+set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag"
+set sv_damageeffect_lifetime 0.1 "how much a damage effect lasts, multiplied by damage amount"
+set sv_damageeffect_lifetime_max 8 "maximum amount of lifetime a damage effect may have at a time"
+set cl_damageeffect 1 "enable weapon damage effects on players"
+set cl_damageeffect_gib_probability 0.15 "probability of effect showing on gibs each tick (used to reduce the effect on gibs)"
+