-REGISTER_MINIGAME(pp, "Push-Pull");
+#include "pp.qh"
+REGISTER_MINIGAME(pp, _("Push-Pull"));
const int PP_TURN_PLACE = 0x0100; // player has to place a piece on the board
const int PP_TURN_WIN = 0x0200; // player has won
const int PP_TILE_SIZE = 7;
+.int cnt;
+
.int pp_team1_score;
.int pp_team2_score;
// find tic tac toe piece given its tile name
entity pp_find_piece(entity minig, string tile)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.netname == tile )
return e;
- return world;
+ return NULL;
}
// check if the tile name is valid (3x3 grid)
if(existing)
{
- if(existing.netname) { strunzone(existing.netname); }
- remove(existing);
+ strfree(existing.netname);
+ delete(existing);
}
entity piece = msle_spawn(minigame,"minigame_board_piece");
}
}
- minigame.pp_curr_piece = world;
+ minigame.pp_curr_piece = NULL;
}
// request a new match
{
minigame.minigame_flags = PP_TURN_PLACE | minigame.pp_nexteam;
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minigame) ) )
if ( e.classname == "minigame_board_piece" )
- remove(e);
+ delete(e);
minigame.pp_team1_score = 0;
minigame.pp_team2_score = 0;
}
case "end":
{
- entity e = world;
+ entity e = NULL;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
- if(e.netname) { strunzone(e.netname); }
- remove(e);
+ strfree(e.netname);
+ delete(e);
}
return false;
}
string pp_curr_pos; // identifier of the tile under the mouse
vector pp_boardpos; // HUD board position
-vector pp_boardsize;// HUD board size
-.int pp_checkwin; // Used to optimize checks to display a win
+vector pp_boardsize; // HUD board size
// Required function, draw the game board
void pp_hud_board(vector pos, vector mySize)
vector tile_size = minigame_hud_denormalize_size('1 1 0'/PP_TILE_SIZE,pos,mySize);
vector tile_pos;
- active_minigame.pp_curr_piece = world;
+ active_minigame.pp_curr_piece = NULL;
entity e;
FOREACH_MINIGAME_ENTITY(e)
if(e.classname == "minigame_board_piece")
if ( active_minigame.minigame_flags & PP_TURN_WIN )
{
vector winfs = hud_fontsize*2;
- string playername = "";
+ string pname = "";
FOREACH_MINIGAME_ENTITY(e)
if ( e.classname == "minigame_player" &&
e.team == (active_minigame.minigame_flags & PP_TURN_TEAM) )
- playername = GetPlayerName(e.minigame_playerslot-1);
+ pname = entcs_GetName(e.minigame_playerslot-1);
vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
vector win_sz;
win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
- sprintf("%s^7 won the game!",playername),
+ sprintf(_("%s^7 won the game!"), pname),
winfs, 0, DRAWFLAG_NORMAL, 0.5);
drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
- sprintf("%s^7 won the game!",playername),
+ sprintf(_("%s^7 won the game!"), pname),
winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
}
}
// Required function, draw the game status panel
void pp_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
if ( e.team == 2 )
mypos_y += player_fontsize_y + ts_y;
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
- GetPlayerName(e.minigame_playerslot-1),
+ entcs_GetName(e.minigame_playerslot-1),
player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
mypos_y += player_fontsize_y;
if ( turnflags & PP_TURN_WIN )
{
+ // translator-friendly messages composed of 2 existing messages
if ( (turnflags&PP_TURN_TEAM) != minigame_self.team )
- return _("You lost the game!\nSelect \"^1Next Match^7\" on the menu for a rematch!");
- return _("You win!\nSelect \"^1Next Match^7\" on the menu to start a new match!");
+ return strcat(_("You lost the game!"), "\n", _("Select \"^1Next Match^7\" on the menu for a rematch!"));
+ return strcat(_("You win!"), "\n", _("Select \"^1Next Match^7\" on the menu to start a new match!"));
}
if ( turnflags & PP_TURN_NEXT )
void pp_set_curr_pos(string s)
{
- if ( pp_curr_pos )
- strunzone(pp_curr_pos);
+ strfree(pp_curr_pos);
if ( s )
s = strzone(s);
pp_curr_pos = s;
case "activate":
{
pp_set_curr_pos("");
- minigame.message = pp_turn_to_string(minigame.minigame_flags);
+ strcpy(minigame.message, pp_turn_to_string(minigame.minigame_flags));
+ return false;
+ }
+ case "deactivate":
+ {
+ strfree(minigame.message);
return false;
}
case "key_pressed":
{
if ( sf & MINIG_SF_UPDATE )
{
- sent.message = pp_turn_to_string(sent.minigame_flags);
+ strcpy(sent.message, pp_turn_to_string(sent.minigame_flags));
if ( sent.minigame_flags & minigame_self.team )
minigame_prompt();
sent.pp_team1_score = ReadByte();