1 void WarpZone_Read(float bIsNewEntity);
2 void WarpZone_Camera_Read(float bIsNewEntity);
4 vector warpzone_fixview_origin;
5 vector warpzone_fixview_angles;
6 vector warpzone_fixview_cl_viewangles;
7 void WarpZone_FixView(); // this saves the previous values
8 void WarpZone_UnFixView(); // and restores them
11 void WarpZone_Shutdown();