3 #include <common/checkextension.qh>
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/gamemodes/_mod.qh>
7 #include <common/gamemodes/sv_rules.qh>
8 #include <common/items/_mod.qh>
9 #include <common/mapinfo.qh>
10 #include <common/mapobjects/target/music.qh>
11 #include <common/mapobjects/trigger/hurt.qh>
12 #include <common/mapobjects/trigger/secret.qh>
13 #include <common/mapobjects/triggers.qh>
14 #include <common/monsters/_mod.qh>
15 #include <common/monsters/sv_monsters.qh>
16 #include <common/net_linked.qh>
17 #include <common/notifications/all.qh>
18 #include <common/physics/player.qh>
19 #include <common/playerstats.qh>
20 #include <common/state.qh>
21 #include <common/stats.qh>
22 #include <common/teams.qh>
23 #include <common/util.qh>
24 #include <common/vehicles/all.qh>
25 #include <common/weapons/_all.qh>
26 #include <lib/warpzone/common.qh>
27 #include <server/anticheat.qh>
28 #include <server/antilag.qh>
29 #include <server/bot/api.qh>
30 #include <server/campaign.qh>
31 #include <server/cheats.qh>
32 #include <server/client.qh>
33 #include <server/command/common.qh>
34 #include <server/command/getreplies.qh>
35 #include <server/command/sv_cmd.qh>
36 #include <server/command/vote.qh>
37 #include <server/damage.qh>
38 #include <server/gamelog.qh>
39 #include <server/hook.qh>
40 #include <server/ipban.qh>
41 #include <server/items/items.qh>
42 #include <server/main.qh>
43 #include <server/mapvoting.qh>
44 #include <server/mutators/_mod.qh>
45 #include <server/race.qh>
46 #include <server/scores.qh>
47 #include <server/scores_rules.qh>
48 #include <server/spawnpoints.qh>
49 #include <server/teamplay.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent harm
125 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127 if(!DoNextMapOverride(1))
135 this.nextthink = time;
139 this.nextthink = time + 1;
140 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
144 void cvar_changes_init()
148 float n, i, adding, pureadding;
150 strfree(cvar_changes);
151 strfree(cvar_purechanges);
152 cvar_purechanges_count = 0;
155 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161 for(i = 0; i < n; ++i)
163 k = bufstr_get(h, i);
165 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
166 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
168 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
169 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("halflifebsp");
183 BADCVAR("sv_mapformat_is_quake2");
184 BADCVAR("sv_mapformat_is_quake3");
185 BADPREFIX("sv_world");
191 BADPREFIX("scoreboard_");
192 BADPREFIX("g_campaign");
193 BADPREFIX("g_waypointsprite_");
199 BADPREFIX("net_slist_");
205 BADPREFIX("sensitivity");
206 BADPREFIX("userbind");
209 BADPREFIX("crosshair");
210 BADCVAR("mod_q3bsp_lightmapmergepower");
211 BADCVAR("mod_q3bsp_nolightmaps");
213 BADCVAR("mastervolume");
215 BADCVAR("bgmvolume");
216 BADCVAR("in_pitch_min");
217 BADCVAR("in_pitch_max");
220 BADCVAR("developer");
221 BADCVAR("log_dest_udp");
222 BADCVAR("net_address");
223 BADCVAR("net_address_ipv6");
225 BADCVAR("savedgamecfg");
226 BADCVAR("serverconfig");
227 BADCVAR("sv_autoscreenshot");
228 BADCVAR("sv_heartbeatperiod");
229 BADCVAR("sv_vote_master_password");
230 BADCVAR("sys_colortranslation");
231 BADCVAR("sys_specialcharactertranslation");
232 BADCVAR("timeformat");
233 BADCVAR("timestamps");
234 BADCVAR("g_require_stats");
235 BADCVAR("g_chatban_list");
236 BADCVAR("g_playban_list");
237 BADCVAR("g_playban_minigames");
238 BADCVAR("g_voteban_list");
239 BADPREFIX("developer_");
241 BADPREFIX("g_banned_list");
242 BADPREFIX("g_require_stats_");
243 BADPREFIX("g_chat_flood_");
244 BADPREFIX("g_ghost_items");
245 BADPREFIX("g_playerstats_");
246 BADPREFIX("g_voice_flood_");
247 BADPREFIX("log_file");
250 BADPREFIX("sv_allowdownloads");
251 BADPREFIX("sv_autodemo");
252 BADPREFIX("sv_curl_");
253 BADPREFIX("sv_eventlog");
254 BADPREFIX("sv_logscores_");
255 BADPREFIX("sv_master");
256 BADPREFIX("sv_weaponstats_");
257 BADPREFIX("sv_waypointsprite_");
258 BADCVAR("rescan_pending");
260 // these can contain player IDs, so better hide
261 BADPREFIX("g_forced_team_");
262 BADCVAR("sv_allow_customplayermodels_idlist");
263 BADCVAR("sv_allow_customplayermodels_speciallist");
266 BADCVAR("fraglimit");
268 BADCVAR("g_assault");
270 BADCVAR("g_ca_teams");
271 BADCVAR("g_conquest");
272 BADCVAR("g_conquest_teams");
277 BADCVAR("g_domination");
278 BADCVAR("g_domination_default_teams");
280 BADCVAR("g_duel_not_dm_maps");
281 BADCVAR("g_freezetag");
282 BADCVAR("g_freezetag_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
291 BADCVAR("g_nexball");
292 BADCVAR("g_onslaught");
294 BADCVAR("g_race_laps_limit");
295 BADCVAR("g_race_qualifying_timelimit");
296 BADCVAR("g_race_qualifying_timelimit_override");
297 BADCVAR("g_runematch");
298 BADCVAR("g_shootfromeye");
300 BADCVAR("g_survival");
301 BADCVAR("g_survival_not_dm_maps");
303 BADCVAR("g_tdm_on_dm_maps");
304 BADCVAR("g_tdm_teams");
306 BADCVAR("g_tka_on_ka_maps");
307 BADCVAR("g_tka_on_tdm_maps");
308 BADCVAR("g_tka_teams");
309 BADCVAR("g_tmayhem");
310 BADCVAR("g_tmayhem_teams");
312 BADCVAR("leadlimit");
315 BADCVAR("timelimit");
316 BADCVAR("g_mapinfo_q3compat");
317 BADCVAR("g_mapinfo_settemp_acl");
318 BADCVAR("g_mapinfo_ignore_warnings");
319 BADCVAR("g_maplist_ignore_sizes");
320 BADCVAR("g_maplist_sizes_count_bots");
324 BADCVAR("g_maplist");
325 BADCVAR("g_maplist_mostrecent");
327 BADCVAR("sv_termsofservice_url");
330 d = cvar_defstring(k);
336 if (cvar_changes == "")
337 cvar_changes = "// this server runs at modified server settings:\n";
339 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
340 if(strlen(cvar_changes) >= VM_TEMPSTRING_MAXSIZE)
342 cvar_changes = "// too many settings have been changed to show them here\n";
347 // now check if the changes are actually gameplay relevant
349 // does nothing gameplay relevant
350 BADCVAR("captureleadlimit_override");
351 BADCVAR("condump_stripcolors");
352 BADCVAR("fs_gamedir");
353 BADCVAR("g_allow_oldvortexbeam");
354 BADCVAR("g_balance_kill_delay");
355 BADCVAR("g_buffs_pickup_anyway");
356 BADCVAR("g_buffs_randomize");
357 BADCVAR("g_buffs_randomize_teamplay");
358 BADCVAR("g_campcheck_distance");
359 BADCVAR("g_chatsounds");
360 BADCVAR("g_ca_point_leadlimit");
361 BADCVAR("g_ca_point_limit");
362 BADCVAR("g_ca_spectate_enemies");
363 BADCVAR("g_ctf_captimerecord_always");
364 BADCVAR("g_ctf_flag_glowtrails");
365 BADCVAR("g_ctf_dynamiclights");
366 BADCVAR("g_ctf_flag_pickup_verbosename");
367 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
368 BADPRESUFFIX("g_ctf_flag_", "_model");
369 BADPRESUFFIX("g_ctf_flag_", "_skin");
370 BADCVAR("g_domination_point_leadlimit");
371 BADCVAR("g_forced_respawn");
372 BADCVAR("g_freezetag_point_leadlimit");
373 BADCVAR("g_freezetag_point_limit");
374 BADCVAR("g_glowtrails");
376 BADCVAR("g_casings");
377 BADCVAR("g_invasion_point_limit");
378 BADCVAR("g_jump_grunt");
379 BADCVAR("g_keepaway_ballcarrier_effects");
380 BADCVAR("g_keepawayball_effects");
381 BADCVAR("g_keyhunt_point_leadlimit");
382 BADCVAR("g_nexball_goalleadlimit");
383 BADCVAR("g_new_toys_autoreplace");
384 BADCVAR("g_new_toys_use_pickupsound");
385 BADCVAR("g_physics_predictall");
386 BADCVAR("g_piggyback");
387 BADCVAR("g_playerclip_collisions");
388 BADCVAR("g_spawn_alloweffects");
389 BADCVAR("g_tdm_point_leadlimit");
390 BADCVAR("g_tdm_point_limit");
391 BADCVAR("g_mayhem_point_limit");
392 BADCVAR("g_mayhem_point_leadlimit");
393 BADCVAR("g_tmayhem_point_limit");
394 BADCVAR("g_tmayhem_point_leadlimit");
395 BADCVAR("leadlimit_and_fraglimit");
396 BADCVAR("leadlimit_override");
398 BADCVAR("sv_announcer");
399 BADCVAR("sv_autopause");
400 BADCVAR("sv_checkforpacketsduringsleep");
401 BADCVAR("sv_damagetext");
402 BADCVAR("sv_db_saveasdump");
403 BADCVAR("sv_intermission_cdtrack");
404 BADCVAR("sv_mapchange_delay");
405 BADCVAR("sv_minigames");
406 BADCVAR("sv_namechangetimer");
407 BADCVAR("sv_precacheplayermodels");
408 BADCVAR("sv_qcphysics");
410 BADCVAR("sv_stepheight");
411 BADCVAR("sv_timeout");
412 BADCVAR("sv_weapons_modeloverride");
413 BADCVAR("w_prop_interval");
415 BADPREFIX("crypto_");
416 BADPREFIX("g_chat_");
417 BADPREFIX("g_ctf_captimerecord_");
418 BADPREFIX("g_hats_");
419 BADPREFIX("g_maplist_");
421 BADPREFIX("g_respawn_");
423 BADPREFIX("notification_");
426 BADPREFIX("sv_allow_");
427 BADPREFIX("sv_cullentities_");
428 BADPREFIX("sv_maxidle");
429 BADPREFIX("sv_minigames_");
430 BADPREFIX("sv_radio_");
431 BADPREFIX("sv_timeout_");
432 BADPREFIX("sv_vote_");
433 BADPREFIX("timelimit_");
434 BADPRESUFFIX("g_", "_round_timelimit");
436 // allowed changes to server admins (please sync this to server.cfg)
440 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
442 // yes, this does contain some redundant stuff, don't really care
443 BADPREFIX("bot_ai_");
444 BADCVAR("bot_config_file");
445 BADCVAR("bot_number");
446 BADCVAR("bot_prefix");
447 BADCVAR("bot_suffix");
448 BADCVAR("capturelimit_override");
449 BADCVAR("fraglimit_override");
451 BADCVAR("g_antilag");
452 BADCVAR("g_balance_teams");
453 BADCVAR("g_balance_teams_prevent_imbalance");
454 BADCVAR("g_balance_teams_scorefactor");
455 BADCVAR("g_ban_sync_trusted_servers");
456 BADCVAR("g_ban_sync_uri");
458 BADCVAR("g_ca_teams_override");
459 BADCVAR("g_ca_prevent_stalemate");
460 BADCVAR("g_ctf_fullbrightflags");
461 BADCVAR("g_ctf_ignore_frags");
462 BADCVAR("g_ctf_leaderboard");
463 BADCVAR("g_domination_point_limit");
464 BADCVAR("g_domination_teams_override");
465 BADCVAR("g_freezetag_revive_spawnshield");
466 BADCVAR("g_freezetag_teams_override");
467 BADCVAR("g_friendlyfire");
468 BADCVAR("g_fullbrightitems");
469 BADCVAR("g_fullbrightplayers");
470 BADCVAR("g_keyhunt_point_limit");
471 BADCVAR("g_keyhunt_teams_override");
472 BADCVAR("g_lms_lives_override");
473 BADCVAR("g_mayhem_powerups");
474 BADCVAR("g_maplist");
475 BADCVAR("g_maxplayers");
476 BADCVAR("g_mirrordamage");
477 BADCVAR("g_nexball_goallimit");
478 BADCVAR("g_norecoil");
479 BADCVAR("g_physics_clientselect");
481 BADCVAR("g_powerups");
482 BADCVAR("g_powerups_drop_ondeath");
483 BADCVAR("g_player_brightness");
484 BADCVAR("g_rocket_flying");
485 BADCVAR("g_rocket_flying_disabledelays");
486 BADPREFIX("g_spawnshield");
487 BADCVAR("g_start_delay");
488 BADCVAR("g_superspectate");
489 BADCVAR("g_tdm_teams_override");
490 BADCVAR("g_tmayhem_teams_override");
491 BADCVAR("g_tmayhem_powerups");
492 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
495 BADCVAR("maxplayers");
496 BADCVAR("minplayers");
497 BADCVAR("minplayers_per_team");
498 BADCVAR("net_address");
500 BADCVAR("rcon_password");
501 BADCVAR("rcon_restricted_commands");
502 BADCVAR("rcon_restricted_password");
504 BADCVAR("sv_adminnick");
505 BADCVAR("sv_autoscreenshot");
506 BADCVAR("sv_autotaunt");
507 BADCVAR("sv_curl_defaulturl");
508 BADCVAR("sv_defaultcharacter");
509 BADCVAR("sv_defaultcharacterskin");
510 BADCVAR("sv_defaultplayercolors");
511 BADCVAR("sv_defaultplayermodel");
512 BADCVAR("sv_defaultplayerskin");
513 BADCVAR("sv_maxrate");
515 BADCVAR("sv_public");
516 BADCVAR("sv_showfps");
517 BADCVAR("sv_showspectators");
518 BADCVAR("sv_status_privacy");
520 BADCVAR("sv_vote_call");
521 BADCVAR("sv_vote_commands");
522 BADCVAR("sv_vote_majority_factor");
523 BADCVAR("sv_vote_master");
524 BADCVAR("sv_vote_master_commands");
525 BADCVAR("sv_vote_master_password");
526 BADCVAR("sv_vote_simple_majority_factor");
527 BADVALUE("sys_ticrate", "0.0166667");
528 BADVALUE("sys_ticrate", "0.0333333");
529 BADCVAR("teamplay_mode");
530 BADCVAR("timelimit_override");
531 BADPREFIX("g_warmup");
532 BADPREFIX("sv_info_");
533 BADPREFIX("sv_ready_restart_");
535 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
536 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
538 // mutators that announce themselves properly to the server browser
539 BADCVAR("g_instagib");
540 BADCVAR("g_new_toys");
542 BADCVAR("g_grappling_hook");
543 BADCVAR("g_jetpack");
549 #undef BADPRESUFFIXVALUE
553 if (cvar_purechanges == "")
554 cvar_purechanges = "// this server runs at modified gameplay settings:\n";
556 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
557 if(strlen(cvar_purechanges) >= VM_TEMPSTRING_MAXSIZE)
559 cvar_purechanges = "// too many settings have been changed to show them here\n";
563 ++cvar_purechanges_count;
564 // WARNING: this variable is used for the server list
565 // NEVER dare to skip this code!
566 // Hacks to intentionally appearing as "pure server" even though you DO have
567 // modified settings may be punished by removal from the server list.
568 // You can do to the variables cvar_changes and cvar_purechanges all you want,
573 if(cvar_changes == "")
574 cvar_changes = "// this server runs at default server settings\n";
575 cvar_changes = strzone(cvar_changes);
577 if(cvar_purechanges == "")
578 cvar_purechanges = "// this server runs at default gameplay settings\n";
579 cvar_purechanges = strzone(cvar_purechanges);
583 bool RandomSeed_Send(entity this, entity to, int sf)
585 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
586 WriteShort(MSG_ENTITY, this.cnt);
589 void RandomSeed_Think(entity this)
591 this.cnt = bound(0, floor(random() * 65536), 65535);
592 this.nextthink = time + 5;
596 void RandomSeed_Spawn()
598 randomseed = new_pure(randomseed);
599 setthink(randomseed, RandomSeed_Think);
600 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
602 getthink(randomseed)(randomseed); // sets random seed and nextthink
605 spawnfunc(__init_dedicated_server)
607 // handler for _init/_init map (only for dedicated server initialization)
609 world_initialized = -1; // don't complain
611 delete_fn = remove_unsafely;
613 entity e = new(GotoFirstMap);
614 setthink(e, GotoFirstMap);
615 e.nextthink = time; // this is usually 1 at this point
617 e = new(info_player_deathmatch); // safeguard against player joining
619 // assign reflectively to avoid "assignment to world" warning
620 for (int i = 0, n = numentityfields(); i < n; ++i)
622 string k = entityfieldname(i);
623 if (k == "classname")
625 // safeguard against various stuff ;)
626 putentityfieldstring(i, this, "worldspawn");
631 // needs to be done so early because of the constants they create
634 static_init_precache();
636 IL_PUSH(g_spawnpoints, e); // just incase
639 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
642 void __init_dedicated_server_shutdown() {
646 STATIC_INIT_EARLY(maxclients)
649 for (entity head = nextent(NULL); head; head = nextent(head)) {
654 void GameplayMode_DelayedInit(entity this)
656 // at this stage team entities are spawned, teamplay contains the number of them
658 if(!scores_initialized)
659 ScoreRules_generic();
661 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
664 MapReadSizes(mapname);
666 if (autocvar_g_maxplayers < 0)
668 if (map_maxplayers <= 0)
669 map_maxplayers = maxclients; // unlimited, but may need rounding
670 map_maxplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_maxplayers, maxclients);
673 // automatic maxplayers should be a multiple of team count
674 int down = map_maxplayers % AVAILABLE_TEAMS;
675 int up = AVAILABLE_TEAMS - down;
676 map_maxplayers += (up < down && up + map_maxplayers <= maxclients) ? up : -down;
680 if (warmup_stage < 0)
682 int m = GetPlayerLimit();
683 if (m <= 0) m = maxclients;
684 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
687 // automatic minplayers should be a multiple of team count
688 int down = map_minplayers % AVAILABLE_TEAMS;
689 int up = AVAILABLE_TEAMS - down;
690 map_minplayers += (up < down && up + map_minplayers <= m) ? up : -down;
694 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
697 void InitGameplayMode()
701 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
703 // assign reflectively to avoid "assignment to world" warning
704 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
706 string k = entityfieldname(i);
707 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
710 putentityfieldstring(i, world, sprintf("%v", v));
711 if (++done == 2) break;
714 // currently, NetRadiant's limit is 131072 qu for each side
715 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
716 // set the distance according to map size but don't go over the limit to avoid issues with float precision
717 // in case somebody makes extremely large maps
718 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
720 MapInfo_LoadMapSettings(mapname);
721 GameRules_teams(false);
723 if (!cvar_value_issafe(world.fog))
725 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
726 world.fog = string_null;
728 if(MapInfo_Map_fog != "")
730 if(MapInfo_Map_fog == "none")
731 world.fog = string_null;
733 world.fog = strzone(MapInfo_Map_fog);
735 clientstuff = strzone(MapInfo_Map_clientstuff);
737 MapInfo_ClearTemps();
739 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
741 cache_mutatormsg = strzone("");
742 cache_lastmutatormsg = strzone("");
744 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
747 bool world_already_spawned;
748 spawnfunc(worldspawn)
750 CheckEngineExtensions();
752 cvar_set("_endmatch", "0");
753 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
755 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
757 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
761 strcpy(sv_termsofservice_url_escaped, "INVALID");
764 bool wantrestart = false;
766 if (!server_is_dedicated)
768 // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
769 // restore csqc_progname too
770 string expect = "csprogs.dat";
771 wantrestart = cvar_string("csqc_progname") != expect;
772 cvar_set("csqc_progname", expect);
776 // Try to use versioned csprogs from pk3
777 // Only ever use versioned csprogs.dat files on dedicated servers;
778 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
779 string pk3csprogs = "csprogs-" WATERMARK ".dat";
780 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
781 string select = "csprogs.dat";
782 if (fexists(pk3csprogs)) select = pk3csprogs;
783 if (cvar_string("csqc_progname") != select)
785 cvar_set("csqc_progname", select);
788 // Check for updates on startup
789 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
790 int sentinel = fopen("progs.txt", FILE_READ);
793 string switchversion = fgets(sentinel);
795 if (switchversion != "" && switchversion != WATERMARK)
797 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
798 // if it doesn't exist, assume either:
799 // a) the current program was overwritten
800 // b) this is a client only update
801 string newprogs = sprintf("progs-%s.dat", switchversion);
802 if (fexists(newprogs))
804 cvar_set("sv_progs", newprogs);
807 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
808 if (fexists(newcsprogs))
810 cvar_set("csqc_progname", newcsprogs);
818 LOG_INFO("Restart requested");
819 changelevel(mapname);
820 // let initialization continue, shutdown depends on it
824 if(world_already_spawned)
825 error("world already spawned - you may have EXACTLY ONE worldspawn!");
826 world_already_spawned = true;
828 delete_fn = remove_safely; // during spawning, watch what you remove!
830 cvar_changes_init(); // do this very early now so it REALLY matches the server config
832 // default to RACE_RECORD, can be overwritten by gamemodes
833 record_type = RACE_RECORD;
835 // needs to be done so early because of the constants they create
838 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
840 TemporaryDB = db_create();
845 // 1 FLICKER (first variety)
846 lightstyle(1, "mmnmmommommnonmmonqnmmo");
848 // 2 SLOW STRONG PULSE
849 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
851 // 3 CANDLE (first variety)
852 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
855 lightstyle(4, "mamamamamama");
858 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
860 // 6 FLICKER (second variety)
861 lightstyle(6, "nmonqnmomnmomomno");
863 // 7 CANDLE (second variety)
864 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
866 // 8 CANDLE (third variety)
867 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
869 // 9 SLOW STROBE (fourth variety)
870 lightstyle(9, "aaaaaaaazzzzzzzz");
872 // 10 FLUORESCENT FLICKER
873 lightstyle(10, "mmamammmmammamamaaamammma");
875 // 11 SLOW PULSE NOT FADE TO BLACK
876 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
878 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
883 if(autocvar_g_campaign)
886 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
888 Map_MarkAsRecent(mapname);
892 static_init_precache();
895 GameRules_limit_fallbacks();
898 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
899 if(bot_waypoints_for_items == 1)
900 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
901 bot_waypoints_for_items = 0;
903 WaypointSprite_Init();
906 // changing the logic generating it is okay. But:
907 // it HAS to stay <= 64 chars
908 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
909 // strftime(false, "%s") isn't reliable, see strftime_s description
910 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
912 if(autocvar_sv_eventlog)
913 GameLogInit(); // requires matchid to be set
915 cvar_set("nextmap", "");
919 if(autocvar_g_campaign)
925 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
927 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
928 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
930 // quake 3 music support
931 if(world.music || world.noise)
933 // prefer .music over .noise
936 chosen_music = world.music;
938 chosen_music = world.noise;
940 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
941 strcpy(clientstuff, newstuff);
944 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
946 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
950 while((s = fgets(fd)))
952 int l = tokenize_console(s);
957 string trackname = argv(2);
958 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
959 LOG_INFO(" cdtrack ", trackname);
960 if (cvar_value_issafe(trackname))
962 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
963 strcpy(clientstuff, newstuff);
966 else if(argv(0) == "fog")
968 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
969 LOG_INFO(" \"fog\" \"", s, "\"");
971 else if(argv(0) == "set")
973 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
974 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
976 else if(argv(0) != "//")
978 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
979 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
990 // set up information replies for clients and server to use
991 maplist_reply = strzone(getmaplist());
992 lsmaps_reply = strzone(getlsmaps());
993 monsterlist_reply = strzone(getmonsterlist());
994 bool records_available = false;
995 for(int i = 0; i < 10; ++i)
997 string s = getrecords(i);
1000 records_reply[i] = strzone(s);
1001 records_available = true;
1004 if (!records_available)
1005 records_reply[0] = "No records available for the current game mode.\n";
1006 ladder_reply = strzone(getladder());
1007 rankings_reply = strzone(getrankings());
1012 PingPLReport_Spawn();
1016 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1018 // fill sv_curl_serverpackages from .serverpackage files
1019 if (autocvar_sv_curl_serverpackages_auto)
1021 string s = "csprogs-" WATERMARK ".dat";
1022 // remove automatically managed files from the list to prevent duplicates
1023 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1025 string pkg = argv(i);
1026 if (startsWith(pkg, "csprogs-")) continue;
1027 if (endsWith(pkg, "-serverpackage.txt")) continue;
1028 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1031 // add automatically managed files to the list
1032 #define X(match) MACRO_BEGIN \
1033 int fd = search_begin(match, true, false); \
1036 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1038 s = cons(s, search_getfilename(fd, i)); \
1043 X("*-serverpackage.txt");
1044 X("*.serverpackage");
1046 cvar_set("sv_curl_serverpackages", s);
1049 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1050 modname = "Xonotic";
1051 // physics/balance/config changes that count as mod
1052 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1053 modname = cvar_string("g_mod_physics");
1054 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1055 modname = cvar_string("g_mod_balance");
1056 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1057 modname = cvar_string("g_mod_config");
1058 // extra mutators that deserve to count as mod
1059 MUTATOR_CALLHOOK(SetModname, modname);
1060 modname = M_ARGV(0, string);
1062 // save it for later
1063 modname = strzone(modname);
1065 WinningConditionHelper(this); // set worldstatus
1067 if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1068 // INITPRIO_LAST is too soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1069 defer(this, 5, Pause_TryPause_Dedicated);
1071 world_initialized = 1;
1072 __spawnfunc_spawn_all();
1077 //makestatic (this); // Who the f___ did that?
1081 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1083 float m = e.dphitcontentsmask;
1084 e.dphitcontentsmask = goodcontents | badcontents;
1086 vector org = boundmin;
1087 vector delta = boundmax - boundmin;
1091 int j; // used after the loop
1092 for(j = 0; j < attempts; ++j)
1094 start.x = org.x + random() * delta.x;
1095 start.y = org.y + random() * delta.y;
1096 start.z = org.z + random() * delta.z;
1098 // rule 1: start inside world bounds, and outside
1099 // solid, and don't start from somewhere where you can
1100 // fall down to evil
1101 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1102 if (trace_fraction >= 1)
1104 if (trace_startsolid)
1106 if (trace_dphitcontents & badcontents)
1108 if (trace_dphitq3surfaceflags & badsurfaceflags)
1111 // rule 2: if we are too high, lower the point
1112 if (trace_fraction * delta.z > maxaboveground)
1113 start = trace_endpos + '0 0 1' * maxaboveground;
1114 vector enddown = trace_endpos;
1116 // rule 3: make sure we aren't outside the map. This only works
1117 // for somewhat well formed maps. A good rule of thumb is that
1118 // the map should have a convex outside hull.
1119 // these can be traceLINES as we already verified the starting box
1120 vector mstart = start + 0.5 * (e.mins + e.maxs);
1121 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1122 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1124 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1125 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1127 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1128 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1130 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1131 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1133 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1134 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1137 // rule 4: we must "see" some spawnpoint or item
1141 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1146 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1148 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1157 int items_checked = 0;
1158 IL_EACH(g_items, checkpvs(mstart, it),
1160 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1167 if(items_checked >= attempts)
1175 // find a random vector to "look at"
1176 end.x = org.x + random() * delta.x;
1177 end.y = org.y + random() * delta.y;
1178 end.z = org.z + random() * delta.z;
1179 end = start + normalize(end - start) * vlen(delta);
1181 // rule 4: start TO end must not be too short
1182 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1183 if(trace_startsolid)
1185 if(trace_fraction < minviewdistance / vlen(delta))
1188 // rule 5: don't want to look at sky
1189 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1192 // rule 6: we must not end up in trigger_hurt
1193 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1199 e.dphitcontentsmask = m;
1203 setorigin(e, start);
1204 e.angles = vectoangles(end - start);
1205 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1211 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1213 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1217 ===============================================================================
1221 ===============================================================================
1224 void DumpStats(float final)
1233 to_console = autocvar_sv_logscores_console;
1234 to_eventlog = autocvar_sv_eventlog;
1235 to_file = autocvar_sv_logscores_file;
1239 to_console = true; // always print printstats replies
1240 to_eventlog = false; // but never print them to the event log
1244 if(autocvar_sv_eventlog_console)
1245 to_console = false; // otherwise we get the output twice
1251 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1261 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1265 fputs(file, strcat(s, "\n"));
1268 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1274 fputs(file, strcat(s, "\n"));
1276 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1277 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1278 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1279 if(IS_PLAYER(it) || INGAME_JOINED(it))
1280 s = strcat(s, ftos(it.team), ":");
1282 s = strcat(s, "spectator:");
1285 LOG_HELP(s, playername(it.netname, it.team, false));
1287 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1289 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1294 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1300 fputs(file, strcat(s, "\n"));
1302 for(i = 1; i < 16; ++i)
1304 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1305 s = strcat(s, ":", ftos(i));
1311 fputs(file, strcat(s, "\n"));
1318 GameLogEcho(":end");
1321 fputs(file, ":end\n");
1327 go to the next level for deathmatch
1328 only called if a time or frag limit has expired
1332 cvar_set("_endmatch", "0");
1333 game_stopped = true;
1334 intermission_running = true; // game over
1336 // enforce a wait time before allowing changelevel
1337 if(player_count > 0)
1338 intermission_exittime = time + autocvar_sv_mapchange_delay;
1340 intermission_exittime = -1;
1343 WriteByte (MSG_ALL, SVC_CDTRACK);
1344 WriteByte (MSG_ALL, 3);
1345 WriteByte (MSG_ALL, 3);
1346 // done in FixIntermission
1349 //pos = FindIntermission ();
1356 PlayerStats_GameReport(true);
1357 WeaponStats_Shutdown();
1359 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1361 if(autocvar_sv_eventlog)
1362 GameLogEcho(":gameover");
1366 int winner_team = 0;
1367 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1368 FixIntermissionClient(it);
1371 if (teamplay && !winner_team)
1373 winner_team = it.team;
1374 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1376 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1380 target_music_kill();
1382 if(autocvar_g_campaign)
1383 CampaignPreIntermission();
1385 MUTATOR_CALLHOOK(MatchEnd);
1387 localcmd("\nsv_hook_gameend\n");
1391 int InitiateSuddenDeath()
1393 // Check first whether normal overtimes could be added before initiating suddendeath mode
1394 // - for this timelimit_overtime needs to be >0 of course
1395 // - also check the winning condition calculated in the previous frame and only add normal overtime
1396 // again, if at the point at which timelimit would be extended again, still no winner was found
1397 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1398 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1399 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1401 return 1; // need to call InitiateOvertime later
1405 if(!checkrules_suddendeathend)
1407 if(autocvar_g_campaign)
1409 checkrules_suddendeathend = time; // no suddendeath in campaign
1413 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1416 if(g_race && !g_race_qualifying)
1417 race_StartCompleting();
1423 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1425 ++checkrules_overtimesadded;
1426 overtimes = checkrules_overtimesadded;
1427 //add one more overtime by simply extending the timelimit
1428 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1429 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1432 float GetWinningCode(float fraglimitreached, float equality)
1434 if(autocvar_g_campaign == 1)
1436 if(fraglimitreached)
1445 if(fraglimitreached)
1446 return WINNING_STARTSUDDENDEATHOVERTIME;
1448 return WINNING_NEVER;
1452 if(fraglimitreached)
1460 // set the .winning flag for exactly those players with a given field value
1461 void SetWinners(.float field, float value)
1463 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1466 // set the .winning flag for those players with a given field value
1467 void AddWinners(.float field, float value)
1469 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1470 if(it.(field) == value)
1475 // clear the .winning flags
1478 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1482 float WinningCondition_Scores(float limit, float leadlimit)
1484 // TODO make everything use THIS winning condition (except LMS)
1485 WinningConditionHelper(NULL);
1489 for (int i = 1; i < 5; ++i)
1491 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1492 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1497 if(WinningConditionHelper_winner)
1498 WinningConditionHelper_winner.winning = 1;
1499 if(WinningConditionHelper_winnerteam >= 0)
1500 SetWinners(team, WinningConditionHelper_winnerteam);
1502 if(WinningConditionHelper_lowerisbetter)
1504 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1505 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1509 if(WinningConditionHelper_zeroisworst)
1510 leadlimit = 0; // not supported in this mode
1512 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1515 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1521 fragsleft = FLOAT_MAX;
1522 float leadingfragsleft = FLOAT_MAX;
1524 fragsleft = limit - WinningConditionHelper_topscore;
1526 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1528 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1529 fragsleft = max(fragsleft, leadingfragsleft);
1531 fragsleft = min(fragsleft, leadingfragsleft);
1534 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1537 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1538 else if (fragsleft == 2)
1539 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1540 else if (fragsleft == 3)
1541 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1543 fragsleft_last = fragsleft;
1547 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1548 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1551 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1552 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1553 limit_reached = (fraglimit_reached && leadlimit_reached);
1555 limit_reached = (fraglimit_reached || leadlimit_reached);
1557 return GetWinningCode(
1558 WinningConditionHelper_topscore && limit_reached,
1559 WinningConditionHelper_equality
1563 float WinningCondition_RanOutOfSpawns()
1565 if(have_team_spawns <= 0)
1568 if(!autocvar_g_spawn_useallspawns)
1571 if(!some_spawn_has_been_used)
1574 for (int i = 1; i < 5; ++i)
1576 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1579 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1581 if (Team_IsValidTeam(it.team))
1583 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1587 IL_EACH(g_spawnpoints, true,
1589 if (Team_IsValidTeam(it.team))
1591 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1596 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1597 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1598 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1599 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1600 if(team1_score + team2_score + team3_score + team4_score == 0)
1602 checkrules_equality = true;
1605 else if(team1_score + team2_score + team3_score + team4_score == 1)
1610 else if(team2_score)
1612 else if(team3_score)
1614 else // if(team4_score)
1616 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1617 for(i = 0; i < MAX_TEAMSCORE; ++i)
1619 for (int j = 1; j <= NUM_TEAMS; ++j)
1625 if (!TeamBalance_IsTeamAllowed(balance, j))
1629 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1633 AddWinners(team, t);
1644 Exit deathmatch games upon conditions
1647 void CheckRules_World()
1654 if (intermission_running) // someone else quit the game already
1656 if(player_count == 0) // Nobody there? Then let's go to the next map
1658 // this will actually check the player count in the next frame
1659 // again, but this shouldn't hurt
1663 float timelimit = autocvar_timelimit * 60;
1664 float fraglimit = autocvar_fraglimit;
1665 float leadlimit = autocvar_leadlimit;
1666 if (leadlimit < 0) leadlimit = 0;
1668 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1671 timelimit = 0; // timelimit is not made for warmup
1673 fraglimit = 0; // no fraglimit for now
1674 leadlimit = 0; // no leadlimit for now
1677 if (autocvar__endmatch || timelimit < 0)
1685 timelimit += game_starttime;
1687 int overtimes_prev = overtimes;
1688 int wantovertime = 0;
1690 if(checkrules_suddendeathend)
1692 if(!checkrules_suddendeathwarning)
1694 checkrules_suddendeathwarning = true;
1695 if(g_race && !g_race_qualifying)
1696 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1698 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1703 if (timelimit && time >= timelimit)
1705 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1708 float playerswithlaps;
1710 totalplayers = playerswithlaps = readyplayers = 0;
1711 FOREACH_CLIENT(IS_PLAYER(it), {
1713 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1719 // at least 2 of the players have completed a lap: start the RACE
1720 // otherwise, the players should end the qualifying on their own
1721 if(readyplayers || playerswithlaps >= 2)
1723 checkrules_suddendeathend = 0;
1724 ReadyRestart(true); // go to race
1728 wantovertime |= InitiateSuddenDeath();
1731 wantovertime |= InitiateSuddenDeath();
1735 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1741 int checkrules_status = WinningCondition_RanOutOfSpawns();
1742 if(checkrules_status == WINNING_YES)
1743 bprint("Hey! Someone ran out of spawns!\n");
1744 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1745 checkrules_status = M_ARGV(0, float);
1747 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1749 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1751 checkrules_status = WINNING_NEVER;
1752 checkrules_overtimesadded = -1;
1753 wantovertime |= InitiateSuddenDeath();
1756 if(checkrules_status == WINNING_NEVER)
1757 // equality cases! Nobody wins if the overtime ends in a draw.
1762 if(checkrules_status == WINNING_NEVER)
1765 checkrules_status = WINNING_YES;
1768 if(checkrules_suddendeathend)
1769 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1770 checkrules_status = WINNING_YES;
1772 if(checkrules_status == WINNING_YES)
1774 if (overtimes == -1 && overtimes != overtimes_prev)
1776 // if suddendeathend overtime has just begun, revert it
1777 checkrules_suddendeathend = 0;
1778 overtimes = overtimes_prev;
1780 //print("WINNING\n");
1785 float want_weapon(entity weaponinfo, float allguns)
1788 bool allow_mutatorblocked = false;
1790 if(!weaponinfo.m_id)
1793 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1794 d = M_ARGV(1, float);
1795 allguns = M_ARGV(2, bool);
1796 allow_mutatorblocked = M_ARGV(3, bool);
1799 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1800 else if(!mutator_returnvalue)
1801 d = !(!weaponinfo.weaponstart);
1803 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1806 float t = weaponinfo.weaponstartoverride;
1808 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1813 // 4: is set by default?
1822 /// Weapons the player normally starts with outside weapon arena.
1823 WepSet weapons_start()
1825 WepSet ret = '0 0 0';
1826 FOREACH(Weapons, it != WEP_Null, {
1827 int w = want_weapon(it, false);
1834 WepSet weapons_all()
1836 WepSet ret = '0 0 0';
1837 FOREACH(Weapons, it != WEP_Null, {
1838 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1844 WepSet weapons_devall()
1846 WepSet ret = '0 0 0';
1847 FOREACH(Weapons, it != WEP_Null,
1854 WepSet weapons_most()
1856 WepSet ret = '0 0 0';
1857 FOREACH(Weapons, it != WEP_Null, {
1858 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1864 void weaponarena_available_all_update(entity this)
1866 if (weaponsInMapAll)
1868 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1872 // if no weapons are available on the map, just fall back to all weapons arena
1873 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1877 void weaponarena_available_devall_update(entity this)
1879 if (weaponsInMapAll)
1881 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1885 // if no weapons are available on the map, just fall back to devall weapons arena
1886 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1890 void weaponarena_available_most_update(entity this)
1892 if (weaponsInMapAll)
1894 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1898 // if no weapons are available on the map, just fall back to most weapons arena
1899 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1903 void readplayerstartcvars()
1905 // initialize starting values for players
1906 start_weapons = '0 0 0';
1907 start_weapons_default = '0 0 0';
1908 start_weapons_defaultmask = '0 0 0';
1910 start_ammo_shells = 0;
1911 start_ammo_nails = 0;
1912 start_ammo_rockets = 0;
1913 start_ammo_cells = 0;
1914 start_ammo_plasma = 0;
1915 if (random_start_ammo == NULL)
1917 random_start_ammo = new_pure(random_start_ammo);
1919 start_health = cvar("g_balance_health_start");
1920 start_armorvalue = cvar("g_balance_armor_start");
1923 g_weaponarena_weapons = '0 0 0';
1925 string s = cvar_string("g_weaponarena");
1927 MUTATOR_CALLHOOK(SetWeaponArena, s);
1928 s = M_ARGV(0, string);
1930 if (s == "0" || s == "")
1934 else if (s == "off")
1936 // forcibly turn off weaponarena
1938 else if (s == "all" || s == "1")
1941 g_weaponarena_list = "All Weapons Arena";
1942 g_weaponarena_weapons = weapons_all();
1944 else if (s == "devall")
1947 g_weaponarena_list = "Dev All Weapons Arena";
1948 g_weaponarena_weapons = weapons_devall();
1950 else if (s == "most")
1953 g_weaponarena_list = "Most Weapons Arena";
1954 g_weaponarena_weapons = weapons_most();
1956 else if (s == "all_available")
1959 g_weaponarena_list = "All Available Weapons Arena";
1961 // this needs to run after weaponsInMapAll is initialized
1962 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1964 else if (s == "devall_available")
1967 g_weaponarena_list = "Dev All Available Weapons Arena";
1969 // this needs to run after weaponsInMapAll is initialized
1970 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1972 else if (s == "most_available")
1975 g_weaponarena_list = "Most Available Weapons Arena";
1977 // this needs to run after weaponsInMapAll is initialized
1978 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1980 else if (s == "none")
1983 g_weaponarena_list = "No Weapons Arena";
1988 float t = tokenize_console(s);
1989 g_weaponarena_list = "";
1990 for (int j = 0; j < t; ++j)
1993 Weapon wep = Weapon_from_name(s);
1996 g_weaponarena_weapons |= (wep.m_wepset);
1997 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
2000 if (g_weaponarena_list != "") // remove trailing " & "
2001 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
2002 else // no valid weapon found
2003 g_weaponarena_list = "No Weapons Arena";
2008 g_weapon_stay = 0; // incompatible
2009 start_weapons = g_weaponarena_weapons;
2010 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2011 g_weaponarena_list = strzone(g_weaponarena_list);
2015 FOREACH(Weapons, it != WEP_Null, {
2016 int w = want_weapon(it, false);
2017 WepSet s = it.m_wepset;
2021 start_weapons_default |= s;
2023 start_weapons_defaultmask |= s;
2027 if(cvar("g_balance_superweapons_time") < 0)
2028 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2030 if(!cvar("g_use_ammunition"))
2031 start_items |= IT_UNLIMITED_AMMO;
2033 if(start_items & IT_UNLIMITED_AMMO)
2035 start_ammo_shells = 999;
2036 start_ammo_nails = 999;
2037 start_ammo_rockets = 999;
2038 start_ammo_cells = 999;
2039 start_ammo_plasma = 999;
2040 start_ammo_fuel = 999;
2044 start_ammo_shells = cvar("g_start_ammo_shells");
2045 start_ammo_nails = cvar("g_start_ammo_nails");
2046 start_ammo_rockets = cvar("g_start_ammo_rockets");
2047 start_ammo_cells = cvar("g_start_ammo_cells");
2048 start_ammo_plasma = cvar("g_start_ammo_plasma");
2049 start_ammo_fuel = cvar("g_start_ammo_fuel");
2050 random_start_weapons_count = cvar("g_random_start_weapons_count");
2051 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2052 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2053 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2054 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2055 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2058 warmup_start_ammo_shells = start_ammo_shells;
2059 warmup_start_ammo_nails = start_ammo_nails;
2060 warmup_start_ammo_rockets = start_ammo_rockets;
2061 warmup_start_ammo_cells = start_ammo_cells;
2062 warmup_start_ammo_plasma = start_ammo_plasma;
2063 warmup_start_ammo_fuel = start_ammo_fuel;
2064 warmup_start_health = start_health;
2065 warmup_start_armorvalue = start_armorvalue;
2066 warmup_start_weapons = start_weapons;
2067 warmup_start_weapons_default = start_weapons_default;
2068 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2072 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2073 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2074 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2075 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2076 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2077 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2078 warmup_start_health = cvar("g_warmup_start_health");
2079 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2080 warmup_start_weapons = '0 0 0';
2081 warmup_start_weapons_default = '0 0 0';
2082 warmup_start_weapons_defaultmask = '0 0 0';
2083 FOREACH(Weapons, it != WEP_Null, {
2084 int w = want_weapon(it, autocvar_g_warmup_allguns);
2085 WepSet s = it.m_wepset;
2087 warmup_start_weapons |= s;
2089 warmup_start_weapons_default |= s;
2091 warmup_start_weapons_defaultmask |= s;
2095 if (autocvar_g_jetpack)
2096 start_items |= ITEM_Jetpack.m_itemid;
2098 MUTATOR_CALLHOOK(SetStartItems);
2100 if (start_items & ITEM_Jetpack.m_itemid)
2102 start_items |= ITEM_JetpackRegen.m_itemid;
2103 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2104 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2107 start_ammo_shells = max(0, start_ammo_shells);
2108 start_ammo_nails = max(0, start_ammo_nails);
2109 start_ammo_rockets = max(0, start_ammo_rockets);
2110 start_ammo_cells = max(0, start_ammo_cells);
2111 start_ammo_plasma = max(0, start_ammo_plasma);
2112 start_ammo_fuel = max(0, start_ammo_fuel);
2113 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2114 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2115 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2116 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2117 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2119 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2120 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2121 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2122 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2123 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2124 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2127 void readlevelcvars()
2129 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2130 if(cvar("sv_allow_fullbright"))
2131 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2133 serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2134 if(cvar("sv_forbid_pickuptimer"))
2135 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2137 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2139 if(cvar("g_campaign"))
2140 warmup_stage = 0; // no warmup during campaign
2143 warmup_stage = autocvar_g_warmup;
2144 if (warmup_stage < 0 || warmup_stage > 1)
2145 warmup_limit = -1; // don't start until there's enough players
2146 else if (warmup_stage == 1)
2148 // this code is duplicated in ReadyCount()
2149 warmup_limit = cvar("g_warmup_limit");
2150 if(warmup_limit == 0)
2151 warmup_limit = autocvar_timelimit * 60;
2155 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2156 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2157 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2158 g_pickup_respawntime_armor_small = cvar("g_pickup_respawntime_armor_small");
2159 g_pickup_respawntime_armor_medium = cvar("g_pickup_respawntime_armor_medium");
2160 g_pickup_respawntime_armor_big = cvar("g_pickup_respawntime_armor_big");
2161 g_pickup_respawntime_armor_mega = cvar("g_pickup_respawntime_armor_mega");
2162 g_pickup_respawntime_health_small = cvar("g_pickup_respawntime_health_small");
2163 g_pickup_respawntime_health_medium = cvar("g_pickup_respawntime_health_medium");
2164 g_pickup_respawntime_health_big = cvar("g_pickup_respawntime_health_big");
2165 g_pickup_respawntime_health_mega = cvar("g_pickup_respawntime_health_mega");
2166 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2167 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2168 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2169 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2170 g_pickup_respawntimejitter_armor_small = cvar("g_pickup_respawntimejitter_armor_small");
2171 g_pickup_respawntimejitter_armor_medium = cvar("g_pickup_respawntimejitter_armor_medium");
2172 g_pickup_respawntimejitter_armor_big = cvar("g_pickup_respawntimejitter_armor_big");
2173 g_pickup_respawntimejitter_armor_mega = cvar("g_pickup_respawntimejitter_armor_mega");
2174 g_pickup_respawntimejitter_health_small = cvar("g_pickup_respawntimejitter_health_small");
2175 g_pickup_respawntimejitter_health_medium = cvar("g_pickup_respawntimejitter_health_medium");
2176 g_pickup_respawntimejitter_health_big = cvar("g_pickup_respawntimejitter_health_big");
2177 g_pickup_respawntimejitter_health_mega = cvar("g_pickup_respawntimejitter_health_mega");
2178 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2180 g_pickup_shells = cvar("g_pickup_shells");
2181 g_pickup_shells_max = cvar("g_pickup_shells_max");
2182 g_pickup_nails = cvar("g_pickup_nails");
2183 g_pickup_nails_max = cvar("g_pickup_nails_max");
2184 g_pickup_rockets = cvar("g_pickup_rockets");
2185 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2186 g_pickup_cells = cvar("g_pickup_cells");
2187 g_pickup_cells_max = cvar("g_pickup_cells_max");
2188 g_pickup_plasma = cvar("g_pickup_plasma");
2189 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2190 g_pickup_fuel = cvar("g_pickup_fuel");
2191 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2192 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2193 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2194 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2195 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2196 g_pickup_armormedium = cvar("g_pickup_armormedium");
2197 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2198 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2199 g_pickup_armorbig = cvar("g_pickup_armorbig");
2200 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2201 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2202 g_pickup_armormega = cvar("g_pickup_armormega");
2203 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2204 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2205 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2206 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2207 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2208 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2209 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2210 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2211 g_pickup_healthbig = cvar("g_pickup_healthbig");
2212 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2213 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2214 g_pickup_healthmega = cvar("g_pickup_healthmega");
2215 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2216 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2218 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2219 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2221 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2223 g_weapon_stay = cvar("g_weapon_stay");
2225 MUTATOR_CALLHOOK(ReadLevelCvars);
2227 if (!warmup_stage && !autocvar_g_campaign)
2228 game_starttime = time + cvar("g_start_delay");
2230 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2232 readplayerstartcvars();
2235 void InitializeEntity(entity e, void(entity this) func, int order)
2239 if (!e || e.initialize_entity)
2241 // make a proxy initializer entity
2243 e = new(initialize_entity);
2247 e.initialize_entity = func;
2248 e.initialize_entity_order = order;
2250 cur = initialize_entity_first;
2254 if (!cur || cur.initialize_entity_order > order)
2256 // insert between prev and cur
2258 prev.initialize_entity_next = e;
2260 initialize_entity_first = e;
2261 e.initialize_entity_next = cur;
2265 cur = cur.initialize_entity_next;
2268 void InitializeEntitiesRun()
2270 entity startoflist = initialize_entity_first;
2271 initialize_entity_first = NULL;
2272 delete_fn = remove_except_protected;
2273 for (entity e = startoflist; e; e = e.initialize_entity_next)
2275 e.remove_except_protected_forbidden = 1;
2277 for (entity e = startoflist; e; )
2279 e.remove_except_protected_forbidden = 0;
2280 e.initialize_entity_order = 0;
2281 entity next = e.initialize_entity_next;
2282 e.initialize_entity_next = NULL;
2283 var void(entity this) func = e.initialize_entity;
2284 e.initialize_entity = func_null;
2285 if (e.classname == "initialize_entity")
2287 entity wrappee = e.enemy;
2291 //dprint("Delayed initialization: ", e.classname, "\n");
2299 backtrace(strcat("Null function in: ", e.classname, "\n"));
2303 delete_fn = remove_unsafely;
2306 // originally ported from DP's droptofloor() builtin
2307 // TODO: make a common function for the client-side?
2308 // bones_was_here: when we have a use case for it, yes
2309 void DropToFloor_QC(entity this)
2313 if(!this || wasfreed(this))
2315 LOG_WARN("DropToFloor_QC: can not modify free entity");
2319 /* Prior to sv_legacy_bbox_expand 0, both droptofloor and nudgeoutofsolid were done for items
2320 * using box '-16 -16 0' '16 16 48' (without the FL_ITEM expansion applied),
2321 * which often resulted in bboxes partially in solids once expansion was applied.
2322 * We don't want bboxes in solids (bad for gameplay and culling),
2323 * but we also don't want items to land on a "skirting board" or the base of a sloping wall.
2324 * For initial nudgeoutofsolid and droptofloor stages we use a small box
2325 * so they fall as far and in the same place as they traditionally would,
2326 * then we nudge the full size box out of solid, in a direction appropriate for the plane(s).
2328 vector saved_mins = this.mins; // gmqcc's used-uninitialized check doesn't handle
2329 vector saved_maxs = this.maxs; // making these assignments FL_ITEM conditional.
2330 if (this.flags & FL_ITEM)
2332 // Using the Q3 bbox for best compatibility with all maps, except...
2337 this.maxs.z = this.mins.z + 30; // ...Nex, Xon and Quake use a different vertical offset, see also: StartItem()
2340 /* NOTE: sv_gameplayfix_droptofloorstartsolid_nudgetocorrect isn't checked, so it won't need to be networked to CSQC.
2341 * It was enabled by default in all Xonotic releases and in Nexuiz, so now certain maps depend on it.
2342 * Example: on erbium 0.8.6 the shards @ crylink are too low (in collision with the floor),
2343 * so without this those fall through the floor.
2344 * Q3, Q2 and Quake don't try to move items out of solid.
2346 if(!Q3COMPAT_COMMON && autocvar_sv_mapformat_is_quake3) // Xonotic, Nexuiz
2348 nudgeresult = nudgeoutofsolid(this);
2350 LOG_WARNF("DropToFloor_QC at \"%v\": COULD NOT FIX badly placed entity \"%s\" before drop", this.origin, this.classname);
2351 else if (nudgeresult > 0)
2352 LOG_WARNF("DropToFloor_QC at \"%v\": FIXED badly placed entity \"%s\" before drop", this.origin, this.classname);
2355 vector end = this.origin;
2356 if (autocvar_sv_mapformat_is_quake3)
2358 else if (autocvar_sv_mapformat_is_quake2)
2361 end.z -= 256; // Quake, QuakeWorld
2362 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NOMONSTERS, this);
2364 if (!autocvar_sv_mapformat_is_quake3 && !autocvar_sv_mapformat_is_quake2 && (trace_allsolid || trace_fraction == 1)) // Quake
2366 // Quake games just delete badly placed entities...
2367 LOG_WARNF("DropToFloor_QC at \"%v\" (Quake compat): DELETING badly placed entity \"%s\"", this.origin, this.classname);
2371 else if ((Q3COMPAT_COMMON || autocvar_sv_mapformat_is_quake2) && trace_startsolid) // Q3, Q2
2373 // ...but we can't do that on Q3 maps like jamdm1
2374 // because our tracebox hits things Q3's trace doesn't (patches?).
2375 LOG_WARNF("DropToFloor_QC at \"%v\" (Quake 3 compat): badly placed entity \"%s\"", this.origin, this.classname);
2378 /* NOTE: sv_gameplayfix_droptofloorstartsolid (fallback from tracebox to traceline) isn't implemented.
2379 * It was disabled by default in all Xonotic releases and in Nexuiz.
2380 * Q3 doesn't support it (always uses its '-15 -15 -15' '15 15 15' box when dropping items), neither does Quake or Q2.
2383 if (!autocvar_sv_mapformat_is_quake2) // Quake, Q3, Nexuiz, Xonotic
2384 // allow to ride movers (or unset if in freefall)
2385 this.groundentity = trace_ent;
2387 if (!autocvar_sv_mapformat_is_quake3)
2388 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2389 // bones_was_here: is this for Q1BSP only? Which maps use it? Do we need it at all? Intentions unclear in DP...
2390 this.move_suspendedinair = true;
2393 this.origin = trace_endpos;
2395 if (this.flags & FL_ITEM)
2397 this.mins = saved_mins;
2398 this.maxs = saved_maxs;
2400 // A side effect of using a small box to drop items (and do the initial nudge) is
2401 // the full size box can end up in collision with a sloping floor or terrain model.
2402 nudgeresult = nudgeoutofsolid(this);
2403 // No warns for successful nudge because it would spam about items on slopes/terrain.
2405 else if (trace_allsolid && trace_fraction) // dropped using "proper" bbox but never left solid
2407 nudgeresult = nudgeoutofsolid(this);
2408 if (nudgeresult > 0)
2409 LOG_WARNF("DropToFloor_QC at \"%v\": FIXED badly placed entity \"%s\" after drop", this.origin, this.classname);
2415 if (!Q3COMPAT_COMMON) // to be expected on Q3 maps like gu3-pewter because we use bigger final bboxes
2416 LOG_WARNF("DropToFloor_QC at \"%v\": COULD NOT FIX stuck entity \"%s\" after drop", this.origin, this.classname);
2418 setorigin(this, this.dropped_origin = this.origin);
2421 void droptofloor(entity this)
2423 InitializeEntity(this, DropToFloor_QC, INITPRIO_DROPTOFLOOR);
2426 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2427 void RunThink(entity this, float dt)
2429 // don't let things stay in the past.
2430 // it is possible to start that way by a trigger with a local time.
2431 if(this.nextthink <= 0 || this.nextthink > time + dt)
2434 float oldtime = time; // do we need to save this?
2436 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2438 time = max(oldtime, this.nextthink);
2442 getthink(this)(this);
2443 // mods often set nextthink to time to cause a think every frame,
2444 // we don't want to loop in that case, so exit if the new nextthink is
2445 // <= the time the qc was told, also exit if it is past the end of the
2447 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2454 bool autocvar_sv_freezenonclients;
2455 void Physics_Frame()
2457 if(autocvar_sv_freezenonclients)
2460 IL_EACH(g_moveables, true,
2462 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2465 //set_movetype(it, it.move_movetype);
2466 // inline the set_movetype function, since this is called a lot
2467 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2469 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2470 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2472 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2474 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2475 continue; // these movetypes have no regular think function
2476 // handle thinking here
2477 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2478 RunThink(it, PHYS_INPUT_TIMELENGTH);
2482 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2485 // make a second pass to see if any ents spawned this frame and make
2486 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2487 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2488 IL_EACH(g_moveables, it.move_qcphysics,
2490 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2492 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2496 void systems_update();
2499 anticheat_endframe();
2503 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2504 entity e = IS_SPEC(it) ? it.enemy : it;
2505 if (e.typehitsound) {
2506 STAT(TYPEHIT_TIME, it) = time;
2507 } else if (e.killsound) {
2508 STAT(KILL_TIME, it) = time;
2509 } else if (e.hitsound_damage_dealt) {
2510 STAT(HIT_TIME, it) = time;
2511 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2512 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2515 // add 1 frametime because after this, engine SV_Physics
2516 // increases time by a frametime and then networks the frame
2517 // add another frametime because client shows everything with
2518 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2520 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2521 FOREACH_CLIENT(true, {
2522 it.typehitsound = false;
2523 it.hitsound_damage_dealt = 0;
2524 it.killsound = false;
2525 antilag_record(it, CS(it), altime);
2527 IL_EACH(g_monsters, true,
2529 antilag_record(it, it, altime);
2531 IL_EACH(g_projectiles, it.classname == "nade",
2533 antilag_record(it, it, altime);
2542 * returns true if redirecting
2544 float redirection_timeout;
2545 float redirection_nextthink;
2546 float RedirectionThink()
2548 float clients_found;
2550 if(redirection_target == "")
2553 if(!redirection_timeout)
2555 cvar_set("sv_public", "-2");
2556 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2557 if(redirection_target == "self")
2558 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2560 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2563 if(time < redirection_nextthink)
2566 redirection_nextthink = time + 1;
2569 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2571 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2572 if(redirection_target == "self")
2573 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2575 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2579 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2581 if(time > redirection_timeout || clients_found == 0)
2582 localcmd("\nwait; wait; wait; quit\n");
2589 // Loaded from a save game
2590 // some things then break, so let's work around them...
2592 // Progs DB (capture records)
2593 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2597 MapInfo_Enumerate();
2598 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2601 TargetMusic_RestoreGame();
2608 if(world_initialized > 0)
2610 world_initialized = 0;
2612 // if a timeout is active, reset the slowmo value to normal
2613 if(timeout_status == TIMEOUT_ACTIVE)
2614 cvar_set("slowmo", ftos(orig_slowmo));
2616 LOG_TRACE("Saving persistent data...");
2619 // playerstats with unfinished match
2620 PlayerStats_GameReport(false);
2622 if(!cheatcount_total)
2624 if(autocvar_sv_db_saveasdump)
2625 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2627 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2629 if(autocvar_developer > 0)
2631 if(autocvar_sv_db_saveasdump)
2632 db_dump(TemporaryDB, "server-temp.db");
2634 db_save(TemporaryDB, "server-temp.db");
2636 CheatShutdown(); // must be after cheatcount check
2637 db_close(ServerProgsDB);
2638 db_close(TemporaryDB);
2639 LOG_TRACE("Saving persistent data... done!");
2640 // tell the bot system the game is ending now
2643 WeaponStats_Shutdown();
2646 strfree(sv_termsofservice_url_escaped);
2648 else if(world_initialized == 0)
2650 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2654 __init_dedicated_server_shutdown();