case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd autoswitch <selection>\n");
- sprint(caller, " Where 'selection' controls if autoswitch is on or off.\n");
+ sprint(caller, " Where <selection> controls if autoswitch is on or off.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd clientversion <version>\n");
- sprint(caller, " Where 'version' is the game version reported by caller.\n");
+ sprint(caller, " Where <version> is the game version reported by caller.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd mv_getpicture <mapid>\n");
- sprint(caller, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ sprint(caller, " Where <mapid> is the id number of the map to request an image of on the map vote selection menu.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd wpeditor <action>\n");
- sprint(caller, " Where 'action' can be:\n");
+ sprint(caller, " Where <action> can be:\n");
sprint(caller, " ^2spawn^7: spawns a waypoint at player's position\n");
sprint(caller, " ^2remove^7: removes player's nearest waypoint\n");
sprint(caller, " ^2unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd say <message>\n");
- sprint(caller, " Where 'message' is the string of text to say.\n");
+ sprint(caller, " Where <message> is the string of text to say.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
- sprint(caller, " Where 'message' is the string of text to say.\n");
+ sprint(caller, " Where <message> is the string of text to say.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd selectteam <team>\n");
- sprint(caller, " Where 'team' is the prefered team to try and join.\n");
- sprint(caller, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ sprint(caller, " Where <team> is the prefered team to try and join.\n");
+ sprint(caller, " Full list of options here: red, blue, yellow, pink, auto.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
- sprint(caller, " Where 'command' is the string to be stuffed to your client.\n");
+ sprint(caller, " Where <command> is the string to be stuffed to your client.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(caller, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ sprint(caller, " Where <cvar> is the cvar plus arguments to send to the server.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd spectate [<client>]\n");
- sprint(caller, " Where 'client' can be the player to spectate.\n");
+ sprint(caller, " Where <client> can be the player to spectate.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd suggestmap <map>\n");
- sprint(caller, " Where 'map' is the name of the map to suggest.\n");
+ sprint(caller, " Where <map> is the name of the map to suggest.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd tell <client> <message>\n");
- sprint(caller, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to send <message> to.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd voice <voicetype> [<message>]\n");
- sprint(caller, " 'voicetype' is the type of voice message, it can be one of these:\n");
+ sprint(caller, " <voicetype> is the type of voice message, it can be one of these:\n");
sprint(caller, sprintf(" %s\n", allvoicesamples));
- sprint(caller, " and 'message' is the text message to send.\n");
+ sprint(caller, " and <message> is the text message to send.\n");
return;
}
}