float bot_cvar_nextthink;
float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
+int _content_type;
+#define IN_LAVA(pos) (_content_type = pointcontents(pos), (_content_type == CONTENT_LAVA || _content_type == CONTENT_SLIME))
+#define IN_LIQUID(pos) (_content_type = pointcontents(pos), (_content_type == CONTENT_WATER || _content_type == CONTENT_LAVA || _content_type == CONTENT_SLIME))
+#define SUBMERGED(pos) IN_LIQUID(pos + autocvar_sv_player_viewoffset)
+#define WETFEET(pos) IN_LIQUID(pos + eZ * (m1.z + 1))
+
/*
* Functions
*/