1 void WarpZone_Read(float bIsNewEntity);
2 void WarpZone_Camera_Read(float bIsNewEntity);
3 void WarpZone_Teleported_Read(float bIsNewEntity);
5 void WarpZone_FixPMove();
6 void WarpZone_FixView();
9 void WarpZone_Shutdown();
11 vector warpzone_save_view_origin;
12 vector warpzone_save_view_angles;