// ==========
// overkill
// ==========
-set g_overkill 0 "enable overkill"
+set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`"
set g_overkill_powerups_replace 1
set g_overkill_itemwaypoints 1
set g_nades_nade_edgedamage 90
set g_nades_nade_radius 300
set g_nades_nade_force 650
-set g_nades_nade_newton_style 0
+set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between"
set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap"
seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
set g_globalforces_noself 1 "Global forces: ignore self damage"
set g_globalforces_self 1 "Global forces: knockback self scale"
set g_globalforces_range 1000 "Global forces: max range of effect"
+
+// =========
+// bugrigs
+// =========
+set g_bugrigs 0
+set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
+set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
+set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
+set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
+set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
+set g_bugrigs_air_steering 1 "NFS bug emulation"
+set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
+set g_bugrigs_friction_floor 50 "units/sec friction on floor"
+set g_bugrigs_friction_brake 950 "units/sec friction for braking"
+set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
+set g_bugrigs_accel 800 "acceleration"
+set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
+set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
+set g_bugrigs_steer 1 "steering amount"
+
+// ==============
+// running guns
+// ==============
+set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."