6 // The commented-out functions need no implementation because DarkPlaces offers
7 // them as builtins. They are listed here anyway for completeness sake.
10 const int FP_INFINITE = 1;
11 const int FP_ZERO = 2;
12 const int FP_SUBNORMAL = 3;
13 const int FP_NORMAL = 4;
14 int fpclassify(float x);
15 bool isfinite(float x);
18 bool isnormal(float x);
19 bool signbit(float x);
21 //float acos(float x);
22 //float asin(float x);
23 //float atan(float x);
24 //float atan2(float y, float x);
40 vector frexp(float x); // returns mantissa as _x, exponent as _y
42 float ldexp(float x, int e);
44 float logn(float x, float base);
49 vector modf(float f); // fraction as _x, integer as _y
51 float scalbn(float x, int n);
54 //float fabs(float x);
55 float hypot(float x, float y);
56 //float pow(float x, float y);
57 //float sqrt(float x, float y);
61 vector lgamma(float x); // value in _x, sign in _y
62 float tgamma(float x);
73 float pymod(float x, float y);
75 //float ceil(float x);
76 //float floor(float x);
77 float nearbyint(float x);
78 //float rint(float x);
79 //float round(float x);
82 float fmod(float x, float y);
83 float remainder(float x, float y);
84 vector remquo(float x, float y);
86 float copysign(float x, float y);
87 float nan(string tag);
88 float nextafter(float x, float y);
89 float nexttoward(float x, float y);
91 float fdim(float x, float y);
92 float fmax(float x, float y);
93 float fmin(float x, float y);
94 float fma(float x, float y, float z);
96 int isgreater(float x, float y);
97 int isgreaterequal(float x, float y);
98 int isless(float x, float y);
99 int islessequal(float x, float y);
100 int islessgreater(float x, float y);
101 int isunordered(float x, float y);
103 const float M_E = 2.7182818284590452354; /* e */
104 const float M_LOG2E = 1.4426950408889634074; /* log_2 e */
105 const float M_LOG10E = 0.43429448190325182765; /* log_10 e */
106 const float M_LN2 = 0.69314718055994530942; /* log_e 2 */
107 const float M_LN10 = 2.30258509299404568402; /* log_e 10 */
108 const float M_PI = 3.14159265358979323846; /* pi */
109 const float M_PI_2 = 1.57079632679489661923; /* pi/2 */
110 const float M_PI_4 = 0.78539816339744830962; /* pi/4 */
111 const float M_1_PI = 0.31830988618379067154; /* 1/pi */
112 const float M_2_PI = 0.63661977236758134308; /* 2/pi */
113 const float M_2_SQRTPI = 1.12837916709551257390; /* 2/sqrt(pi) */
114 const float M_SQRT2 = 1.41421356237309504880; /* sqrt(2) */
115 const float M_SQRT1_2 = 0.70710678118654752440; /* 1/sqrt(2) */
117 // Non-<math.h> stuff follows here.
118 vector cross(vector a, vector b);