-color 0xffff00 0xffff11
-size 10 10
-sizeincrease -6
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-type smoke
-
-
-// Pink
-effect TE_TEI_G3PINK
-countabsolute 1
-type beam
-tex 200 200
-color 0xFF00FF 0xFF11FF
-size 4 4
-alpha 128 128 256
-// experimental
-effect TE_TEI_G3PINK
-trailspacing 8
-type static
-color 0x200020 0x400040
-size 0.3 0.3
-sizeincrease 3
-tex 46 46
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 3 3 3
-type smoke
-
-effect TE_TEI_G3PINK_HIT
-countabsolute 1
-type beam
-tex 200 200
-color 0xFF00FF 0xFF11FF
-size 8 8
-alpha 128 128 256
-// experimental
-effect TE_TEI_G3PINK_HIT
-trailspacing 20
-type static
-color 0xFFFFFF 0xFF10FF
-size 2 2
-sizeincrease -2
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-velocityjitter 2 2 2
-type smoke
-// rings
-effect TE_TEI_G3PINK_HIT
-trailspacing 40
-type static
-color 0xFF00FF 0xFF11FF
-size 10 10
-sizeincrease -6
-alpha 256 256 512
-airfriction -4
-//liquidfriction -4
-type smoke
-
-
-
-
-// cl_gentle impact effect indicating damage
-// maintained by particlegibs
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
-// core decal
-effect particlegibs_damage_hit
-type blood
-count 0.5
-tex 0 8
-size 5 10
-color 0xA8FFFF 0xA8FFFFF
-alpha 256 256 428
-gravity 1
-bounce -1
-airfriction 3
-liquidfriction 6
-velocityjitter 156 156 212
-staincolor 0x808080 0x808080
-staintex 16 24
-// front blood
-effect particlegibs_damage_hit
-type blood
-count 0.1
-tex 24 32
-size 10 20
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease -15
-alpha 256 256 328
-bounce -1
-gravity 0.5
-airfriction 1
-liquidfriction 3
-velocityjitter 6 6 30
-velocitymultiplier -1
-staincolor 0x808080 0x808080
-staintex 16 24
-// back blood
-effect particlegibs_damage_hit
-type blood
-count 0.1
-tex 24 32
-size 5 15
-color 0xA8FFFF 0xA8FFFFF
-sizeincrease 10
-alpha 256 256 328
-bounce -1
-gravity 1
-airfriction 1
-liquidfriction 3
-velocityjitter 26 26 112
-originjitter 3 3 3
-velocitymultiplier 2
-staincolor 0x808080 0x808080
-staintex 16 24
-
-// effect for removing player model
-// "teleport"
-
-// cl_gentle deathfx
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
-// small core blood no decals
-effect particlegibs_damage_dissolve
-type blood
-count 32
-tex 0 8
-size 15 20
-color 0x00ffff 0x82ffff
-alpha 256 256 328
-gravity 1
-airfriction 3
-liquidfriction 6
-originjitter 10 10 25
-velocityjitter 256 256 312
-staincolor 0x808080 0x808080
-staintex 16 24
-// core decal
-effect particlegibs_damage_dissolve
-type blood
-count 12
-tex 0 8
-size 20 40
-color 0xA8FFFF 0xA8FFFFF
-alpha 256 256 528
-gravity 2
-bounce -1