]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - ruleset-overkill.cfg
s/burst_speed/burst_spread - seems to be a typo
[xonotic/xonotic-data.pk3dir.git] / ruleset-overkill.cfg
1 // ==============
2 //  Overkill Mod
3 // ==============
4
5 exec xonotic-server.cfg
6 exec balance-overkill.cfg
7 exec physicsOverkill.cfg
8 exec randomitems-overkill.cfg
9 if_dedicated exec help-overkill.cfg
10
11 // general gameplay
12 set g_overkill 1
13
14 // hack - eventually, we should be able to choose overkill models in menu like for vanilla
15 set sv_defaultcharacter 1
16 set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
17 set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
18 set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
19 set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
20 set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
21
22 set g_respawn_ghosts 0
23
24 set g_nades 1
25 set g_nades_nade_small 1
26 set g_nades_spread 0
27 set g_nades_nade_refire 10
28 set g_nades_nade_newton_style 2
29
30 set g_dodging 1
31 set sv_dodging_wall_dodging 1
32
33 set g_spawn_near_teammate "!g_assault !g_freezetag"
34 set g_spawn_near_teammate_ignore_spawnpoint 1
35 set g_spawnshieldtime 0.5
36 set g_respawn_delay_forced 2
37
38 set g_lms_start_armor 100