SKINFLOAT(ALPHA_BEHIND, 0.5);
SKINFLOAT(ALPHA_TEXT, 0.7);
SKINVECTOR(COLOR_TEXT, '1 1 1');
-
+ SKINFLOAT(ALPHA_HEADER, 0.5);
+ SKINVECTOR(COLOR_HEADER, '1 1 1');
+
// item: button
SKINSTRING(GFX_BUTTON, "button");
SKINSTRING(GFX_BUTTON_GRAY, "buttongray");