#include "tuba.qh"
-#ifndef IMPLEMENTATION
-CLASS(Tuba, Weapon)
-/* impulse */ ATTRIB(Tuba, impulse, int, 1);
-/* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH);
-/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
-/* color */ ATTRIB(Tuba, wpcolor, vector, '0 1 0');
-/* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
-#ifdef GAMEQC
-/* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM);
-#endif
-/* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba");
-/* crosshair */ //ATTRIB(Tuba, w_crosshair_size, float, 0.65);
-/* wepimg */ ATTRIB(Tuba, model2, string, "weapontuba");
-/* refname */ ATTRIB(Tuba, netname, string, "tuba");
-/* xgettext:no-c-format */
-/* wepname */ ATTRIB(Tuba, m_name, string, _("@!#%'n Tuba"));
-
-#define X(BEGIN, P, END, class, prefix) \
- BEGIN(class) \
- P(class, prefix, animtime, float, NONE) \
- P(class, prefix, attenuation, float, NONE) \
- P(class, prefix, damage, float, NONE) \
- P(class, prefix, edgedamage, float, NONE) \
- P(class, prefix, fadetime, float, NONE) \
- P(class, prefix, force, float, NONE) \
- P(class, prefix, pitchstep, float, NONE) \
- P(class, prefix, radius, float, NONE) \
- P(class, prefix, refire, float, NONE) \
- P(class, prefix, switchdelay_drop, float, NONE) \
- P(class, prefix, switchdelay_raise, float, NONE) \
- P(class, prefix, volume, float, NONE) \
- P(class, prefix, weaponreplace, string, NONE) \
- P(class, prefix, weaponstartoverride, float, NONE) \
- P(class, prefix, weaponstart, float, NONE) \
- P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, Tuba, tuba)
-#undef X
-ENDCLASS(Tuba)
-REGISTER_WEAPON(TUBA, tuba, NEW(Tuba));
-#endif
-
-#ifdef IMPLEMENTATION
#ifdef SVQC
.entity tuba_note;
.float tuba_smoketime;
-.float tuba_instrument;
#define MAX_TUBANOTES 32
.float tuba_lastnotes_last;
.float tuba_lastnotes_cnt; // over
.vector tuba_lastnotes[MAX_TUBANOTES];
-spawnfunc(weapon_tuba) { weapon_defaultspawnfunc(this, WEP_TUBA); }
-
-bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
+bool W_Tuba_HasPlayed(entity pl, .entity weaponentity, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
{
float i, j, mmin, mmax, nolength;
float n = tokenize_console(melody);
- if(n > pl.tuba_lastnotes_cnt)
+ if(n > pl.(weaponentity).tuba_lastnotes_cnt)
return false;
float pitchshift = 0;
if(instrument >= 0)
- if(pl.tuba_instrument != instrument)
+ if(pl.(weaponentity).tuba_instrument != instrument)
return false;
// verify notes...
nolength = false;
for(i = 0; i < n; ++i)
{
- vector v = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
+ vector v = pl.(weaponentity).(tuba_lastnotes[(pl.(weaponentity).tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
float ai = stof(argv(n - i - 1));
float np = floor(ai);
if(ai == np)
for(i = 0; i < n; ++i)
{
- vector vi = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
+ vector vi = pl.(weaponentity).(tuba_lastnotes[(pl.(weaponentity).tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
float ai = stof(argv(n - i - 1));
ti -= 1 / (ai - floor(ai));
float tj = ti;
for(j = i+1; j < n; ++j)
{
- vector vj = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - j + MAX_TUBANOTES) % MAX_TUBANOTES]);
+ vector vj = pl.(weaponentity).(tuba_lastnotes[(pl.(weaponentity).tuba_lastnotes_last - j + MAX_TUBANOTES) % MAX_TUBANOTES]);
float aj = stof(argv(n - j - 1));
tj -= (aj - floor(aj));
return false;
}
- pl.tuba_lastnotes_cnt = 0;
+ pl.(weaponentity).tuba_lastnotes_cnt = 0;
return true;
}
// on: this.spawnshieldtime
// off: time
// note: this.cnt
- if (actor.tuba_note == this)
+ .entity weaponentity = this.weaponentity_fld;
+ if (actor.(weaponentity).tuba_note == this)
{
- actor.tuba_lastnotes_last = (actor.tuba_lastnotes_last + 1) % MAX_TUBANOTES;
- actor.(tuba_lastnotes[actor.tuba_lastnotes_last]) = eX * this.spawnshieldtime + eY * time + eZ * this.cnt;
- actor.tuba_note = NULL;
- actor.tuba_lastnotes_cnt = bound(0, actor.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
+ actor.(weaponentity).tuba_lastnotes_last = (actor.(weaponentity).tuba_lastnotes_last + 1) % MAX_TUBANOTES;
+ actor.(weaponentity).(tuba_lastnotes[actor.(weaponentity).tuba_lastnotes_last]) = vec3(this.spawnshieldtime, time, this.cnt);
+ actor.(weaponentity).tuba_note = NULL;
+ actor.(weaponentity).tuba_lastnotes_cnt = bound(0, actor.(weaponentity).tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
string s = trigger_magicear_processmessage_forallears(actor, 0, NULL, string_null);
if (s != "")
int W_Tuba_GetNote(entity pl, int hittype)
{
float movestate = 5;
- if (pl.movement.x < 0) movestate -= 3;
- else if (pl.movement.x > 0) movestate += 3;
- if (pl.movement.y < 0) movestate -= 1;
- else if (pl.movement.y > 0) movestate += 1;
+ if (CS(pl).movement.x < 0) movestate -= 3;
+ else if (CS(pl).movement.x > 0) movestate += 3;
+ if (CS(pl).movement.y < 0) movestate -= 1;
+ else if (CS(pl).movement.y > 0) movestate += 1;
int note = 0;
switch (movestate)
void W_Tuba_NoteOn(entity actor, .entity weaponentity, float hittype)
{
vector o;
- float n;
-
- W_SetupShot(actor, weaponentity, false, 2, SND_Null, 0, WEP_CVAR(tuba, damage));
-
- n = W_Tuba_GetNote(actor, hittype);
+ float n = W_Tuba_GetNote(actor, hittype);
hittype = 0;
- if(actor.tuba_instrument & 1)
+ if(actor.(weaponentity).tuba_instrument & 1)
hittype |= HITTYPE_SECONDARY;
- if(actor.tuba_instrument & 2)
+ if(actor.(weaponentity).tuba_instrument & 2)
hittype |= HITTYPE_BOUNCE;
- if(actor.tuba_note)
+ W_SetupShot(actor, weaponentity, false, 2, SND_Null, 0, WEP_CVAR(tuba, damage), hittype | WEP_TUBA.m_id);
+
+ if(actor.(weaponentity).tuba_note)
{
- if(actor.tuba_note.cnt != n || actor.tuba_note.tuba_instrument != actor.tuba_instrument)
+ if(actor.(weaponentity).tuba_note.cnt != n || actor.(weaponentity).tuba_note.tuba_instrument != actor.(weaponentity).tuba_instrument)
{
- W_Tuba_NoteOff(actor.tuba_note);
+ W_Tuba_NoteOff(actor.(weaponentity).tuba_note);
}
}
- if(!actor.tuba_note)
+ if(!actor.(weaponentity).tuba_note)
{
- actor.tuba_note = new(tuba_note);
- actor.tuba_note.owner = actor.tuba_note.realowner = actor;
- actor.tuba_note.cnt = n;
- actor.tuba_note.tuba_instrument = actor.tuba_instrument;
- setthink(actor.tuba_note, W_Tuba_NoteThink);
- actor.tuba_note.nextthink = time;
- actor.tuba_note.spawnshieldtime = time;
- Net_LinkEntity(actor.tuba_note, false, 0, W_Tuba_NoteSendEntity);
+ entity note = new(tuba_note);
+ note.weaponentity_fld = weaponentity;
+ actor.(weaponentity).tuba_note = note;
+ note.owner = note.realowner = actor;
+ note.cnt = n;
+ note.tuba_instrument = actor.(weaponentity).tuba_instrument;
+ setthink(note, W_Tuba_NoteThink);
+ note.nextthink = time;
+ note.spawnshieldtime = time;
+ Net_LinkEntity(note, false, 0, W_Tuba_NoteSendEntity);
}
- actor.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(actor); // so it can get prolonged safely
+ actor.(weaponentity).tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(actor); // so it can get prolonged safely
//sound(actor, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
- RadiusDamage(actor, actor, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), NULL, NULL, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, NULL);
+ RadiusDamage(actor, actor, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), NULL, NULL, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, weaponentity, NULL);
o = gettaginfo(actor.exteriorweaponentity, 0);
- if(time > actor.tuba_smoketime)
+ if(time > actor.(weaponentity).tuba_smoketime)
{
Send_Effect(EFFECT_SMOKE_RING, o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
- actor.tuba_smoketime = time + 0.25;
+ actor.(weaponentity).tuba_smoketime = time + 0.25;
}
}
#endif
#ifdef SVQC
-METHOD(Tuba, wr_aim, void(Tuba this, entity actor))
+METHOD(Tuba, wr_aim, void(Tuba this, entity actor, .entity weaponentity))
{
// bots cannot play the Tuba well yet
// I think they should start with the recorder first
W_Tuba_NoteOn(actor, weaponentity, HITTYPE_SECONDARY);
weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
}
- if (actor.tuba_note)
+ if (actor.(weaponentity).tuba_note)
{
if (!(fire & 1) && !(fire & 2))
{
- W_Tuba_NoteOff(actor.tuba_note);
+ W_Tuba_NoteOff(actor.(weaponentity).tuba_note);
}
}
}
-void tuba_instrument_send(entity this, int instr);
-METHOD(Tuba, wr_setup, void(Tuba this, entity actor))
+METHOD(Tuba, wr_setup, void(Tuba this, entity actor, .entity weaponentity))
{
- actor.ammo_field = ammo_none;
- actor.tuba_instrument = 0;
- tuba_instrument_send(actor, actor.tuba_instrument);
+ actor.(weaponentity).tuba_instrument = 0;
}
-#endif
-REGISTER_NET_S2C(tuba_instrument)
-#ifdef CSQC
-NET_HANDLE(tuba_instrument, bool)
-{
- int i = ReadByte();
- return = true;
- string s = (i == 0) ? "tuba" :
- (i == 1) ? "akordeon" :
- "kleinbottle" ;
- viewmodel.tuba_instrument = i;
- CL_WeaponEntity_SetModel(viewmodel, s, true);
-}
-#endif
-#ifdef SVQC
-void tuba_instrument_send(entity this, int instr)
-{
- msg_entity = this;
- if (!IS_REAL_CLIENT(this))
- return;
- int chan = MSG_ONE;
- WriteHeader(chan, tuba_instrument);
- WriteByte(chan, instr);
-}
-SPECTATE_COPY()
-{
- if (this.tuba_instrument != spectatee.tuba_instrument)
- tuba_instrument_send(this, this.tuba_instrument = spectatee.tuba_instrument);
-}
METHOD(Tuba, wr_reload, void(Tuba this, entity actor, .entity weaponentity))
{
// switch to alternate instruments :)
if (actor.(weaponentity).state == WS_READY)
{
- switch (actor.tuba_instrument)
+ switch (actor.(weaponentity).tuba_instrument)
{
case 0:
- actor.tuba_instrument = 1;
- actor.weaponname = "akordeon";
+ actor.(weaponentity).tuba_instrument = 1;
+ actor.(weaponentity).weaponname = "akordeon";
break;
case 1:
- actor.tuba_instrument = 2;
- actor.weaponname = "kleinbottle";
+ actor.(weaponentity).tuba_instrument = 2;
+ actor.(weaponentity).weaponname = "kleinbottle";
break;
case 2:
- actor.tuba_instrument = 0;
- actor.weaponname = "tuba";
+ actor.(weaponentity).tuba_instrument = 0;
+ actor.(weaponentity).weaponname = "tuba";
break;
}
- tuba_instrument_send(actor, actor.tuba_instrument);
- W_SetupShot(actor, weaponentity, false, 0, SND_Null, 0, 0);
+ int hittype = 0;
+ if(actor.(weaponentity).tuba_instrument & 1)
+ hittype |= HITTYPE_SECONDARY;
+ if(actor.(weaponentity).tuba_instrument & 2)
+ hittype |= HITTYPE_BOUNCE;
+ W_SetupShot(actor, weaponentity, false, 0, SND_Null, 0, 0, hittype | WEP_TUBA.m_id);
Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
actor.(weaponentity).state = WS_INUSE;
weapon_thinkf(actor, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
#ifdef SVQC
// infinite ammo
-METHOD(Tuba, wr_checkammo1, bool(Tuba this, entity actor)) { return true; }
-METHOD(Tuba, wr_checkammo2, bool(Tuba this, entity actor)) { return true; }
+METHOD(Tuba, wr_checkammo1, bool(Tuba this, entity actor, .entity weaponentity)) { return true; }
+METHOD(Tuba, wr_checkammo2, bool(Tuba this, entity actor, .entity weaponentity)) { return true; }
METHOD(Tuba, wr_suicidemessage, Notification(Tuba this))
{
return WEAPON_TUBA_MURDER;
}
+#elif defined(CSQC)
+
+METHOD(Tuba, wr_viewmodel, string(Tuba this, entity wep))
+{
+ return (wep.tuba_instrument == 0) ? "tuba" :
+ (wep.tuba_instrument == 1) ? "akordeon" :
+ "kleinbottle";
+}
+
#endif
#ifdef CSQC
if (restart) {
snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
}
- speed1 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
+ speed1 = (2.0 ** ((m - Tuba_PitchStep) / 12.0));
} else if (e.note - m + Tuba_PitchStep > TUBA_MAX) {
if (restart) {
snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
}
- speed1 = pow(2.0, m / 12.0);
+ speed1 = (2.0 ** (m / 12.0));
} else {
if (restart) {
snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m);
}
vol1 = cos(M_PI_2 * m / Tuba_PitchStep);
- speed1 = pow(2.0, m / 12.0);
+ speed1 = (2.0 ** (m / 12.0));
if (restart) {
snd2 = TUBA_STARTNOTE(e.tuba_instrument, e.note - m + Tuba_PitchStep);
}
vol2 = sin(M_PI_2 * m / Tuba_PitchStep);
- speed2 = pow(2.0, (m - Tuba_PitchStep) / 12.0);
+ speed2 = (2.0 ** ((m - Tuba_PitchStep) / 12.0));
}
} else if (restart) {
snd1 = TUBA_STARTNOTE(e.tuba_instrument, e.note);
}
#endif
-#endif