o10 = o1 = WarpZone_TransformOrigin(wz, o0);
v1 = WarpZone_TransformVelocity(wz, v0);
- if not(IS_NOT_A_CLIENT(player))
+ if (!IS_NOT_A_CLIENT(player))
a1 = WarpZone_TransformVAngles(wz, player.v_angle);
else
a1 = WarpZone_TransformAngles(wz, a0);
save1 = self.target; self.target = string_null;
save2 = self.target3; self.target3 = string_null;
SUB_UseTargets();
- if not(self.target) self.target = save1;
- if not(self.target3) self.target3 = save2;
+ if (!self.target) self.target = save1;
+ if (!self.target3) self.target3 = save2;
oldself = self;
self = self.enemy;
save1 = self.target; self.target = string_null;
save2 = self.target2; self.target2 = string_null;
SUB_UseTargets();
- if not(self.target) self.target = save1;
- if not(self.target2) self.target2 = save2;
+ if (!self.target) self.target = save1;
+ if (!self.target2) self.target2 = save2;
self = oldself;
}
else
save1 = self.target; self.target = string_null;
save2 = self.target3; self.target3 = string_null;
SUB_UseTargets();
- if not(self.target) self.target = save1;
- if not(self.target3) self.target3 = save2;
+ if (!self.target) self.target = save1;
+ if (!self.target3) self.target3 = save2;
self = self.enemy;
save1 = self.target; self.target = string_null;
save2 = self.target2; self.target2 = string_null;
SUB_UseTargets();
- if not(self.target) self.target = save1;
- if not(self.target2) self.target2 = save2;
+ if (!self.target) self.target = save1;
+ if (!self.target2) self.target2 = save2;
self = oldself;
}
else
for(i_s = 0; ; ++i_s)
{
tex = getsurfacetexture(self, i_s);
- if not(tex)
+ if (!tex)
break; // this is beyond the last one
if(tex == "textures/common/trigger" || tex == "trigger")
continue;
for(e = world; (e = nextent(e)); )
{
if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
-
+
if(IS_REAL_CLIENT(e))
{
if(e.solid == SOLID_NOT) // not spectating?
if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
{
other = e; // player
-
+
// warpzones
- if(warpzone_warpzones_exist) {
- self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
+ if(warpzone_warpzones_exist) {
+ self = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
if(self)
if(!WarpZoneLib_ExactTrigger_Touch())
if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
-
+
// teleporters
self = Teleport_Find(e.origin + e.mins, e.origin + e.maxs);
if(self)
Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
}
}
-
+
if(IS_NOT_A_CLIENT(e))
{
if(warpzone_warpzones_exist)