vector Rotate(vector v, float a);
-#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
+#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : (GetResource((s), RES_HEALTH) <= 0))
// decolorizes and team colors the player name when needed
vector project_3d_to_2d(vector vec);
vector drawfontscale;
-#define draw_beginBoldFont() MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
-#define draw_endBoldFont() MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
+#define draw_beginBoldFont() drawfont = FONT_USER + 2
+#define draw_endBoldFont() drawfont = FONT_USER + 1
float expandingbox_sizefactor_from_fadelerp(float fadelerp);
float _drawpic_oldsz;
string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
- MACRO_BEGIN {\
+ MACRO_BEGIN \
_drawpic_imgsize = draw_getimagesize(pic);\
if(_drawpic_imgsize != '0 0 0') {\
_drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
_drawpic_oldsz = _drawpic_sz.x;\
_drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
if(_drawpic_sz.x)\
- drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+ drawpic(pos + eX * 0.5 * (_drawpic_oldsz - _drawpic_sz.x), pic, _drawpic_sz, color, theAlpha, drawflag);\
} else {\
_drawpic_oldsz = _drawpic_sz.y;\
_drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
if(_drawpic_sz.y)\
- drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+ drawpic(pos + eY * 0.5 * (_drawpic_oldsz - _drawpic_sz.y), pic, _drawpic_sz, color, theAlpha, drawflag);\
}\
}\
- } MACRO_END
+ MACRO_END
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
- MACRO_BEGIN {\
+ MACRO_BEGIN \
_drawpic_picpath = strcat(hud_skin_path, "/", pic);\
if(precache_pic(_drawpic_picpath) == "") {\
_drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
_drawpic_picpath = string_null;\
- } MACRO_END
+ MACRO_END
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
- MACRO_BEGIN {\
+ MACRO_BEGIN \
_drawpic_picpath = strcat(hud_skin_path, "/", pic);\
if(precache_pic(_drawpic_picpath) == "") {\
_drawpic_picpath = strcat("gfx/hud/default/", pic);\
}\
drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
_drawpic_picpath = string_null;\
- } MACRO_END
+ MACRO_END
void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
-#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN { \
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN \
float textaspect, oldsz; \
vector dfs = drawfontscale; \
drawfontscale = '1 1 0'; \
sz.y = sz.x / textaspect; \
pos.y += (oldsz - sz.y) * 0.5; \
} \
-} MACRO_END
+MACRO_END
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);