+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "../warpzonelib/common.qh"
+ #include "../warpzonelib/server.qh"
+ #include "../common/constants.qh"
+ #include "../common/util.qh"
+ #include "../common/weapons/weapons.qh"
+ #include "autocvars.qh"
+ #include "constants.qh"
+ #include "defs.qh"
+ #include "vehicles/vehicles_def.qh"
+ #include "command/common.qh"
+ #include "g_hook.qh"
+ #include "round_handler.qh"
+#endif
+
/*============================================
Wazat's Xonotic Grappling Hook
if(pl.movetype == MOVETYPE_FLY)
pl.movetype = MOVETYPE_WALK;
- //pl.disableclientprediction = FALSE;
+ //pl.disableclientprediction = false;
}
void GrapplingHookReset(void)
}
if(sf & 2)
{
- WriteCoord(MSG_ENTITY, self.hook_start_x);
- WriteCoord(MSG_ENTITY, self.hook_start_y);
- WriteCoord(MSG_ENTITY, self.hook_start_z);
+ WriteCoord(MSG_ENTITY, self.hook_start.x);
+ WriteCoord(MSG_ENTITY, self.hook_start.y);
+ WriteCoord(MSG_ENTITY, self.hook_start.z);
}
if(sf & 4)
{
- WriteCoord(MSG_ENTITY, self.hook_end_x);
- WriteCoord(MSG_ENTITY, self.hook_end_y);
- WriteCoord(MSG_ENTITY, self.hook_end_z);
+ WriteCoord(MSG_ENTITY, self.hook_end.x);
+ WriteCoord(MSG_ENTITY, self.hook_end.y);
+ WriteCoord(MSG_ENTITY, self.hook_end.z);
}
- return TRUE;
+ return true;
}
void GrapplingHookThink()
vs = hook_shotorigin[s];
makevectors(self.realowner.v_angle);
- org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
+ org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
myorg = WarpZone_RefSys_TransformOrigin(self.realowner, self, org);
if(self.hook_length < 0)
}
}
- makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
+ makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
myorg = WarpZone_RefSys_TransformOrigin(self, self.realowner, self.origin); // + v_forward * (-9);
if(myorg != self.hook_start)
WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);
}
- //self.realowner.disableclientprediction = TRUE;
+ //self.realowner.disableclientprediction = true;
}
void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
if(self.health <= 0)
return;
-
+
if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
return; // g_balance_projectiledamage says to halt
-
+
self.health = self.health - damage;
-
+
if (self.health <= 0)
{
if(attacker != self.realowner)
// UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds
sound (self, CH_WEAPON_B, "weapons/hook_fire.wav", VOL_BASE, ATTEN_NORM);
- org = self.origin + self.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
+ org = self.origin + self.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
tracebox(self.origin + self.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, self);
org = trace_endpos;
missile.state = 0; // not latched onto anything
- W_SetupProjectileVelocityEx(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, FALSE);
+ W_SetupProjVelocity_Explicit(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, false);
missile.angles = vectoangles (missile.velocity);
//missile.glow_color = 250; // 244, 250
missile.hook_start = missile.hook_end = missile.origin;
- Net_LinkEntity(missile, FALSE, 0, GrapplingHookSend);
+ Net_LinkEntity(missile, false, 0, GrapplingHookSend);
}
// void GrapplingHookFrame()
// offhand hook controls
if(self.BUTTON_HOOK)
{
- if not(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE))
+ if (!(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE)) && (time > self.hook_refire))
{
self.hook_state |= HOOK_FIRING;
self.hook_state |= HOOK_WAITING_FOR_RELEASE;
//self.hook_state &= ~HOOK_RELEASING;
}
}
- else if(!(self.items & IT_JETPACK) && !g_grappling_hook && self.switchweapon != WEP_HOOK)
+ else if(!g_grappling_hook && self.switchweapon != WEP_HOOK)
{
if(self.BUTTON_HOOK && !self.hook_switchweapon)
W_SwitchWeapon(WEP_HOOK);
RemoveGrapplingHook(self);
FireGrapplingHook();
self.hook_state &= ~HOOK_FIRING;
+ self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_grapplehook_refire * W_WeaponRateFactor());
}
else if(self.hook_state & HOOK_REMOVING)
{
}
else
{
- weapon_action(WEP_HOOK, WR_PRECACHE);
- hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 1);
- hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 2);
- hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 3);
- hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 4);
+ WEP_ACTION(WEP_HOOK, WR_INIT);
+ hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 1);
+ hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 2);
+ hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 3);
+ hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 4);
}
}