+seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt"
+seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
+seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
+seta hud_damage_color "1 0 0" "color of flash"
+seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value"
+seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second"
+seta hud_damage_maxalpha 2 "how much to limit the alpha value to"
+seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
+seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"
+seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"
+seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
+seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
+