1217 s = strcat(s, ftos(it.team), ":");
1219 s = strcat(s, "spectator:");
1222 LOG_HELP(s, playername(it.netname, it.team, false));
1224 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1226 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1231 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1237 fputs(file, strcat(s, "\n"));
1239 for(i = 1; i < 16; ++i)
1241 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1242 s = strcat(s, ":", ftos(i));
1248 fputs(file, strcat(s, "\n"));
1255 GameLogEcho(":end");
1258 fputs(file, ":end\n");
1264 go to the next level for deathmatch
1265 only called if a time or frag limit has expired
1269 game_stopped = true;
1270 intermission_running = true; // game over
1272 // enforce a wait time before allowing changelevel
1273 if(player_count > 0)
1274 intermission_exittime = time + autocvar_sv_mapchange_delay;
1276 intermission_exittime = -1;
1279 WriteByte (MSG_ALL, SVC_CDTRACK);
1280 WriteByte (MSG_ALL, 3);
1281 WriteByte (MSG_ALL, 3);
1282 // done in FixIntermission
1285 //pos = FindIntermission ();
1292 PlayerStats_GameReport(true);
1293 WeaponStats_Shutdown();
1295 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1297 if(autocvar_sv_eventlog)
1298 GameLogEcho(":gameover");
1302 FOREACH_CLIENT(IS_PLAYER(it), {
1303 FixIntermissionClient(it);
1305 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1308 target_music_kill();
1310 if(autocvar_g_campaign)
1311 CampaignPreIntermission();
1313 MUTATOR_CALLHOOK(MatchEnd);
1315 localcmd("\nsv_hook_gameend\n");
1319 float InitiateSuddenDeath()
1321 // Check first whether normal overtimes could be added before initiating suddendeath mode
1322 // - for this timelimit_overtime needs to be >0 of course
1323 // - also check the winning condition calculated in the previous frame and only add normal overtime
1324 // again, if at the point at which timelimit would be extended again, still no winner was found
1325 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1326 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1327 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1329 return 1; // need to call InitiateOvertime later
1333 if(!checkrules_suddendeathend)
1335 if(autocvar_g_campaign)
1336 checkrules_suddendeathend = time; // no suddendeath in campaign
1338 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1339 if(g_race && !g_race_qualifying)
1340 race_StartCompleting();
1346 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1348 ++checkrules_overtimesadded;
1349 //add one more overtime by simply extending the timelimit
1350 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1351 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1354 float GetWinningCode(float fraglimitreached, float equality)
1356 if(autocvar_g_campaign == 1)
1358 if(fraglimitreached)
1367 if(fraglimitreached)
1368 return WINNING_STARTSUDDENDEATHOVERTIME;
1370 return WINNING_NEVER;
1374 if(fraglimitreached)
1382 // set the .winning flag for exactly those players with a given field value
1383 void SetWinners(.float field, float value)
1385 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1388 // set the .winning flag for those players with a given field value
1389 void AddWinners(.float field, float value)
1391 FOREACH_CLIENT(IS_PLAYER(it), {
1392 if(it.(field) == value)
1397 // clear the .winning flags
1400 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1404 float WinningCondition_Scores(float limit, float leadlimit)
1406 // TODO make everything use THIS winning condition (except LMS)
1407 WinningConditionHelper(NULL);
1411 for (int i = 1; i < 5; ++i)
1413 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1414 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1419 if(WinningConditionHelper_winner)
1420 WinningConditionHelper_winner.winning = 1;
1421 if(WinningConditionHelper_winnerteam >= 0)
1422 SetWinners(team, WinningConditionHelper_winnerteam);
1424 if(WinningConditionHelper_lowerisbetter)
1426 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1427 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1431 if(WinningConditionHelper_zeroisworst)
1432 leadlimit = 0; // not supported in this mode
1434 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1437 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1443 fragsleft = FLOAT_MAX;
1444 float leadingfragsleft = FLOAT_MAX;
1446 fragsleft = limit - WinningConditionHelper_topscore;
1448 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1450 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1451 fragsleft = max(fragsleft, leadingfragsleft);
1453 fragsleft = min(fragsleft, leadingfragsleft);
1456 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1459 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1460 else if (fragsleft == 2)
1461 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1462 else if (fragsleft == 3)
1463 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1465 fragsleft_last = fragsleft;
1469 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1470 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1473 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1474 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1475 limit_reached = (fraglimit_reached && leadlimit_reached);
1477 limit_reached = (fraglimit_reached || leadlimit_reached);
1479 return GetWinningCode(
1480 WinningConditionHelper_topscore && limit_reached,
1481 WinningConditionHelper_equality
1485 float WinningCondition_RanOutOfSpawns()
1487 if(have_team_spawns <= 0)
1490 if(!autocvar_g_spawn_useallspawns)
1493 if(!some_spawn_has_been_used)
1496 for (int i = 1; i < 5; ++i)
1498 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1501 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1503 if (Team_IsValidTeam(it.team))
1505 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1509 IL_EACH(g_spawnpoints, true,
1511 if (Team_IsValidTeam(it.team))
1513 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1518 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1519 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1520 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1521 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1522 if(team1_score + team2_score + team3_score + team4_score == 0)
1524 checkrules_equality = true;
1527 else if(team1_score + team2_score + team3_score + team4_score == 1)
1532 else if(team2_score)
1534 else if(team3_score)
1536 else // if(team4_score)
1538 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1539 for(i = 0; i < MAX_TEAMSCORE; ++i)
1541 for (int j = 1; j <= NUM_TEAMS; ++j)
1547 if (!TeamBalance_IsTeamAllowed(balance, j))
1551 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1555 AddWinners(team, t);
1566 Exit deathmatch games upon conditions
1569 void CheckRules_World()
1576 if (intermission_running) // someone else quit the game already
1578 if(player_count == 0) // Nobody there? Then let's go to the next map
1580 // this will actually check the player count in the next frame
1581 // again, but this shouldn't hurt
1585 float timelimit = autocvar_timelimit * 60;
1586 float fraglimit = autocvar_fraglimit;
1587 float leadlimit = autocvar_leadlimit;
1588 if (leadlimit < 0) leadlimit = 0;
1590 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1593 timelimit = 0; // timelimit is not made for warmup
1595 fraglimit = 0; // no fraglimit for now
1596 leadlimit = 0; // no leadlimit for now
1601 timelimit += game_starttime;
1603 else if (timelimit < 0)
1613 if(checkrules_suddendeathend)
1615 if(!checkrules_suddendeathwarning)
1617 checkrules_suddendeathwarning = true;
1618 if(g_race && !g_race_qualifying)
1619 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1621 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1626 if (timelimit && time >= timelimit)
1628 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1631 float playerswithlaps;
1633 totalplayers = playerswithlaps = readyplayers = 0;
1634 FOREACH_CLIENT(IS_PLAYER(it), {
1636 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1642 // at least 2 of the players have completed a lap: start the RACE
1643 // otherwise, the players should end the qualifying on their own
1644 if(readyplayers || playerswithlaps >= 2)
1646 checkrules_suddendeathend = 0;
1647 ReadyRestart(true); // go to race
1651 wantovertime |= InitiateSuddenDeath();
1654 wantovertime |= InitiateSuddenDeath();
1658 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1664 int checkrules_status = WinningCondition_RanOutOfSpawns();
1665 if(checkrules_status == WINNING_YES)
1666 bprint("Hey! Someone ran out of spawns!\n");
1667 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1668 checkrules_status = M_ARGV(0, float);
1670 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1672 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1674 checkrules_status = WINNING_NEVER;
1675 checkrules_overtimesadded = -1;
1676 wantovertime |= InitiateSuddenDeath();
1679 if(checkrules_status == WINNING_NEVER)
1680 // equality cases! Nobody wins if the overtime ends in a draw.
1685 if(checkrules_status == WINNING_NEVER)
1688 checkrules_status = WINNING_YES;
1691 if(checkrules_suddendeathend)
1692 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1693 checkrules_status = WINNING_YES;
1695 if(checkrules_status == WINNING_YES)
1697 //print("WINNING\n");
1702 float want_weapon(entity weaponinfo, float allguns)
1705 bool allow_mutatorblocked = false;
1707 if(!weaponinfo.m_id)
1710 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1711 d = M_ARGV(1, float);
1712 allguns = M_ARGV(2, bool);
1713 allow_mutatorblocked = M_ARGV(3, bool);
1716 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1717 else if(!mutator_returnvalue)
1718 d = !(!weaponinfo.weaponstart);
1720 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1723 float t = weaponinfo.weaponstartoverride;
1725 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1730 // 4: is set by default?
1739 /// Weapons the player normally starts with outside weapon arena.
1740 WepSet weapons_start()
1742 WepSet ret = '0 0 0';
1743 FOREACH(Weapons, it != WEP_Null, {
1744 int w = want_weapon(it, false);
1751 WepSet weapons_all()
1753 WepSet ret = '0 0 0';
1754 FOREACH(Weapons, it != WEP_Null, {
1755 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1761 WepSet weapons_devall()
1763 WepSet ret = '0 0 0';
1764 FOREACH(Weapons, it != WEP_Null,
1771 WepSet weapons_most()
1773 WepSet ret = '0 0 0';
1774 FOREACH(Weapons, it != WEP_Null, {
1775 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1781 void weaponarena_available_all_update(entity this)
1783 if (weaponsInMapAll)
1785 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1789 // if no weapons are available on the map, just fall back to all weapons arena
1790 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1794 void weaponarena_available_devall_update(entity this)
1796 if (weaponsInMapAll)
1798 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1802 // if no weapons are available on the map, just fall back to devall weapons arena
1803 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1807 void weaponarena_available_most_update(entity this)
1809 if (weaponsInMapAll)
1811 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1815 // if no weapons are available on the map, just fall back to most weapons arena
1816 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1820 void readplayerstartcvars()
1822 // initialize starting values for players
1823 start_weapons = '0 0 0';
1824 start_weapons_default = '0 0 0';
1825 start_weapons_defaultmask = '0 0 0';
1827 start_ammo_shells = 0;
1828 start_ammo_nails = 0;
1829 start_ammo_rockets = 0;
1830 start_ammo_cells = 0;
1831 start_ammo_plasma = 0;
1832 if (random_start_ammo == NULL)
1834 random_start_ammo = new_pure(random_start_ammo);
1836 start_health = cvar("g_balance_health_start");
1837 start_armorvalue = cvar("g_balance_armor_start");
1840 g_weaponarena_weapons = '0 0 0';
1842 string s = cvar_string("g_weaponarena");
1844 MUTATOR_CALLHOOK(SetWeaponArena, s);
1845 s = M_ARGV(0, string);
1847 if (s == "0" || s == "")
1851 else if (s == "off")
1853 // forcibly turn off weaponarena
1855 else if (s == "all" || s == "1")
1858 g_weaponarena_list = "All Weapons";
1859 g_weaponarena_weapons = weapons_all();
1861 else if (s == "devall")
1864 g_weaponarena_list = "Dev All Weapons";
1865 g_weaponarena_weapons = weapons_devall();
1867 else if (s == "most")
1870 g_weaponarena_list = "Most Weapons";
1871 g_weaponarena_weapons = weapons_most();
1873 else if (s == "all_available")
1876 g_weaponarena_list = "All Available Weapons";
1878 // this needs to run after weaponsInMapAll is initialized
1879 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1881 else if (s == "devall_available")
1884 g_weaponarena_list = "Dev All Available Weapons";
1886 // this needs to run after weaponsInMapAll is initialized
1887 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1889 else if (s == "most_available")
1892 g_weaponarena_list = "Most Available Weapons";
1894 // this needs to run after weaponsInMapAll is initialized
1895 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1897 else if (s == "none")
1900 g_weaponarena_list = "No Weapons";
1905 float t = tokenize_console(s);
1906 g_weaponarena_list = "";
1907 for (int j = 0; j < t; ++j)
1910 Weapon wep = Weapon_from_name(s);
1913 g_weaponarena_weapons |= (wep.m_wepset);
1914 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1917 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1922 g_weapon_stay = 0; // incompatible
1923 start_weapons = g_weaponarena_weapons;
1924 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1928 FOREACH(Weapons, it != WEP_Null, {
1929 int w = want_weapon(it, false);
1930 WepSet s = it.m_wepset;
1934 start_weapons_default |= s;
1936 start_weapons_defaultmask |= s;
1940 if(cvar("g_balance_superweapons_time") < 0)
1941 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1943 if(!cvar("g_use_ammunition"))
1944 start_items |= IT_UNLIMITED_AMMO;
1946 if(start_items & IT_UNLIMITED_AMMO)
1948 start_ammo_shells = 999;
1949 start_ammo_nails = 999;
1950 start_ammo_rockets = 999;
1951 start_ammo_cells = 999;
1952 start_ammo_plasma = 999;
1953 start_ammo_fuel = 999;
1957 start_ammo_shells = cvar("g_start_ammo_shells");
1958 start_ammo_nails = cvar("g_start_ammo_nails");
1959 start_ammo_rockets = cvar("g_start_ammo_rockets");
1960 start_ammo_cells = cvar("g_start_ammo_cells");
1961 start_ammo_plasma = cvar("g_start_ammo_plasma");
1962 start_ammo_fuel = cvar("g_start_ammo_fuel");
1963 random_start_weapons_count = cvar("g_random_start_weapons_count");
1964 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1965 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1966 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1967 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1968 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1971 warmup_start_ammo_shells = start_ammo_shells;
1972 warmup_start_ammo_nails = start_ammo_nails;
1973 warmup_start_ammo_rockets = start_ammo_rockets;
1974 warmup_start_ammo_cells = start_ammo_cells;
1975 warmup_start_ammo_plasma = start_ammo_plasma;
1976 warmup_start_ammo_fuel = start_ammo_fuel;
1977 warmup_start_health = start_health;
1978 warmup_start_armorvalue = start_armorvalue;
1979 warmup_start_weapons = start_weapons;
1980 warmup_start_weapons_default = start_weapons_default;
1981 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1985 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1986 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1987 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1988 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1989 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1990 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1991 warmup_start_health = cvar("g_warmup_start_health");
1992 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1993 warmup_start_weapons = '0 0 0';
1994 warmup_start_weapons_default = '0 0 0';
1995 warmup_start_weapons_defaultmask = '0 0 0';
1996 FOREACH(Weapons, it != WEP_Null, {
1997 int w = want_weapon(it, autocvar_g_warmup_allguns);
1998 WepSet s = it.m_wepset;
2000 warmup_start_weapons |= s;
2002 warmup_start_weapons_default |= s;
2004 warmup_start_weapons_defaultmask |= s;
2008 if (autocvar_g_jetpack)
2009 start_items |= ITEM_Jetpack.m_itemid;
2011 MUTATOR_CALLHOOK(SetStartItems);
2013 if (start_items & ITEM_Jetpack.m_itemid)
2015 start_items |= ITEM_JetpackRegen.m_itemid;
2016 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2017 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2020 start_ammo_shells = max(0, start_ammo_shells);
2021 start_ammo_nails = max(0, start_ammo_nails);
2022 start_ammo_rockets = max(0, start_ammo_rockets);
2023 start_ammo_cells = max(0, start_ammo_cells);
2024 start_ammo_plasma = max(0, start_ammo_plasma);
2025 start_ammo_fuel = max(0, start_ammo_fuel);
2026 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2027 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2028 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2029 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2030 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2032 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2033 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2034 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2035 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2036 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2037 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2040 void readlevelcvars()
2042 if(cvar("sv_allow_fullbright"))
2043 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2045 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2047 warmup_stage = cvar("g_warmup");
2048 warmup_limit = cvar("g_warmup_limit");
2050 if(cvar("g_campaign"))
2051 warmup_stage = 0; // no warmup during campaign
2053 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2054 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2055 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2056 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2057 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2058 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2059 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2060 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2061 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2062 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2063 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2064 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2065 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2066 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2068 g_pickup_shells = cvar("g_pickup_shells");
2069 g_pickup_shells_max = cvar("g_pickup_shells_max");
2070 g_pickup_nails = cvar("g_pickup_nails");
2071 g_pickup_nails_max = cvar("g_pickup_nails_max");
2072 g_pickup_rockets = cvar("g_pickup_rockets");
2073 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2074 g_pickup_cells = cvar("g_pickup_cells");
2075 g_pickup_cells_max = cvar("g_pickup_cells_max");
2076 g_pickup_plasma = cvar("g_pickup_plasma");
2077 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2078 g_pickup_fuel = cvar("g_pickup_fuel");
2079 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2080 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2081 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2082 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2083 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2084 g_pickup_armormedium = cvar("g_pickup_armormedium");
2085 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2086 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2087 g_pickup_armorbig = cvar("g_pickup_armorbig");
2088 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2089 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2090 g_pickup_armormega = cvar("g_pickup_armormega");
2091 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2092 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2093 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2094 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2095 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2096 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2097 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2098 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2099 g_pickup_healthbig = cvar("g_pickup_healthbig");
2100 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2101 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2102 g_pickup_healthmega = cvar("g_pickup_healthmega");
2103 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2104 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2106 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2107 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2109 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2111 g_weapon_stay = cvar("g_weapon_stay");
2113 MUTATOR_CALLHOOK(ReadLevelCvars);
2116 game_starttime = time + cvar("g_start_delay");
2118 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2120 readplayerstartcvars();
2123 void InitializeEntity(entity e, void(entity this) func, int order)
2127 if (!e || e.initialize_entity)
2129 // make a proxy initializer entity
2131 e = new(initialize_entity);
2135 e.initialize_entity = func;
2136 e.initialize_entity_order = order;
2138 cur = initialize_entity_first;
2142 if (!cur || cur.initialize_entity_order > order)
2144 // insert between prev and cur
2146 prev.initialize_entity_next = e;
2148 initialize_entity_first = e;
2149 e.initialize_entity_next = cur;
2153 cur = cur.initialize_entity_next;
2156 void InitializeEntitiesRun()
2158 entity startoflist = initialize_entity_first;
2159 initialize_entity_first = NULL;
2160 delete_fn = remove_except_protected;
2161 for (entity e = startoflist; e; e = e.initialize_entity_next)
2163 e.remove_except_protected_forbidden = 1;
2165 for (entity e = startoflist; e; )
2167 e.remove_except_protected_forbidden = 0;
2168 e.initialize_entity_order = 0;
2169 entity next = e.initialize_entity_next;
2170 e.initialize_entity_next = NULL;
2171 var void(entity this) func = e.initialize_entity;
2172 e.initialize_entity = func_null;
2173 if (e.classname == "initialize_entity")
2175 entity wrappee = e.enemy;
2179 //dprint("Delayed initialization: ", e.classname, "\n");
2187 backtrace(strcat("Null function in: ", e.classname, "\n"));
2191 delete_fn = remove_unsafely;
2194 // deferred dropping
2195 void DropToFloor_Handler(entity this)
2197 WITHSELF(this, builtin_droptofloor());
2198 this.dropped_origin = this.origin;
2201 void droptofloor(entity this)
2203 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2206 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2207 void RunThink(entity this, float dt)
2209 // don't let things stay in the past.
2210 // it is possible to start that way by a trigger with a local time.
2211 if(this.nextthink <= 0 || this.nextthink > time + dt)
2214 float oldtime = time; // do we need to save this?
2216 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2218 time = max(oldtime, this.nextthink);
2222 getthink(this)(this);
2223 // mods often set nextthink to time to cause a think every frame,
2224 // we don't want to loop in that case, so exit if the new nextthink is
2225 // <= the time the qc was told, also exit if it is past the end of the
2227 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2234 bool autocvar_sv_freezenonclients;
2235 void Physics_Frame()
2237 if(autocvar_sv_freezenonclients)
2240 IL_EACH(g_moveables, true,
2242 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2245 //set_movetype(it, it.move_movetype);
2246 // inline the set_movetype function, since this is called a lot
2247 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2249 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2250 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2252 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2254 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2255 continue; // these movetypes have no regular think function
2256 // handle thinking here
2257 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2258 RunThink(it, PHYS_INPUT_TIMELENGTH);
2262 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2265 // make a second pass to see if any ents spawned this frame and make
2266 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2267 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2268 IL_EACH(g_moveables, it.move_qcphysics,
2270 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2272 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2276 void systems_update();
2279 anticheat_endframe();
2283 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2284 entity e = IS_SPEC(it) ? it.enemy : it;
2285 if (e.typehitsound) {
2286 STAT(TYPEHIT_TIME, it) = time;
2287 } else if (e.killsound) {
2288 STAT(KILL_TIME, it) = time;
2289 } else if (e.damage_dealt) {
2290 STAT(HIT_TIME, it) = time;
2291 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2294 // add 1 frametime because after this, engine SV_Physics
2295 // increases time by a frametime and then networks the frame
2296 // add another frametime because client shows everything with
2297 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2299 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2300 FOREACH_CLIENT(true, {
2301 it.typehitsound = false;
2302 it.damage_dealt = 0;
2303 it.killsound = false;
2304 antilag_record(it, CS(it), altime);
2306 IL_EACH(g_monsters, true,
2308 antilag_record(it, it, altime);
2310 IL_EACH(g_projectiles, it.classname == "nade",
2312 antilag_record(it, it, altime);
2321 * returns true if redirecting
2323 float redirection_timeout;
2324 float redirection_nextthink;
2325 float RedirectionThink()
2327 float clients_found;
2329 if(redirection_target == "")
2332 if(!redirection_timeout)
2334 cvar_set("sv_public", "-2");
2335 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2336 if(redirection_target == "self")
2337 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2339 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2342 if(time < redirection_nextthink)
2345 redirection_nextthink = time + 1;
2348 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2350 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2351 if(redirection_target == "self")
2352 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2354 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2358 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2360 if(time > redirection_timeout || clients_found == 0)
2361 localcmd("\nwait; wait; wait; quit\n");
2368 // Loaded from a save game
2369 // some things then break, so let's work around them...
2371 // Progs DB (capture records)
2372 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2376 MapInfo_Enumerate();
2377 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2380 TargetMusic_RestoreGame();
2387 if(world_initialized > 0)
2389 world_initialized = 0;
2391 // if a timeout is active, reset the slowmo value to normal
2392 if(timeout_status == TIMEOUT_ACTIVE)
2393 cvar_set("slowmo", ftos(orig_slowmo));
2395 LOG_TRACE("Saving persistent data...");
2398 // playerstats with unfinished match
2399 PlayerStats_GameReport(false);
2401 if(!cheatcount_total)
2403 if(autocvar_sv_db_saveasdump)
2404 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2406 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2408 if(autocvar_developer > 0)
2410 if(autocvar_sv_db_saveasdump)
2411 db_dump(TemporaryDB, "server-temp.db");
2413 db_save(TemporaryDB, "server-temp.db");
2415 CheatShutdown(); // must be after cheatcount check
2416 db_close(ServerProgsDB);
2417 db_close(TemporaryDB);
2418 LOG_TRACE("Saving persistent data... done!");
2419 // tell the bot system the game is ending now
2422 WeaponStats_Shutdown();
2425 else if(world_initialized == 0)
2427 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2431 __init_dedicated_server_shutdown();