set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
+set g_nexball_basketball_jumppad 1 "whether basketballs should be pushable by jumppads"
set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
+set g_nexball_football_jumppad 1 "whether footballs should be pushable by jumppads"
set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
// ======
set g_race 0 "Race: be faster than your opponents"
set g_race_qualifying_timelimit 0
-set g_race_qualifying_timelimit_override -1
+set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
// ==========