2 \XonoticSingleplayerDialog\Play the singleplayer campaign or instant action matches against bots
5 \XonoticMultiplayerDialog\Play online, against your friends in LAN, view demos or change player settings
6 \XonoticMultiplayerDialog/Servers\Find servers to play on
7 \menu_slist_showempty\Show empty servers
8 \menu_slist_showfull\Show full servers that have no slots available
9 \net_slist_pause\Pause updating the server list to prevent servers from "jumping around"
10 \XonoticMultiplayerDialog/Info\Show more information about the currently highlighted server
11 \XonoticMultiplayerDialog/Bookmark\Bookmark the currently highlighted server so that it's faster to find in the future
12 \XonoticMultiplayerDialog/Havoc\Change to Havoc mode which has some modifications to the gameplay
13 \XonoticMultiplayerDialog/Create\Host your own game
14 \XonoticMultiplayerDialog/Demos\Browse and view demos
15 \XonoticMultiplayerDialog/Player Setup\Customize your player settings
17 \XonoticTeamSelectDialog/join 'best' team (auto-select)\Autoselect team (recommended)
18 \XonoticTeamSelectDialog/red\Join the red team
19 \XonoticTeamSelectDialog/blue\Join the blue team
20 \XonoticTeamSelectDialog/yellow\Join the yellow team
21 \XonoticTeamSelectDialog/pink\Join the pink team
23 \timelimit_override\Timelimit in minutes that when hit, will end the match
24 \fraglimit_override\The amount of frags needed before the match will end
25 \menu_maxplayers\The maximum amount of players or bots that can be connected to your server at once
26 \bot_number\Amount of bots on your server
27 \skill\Specify how experienced the bots will be
28 \g_maplist_votable\Number of maps that are shown in the map voting at the end of a match
29 \sv_vote_simple_majority_factor\Simple majority wins a vote
30 \XonoticMultiplayerDialog/Advanced settings...\Advanced server settings
31 \XonoticMultiplayerDialog/Mutators...\Mutators and weapon arenas
32 \g_cloaked\All players are almost invisible
33 \g_footsteps\Enable footstep sounds
34 \g_midair\Only possible to inflict damage on your enemy while he's airborn
35 \g_vampire\Damage done to your enemy gets added to your own health
36 \g_bloodloss\Amount of health below which your player gets stunned because of blood loss
37 \sv_gravity\Make things fall to the ground slower, lower value means lower gravity
38 \g_grappling_hook\Players spawn with the grappling hook
39 \g_jetpack\Players spawn with the jetpack
40 \g_laserguided_missile\Rockets can be steered using a laser pointer
41 \g_pinata\Players will drop all weapons they possessed when they are killed
42 \g_weapon_stay\Weapons stay after they are picked up
43 \g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.
44 \menu_weaponarena_with_laser\Also enable the laser in the weapon arena
45 \g_minstagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
46 \g_nixnex\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.
47 \g_nixnex_with_laser\Always carry the laser as an additional weapon in NixNex
48 \XonoticMultiplayerDialog/All\Select all maps
49 \XonoticMultiplayerDialog/None\Unselect all maps
52 \XonoticMultiplayerDialog/Timedemo\Benchmark how fast your computer can run the highlighted demo
54 \fov\Field of vision in degrees from 60 to 130, default is 90
55 \cl_bobcycle\View bobbing frequency, disable for no bobbing
56 \cl_zoomfactor\How big the zoom factor is when the zoom button is pressed
57 \cl_zoomsensitivity\How zoom changes sensitivity, from 0 (lower sensitivity) to 1 (no sensitivity change)
58 \cl_zoomspeed\How fast the view will be zoomed, disable to zoom instantly
59 \XonoticMultiplayerDialog/Weapon settings...\Set your most preferred weapons, autoswitch and weapon model settings
61 \cl_weaponpriority_useforcycling\Make use of the list above when cycling through weapons with the mouse wheel
62 \cl_autoswitch\Automatically switch to newly picked up weapons if they are better than what you are carrying
63 \r_drawviewmodel\Draw the weapon model
64 \cl_gunalign\Position of the weapon model; requires reconnect
66 \crosshair_per_weapon\Set a different crosshair for each weapon, good if you play without weapon models
67 \crosshair_color_override\Also set the color of the crosshair depending on the weapon you are currently holding
68 \crosshair_size\Adjust the size of the crosshair
69 \crosshair_color_alpha\Adjust the opacity of the crosshair
70 \crosshair_color_red\Red color component of the crosshair color
71 \crosshair_color_green\Green color component of the crosshair color
72 \crosshair_color_blue\Blue color component of the crosshair color
73 \sbar_hudselector\Use the old HUD layout
74 \XonoticMultiplayerDialog/Radar, HUD & Waypoints...\Adjust the radar, HUD and waypoints
75 \_cl_name\Name under which you will appear in the game
77 \XonoticSettingsDialog\Change the game settings
78 \XonoticCreditsDialog\The Xonotic credits
79 \XonoticTeamSelectDialog\-
80 \XonoticMutatorsDialog\-
81 \XonoticMapInfoDialog\-
82 \XonoticUserbindEditDialog\-
83 \XonoticWinnerDialog\-
84 \XonoticWeaponsDialog\-
86 \XonoticServerInfoDialog\-
89 \XonoticQuitDialog\Quit the game
90 \XonoticQuitDialog/Yes\Back to work...
91 \XonoticQuitDialog/No\I got some more fragging to do!
93 \XonoticSettingsDialog/Input\Input settings
94 \sensitivity\Mouse speed multiplier
95 \menu_mouse_speed\Mouse speed multiplier in the menu, does not affect aiming in the game
96 \m_filter\Smoothes the mouse movement, but makes aiming slightly less responsive
97 \m_pitch\Invert mouse movement on the Y-axis
98 \vid_dgamouse\Make use of DGA mouse input
99 \con_closeontoggleconsole\Allow the console toggling bind to also close the console
100 \sbar_showbinds\Display actions / bound keys in the strings shown during the game
101 \cl_showpressedkeys\Show which movement keys the player is pressing
103 \XonoticSettingsDialog/Video\Video settings
104 \vid_width\Screen resolution
105 \vid_bitsperpixel\How many bits per pixel (BPP) to render at, 32 is recommended
106 \vid_fullscreen\Enable fullscreen mode (default: enabled)
107 \vid_vsync\Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)
108 \r_glsl\Enable OpenGL 2.0 pixel shaders for lightning (default: enabled)
109 \gl_vbo\Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)
110 \r_depthfirst\Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)
111 \gl_texturecompression\Compress the textures for video cards with small amounts of video memory available (default: None)
112 \gl_finish\Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)
113 \v_brightness\Brightness of black (default: 0)
114 \v_contrast\Brightness of white (default: 1)
115 \v_gamma\Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)
116 \v_contrastboost\By how much to multiply the contrast in dark areas (default: 1)
117 \r_glsl_saturation\Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)
118 \v_glslgamma\Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)
119 \r_ambient\Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)
120 \r_hdr_scenebrightness\Global rendering brightness (default: 1)
121 \vid_samples\Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)
122 \v_flipped\Poor man's left handed mode (default: off)
124 \XonoticSettingsDialog/Effects\Effect settings
125 \r_subdivisions_tolerance\Change the smoothness of the curves on the map (default: normal)
126 \gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good)
127 \r_picmipworld\If set, only reduce the texture quality of models (default: enabled)
128 \mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)
129 \cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 0.5)
130 \r_drawparticles_drawdistance\Particles further away than this will not be drawn (default: 1000)
131 \cl_decals\Enable decals (bullet holes and blood) (default: enabled)
132 \r_drawdecals_drawdistance\Decals further away than this will not be drawn (default: 300)
133 \cl_decals_time\Time in seconds before decals fade away (default: 2)
134 \cl_gentle\Replace blood and gibs with content that does not have any gore effects (default: disabled)
135 \cl_nogibs\Reduce the amount of gibs or remove them completely (default: lots)
136 \v_kicktime\How long a view kick from damage lasts (default: 0)
137 \gl_texture_anisotropy\Anisotropic filtering quality (default: 1x)
138 \r_glsl_deluxemapping\Use per-pixel lighting effects (default: enabled)
139 \r_shadow_gloss\Enable the use of glossmaps on textures supporting it (default: enabled)
140 \gl_flashblend\Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights (default: disabled)
141 \r_shadow_realtime_dlight\Enable rendering of dynamic lights such as explosions and rocket lights (default: enabled)
142 \r_shadow_realtime_dlight_shadows\Enable rendering of shadows from dynamic lights (default: disabled)
143 \r_shadow_realtime_world\Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance. (default: disabled)
144 \r_shadow_realtime_world_shadows\Enable rendering of shadows from realtime world lights (default: disabled)
145 \r_shadow_usenormalmap\Enable use of directional shading on textures (default: enabled)
146 \r_showsurfaces\Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly. (default: disabled)
147 \r_glsl_offsetmapping\Offset mapping effect that will make textures with bumpmaps appear like they "pop out" of the flat 2D surface (default: disabled)
148 \r_glsl_offsetmapping_reliefmapping\Higher quality offset mapping, which also has a huge impact on performance (default: disabled)
149 \r_water\Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces (default: disabled)
150 \r_water_resolutionmultiplier\Resolution of reflections/refractions (default: good)
151 \r_coronas\Enable corona flares around certain lights (default: enabled)
152 \r_coronas_occlusionquery\Fade coronas according to visibility (default: enabled)
153 \r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled)
154 \r_hdr\Higher quality version of bloom, which has a huge impact on performance. (default: disabled)
155 \r_motionblur\Motion blur strength - 0.5 recommended
156 \r_damageblur\Amount of motion blur when hurt - 0.4 recommended
158 \XonoticSettingsDialog/Audio\Audio settings
162 \snd_worldchannel0volume\-
163 \snd_entchannel3volume\-
164 \snd_playerchannel6volume\-
165 \snd_playerchannel7volume\-
166 \snd_entchannel4volume\-
167 \snd_playerchannel2volume\-
168 \snd_playerchannel1volume\-
169 \snd_speed\Sound output frequency
170 \snd_channels\Number of channels for the sound output
171 \snd_swapstereo\Swap left/right channels
172 \snd_spatialization_control\Enable spatialization (blend the right and left channel slightly to decrease stereo separation a bit for headphones)
173 \cl_voice_directional\Enable directional voices
174 \cl_voice_directional_taunt_attenuation\Distance from which taunts can be heard
175 \cl_autotaunt\Automatically taunt enemies after fragging them
176 \cl_sound_maptime_warning\Announcer sound telling you the remaining minutes of the match
177 \cl_hitsound\Play a hit indicator sound when your shot hits an enemy
178 \menu_sounds\Play sounds when clicking or hovering over menu items
180 \XonoticSettingsDialog/Network\Network settings
181 \cl_movement\Enable clientside movement prediction
182 \cl_nolerp\Enable network update smoothing
183 \shownetgraph\Show a graph of packet sizes and other information
184 \_cl_rate\Specify your network speed with this slider
185 \cl_netfps\How many input packets to send to the server each second
186 \cl_curl_maxdownloads\Maximum number of concurrent HTTP/FTP downloads
187 \cl_curl_maxspeed\Maximum download speed
188 \cl_port\Force client to use chosen port unless it is set to 0
190 \XonoticSettingsDialog/Misc\Misc settings
191 \showtime\Show current time of day, useful on screenshots
192 \showdate\Show current date, useful on screenshots
193 \showfps\Show your rendered frames per second
194 \cl_showspeed\Show the speed of the player
195 \cl_showspeed_unit\Select the unit used by the speedometer. qu/s = in/s
196 \cl_showacceleration\Show the acceleration of the player
197 \cl_showacceleration_scale\Excaggerate the accelerometer by this scale multiplier
199 \XonoticSettingsDialog/Advanced settings...\Advanced settings where you can tweak every single variable of the game
200 \g_friendlyfire\Percentage of damage dealt to teammates
201 \g_mirrordamage\Percentage of teamdamage that will be mirrored to you
202 \g_tdm_teams_override\Override the default amount of teams in teamgames
204 \cl_teamradar_position\-
206 \cl_teamradar_zoommode\-
207 \cl_teamradar_rotation\-
208 \cl_teamradar_scale\-
209 \cl_teamradar_foreground_alpha\-
210 \cl_teamradar_background_alpha\Opacity value of the radar background
211 \viewsize\Enable/disable the HUD background
212 \sbar_alpha_bg\Opacity value of the HUD background
213 \sbar_color_bg_r\Red color component of the HUD background
214 \sbar_color_bg_g\Green color component of the HUD background
215 \sbar_color_bg_b\Blue color component of the HUD background
216 \sbar_color_bg_team\Team color saturation of the HUD background
217 \cl_hidewaypoints\Show various gametype specific waypoints
218 \g_waypointsprite_scale\Scale multiplier of the waypoints
219 \g_waypointsprite_alpha\Control transparency of the waypoints
220 \cl_shownames\Show the name of the player you are aiming at
222 \crosshair_hittest\None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy