+seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)"
+seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction"
+seta g_nexball_safepass_holdtime 0.75 "How long to remeber last teammate you pointed at"
+seta g_nexball_viewmodel_scale 0.25 "How large the ball for the carrier"
+seta g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on carrier forward right up"
+seta g_nexball_tackling 1 "Allow ball theft?"
+
+
+// ===========
+// onslaught
+// ===========
+set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
+set g_onslaught_gen_health 2500
+set g_onslaught_cp_health 1000
+set g_onslaught_cp_buildhealth 100
+set g_onslaught_cp_buildtime 5
+set g_onslaught_cp_regen 20
+
+
+// ======
+// race
+// ======
+set g_race 0 "Race: be faster than your opponents"
+set g_race_qualifying_timelimit 0
+set g_race_qualifying_timelimit_override -1
+set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
+
+
+// ===========
+// runematch
+// ===========
+set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
+set g_runematch_pointrate 5
+set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
+set g_runematch_pointamt 1
+set g_runematch_shuffletime 30 "how often runes change position"
+set g_runematch_respawntime 15 "how soon after being dropped to respawn"
+set g_runematch_frags_killedby_runeholder 4
+set g_runematch_frags_killed_runeholder 5
+set g_runematch_frags_norune 0
+set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
+set g_runematch_allow_same 0 "allow matching rune-curse pairs"
+set g_runematch_rune_alpha 0.78
+set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
+set g_runematch_rune_glow_size 0
+set g_runematch_rune_glow_color 0
+set g_runematch_rune_color_strength 1.0
+// strength/weakness
+set g_balance_rune_strength_damage 2.0
+set g_balance_rune_strength_force 1.5
+set g_balance_curse_weak_damage 0.5
+set g_balance_curse_weak_force 0.6
+set g_balance_rune_strength_combo_damage 0.9
+set g_balance_rune_strength_combo_force 1.0
+// defense/vulner
+set g_balance_rune_defense_takedamage 0.5
+set g_balance_curse_vulner_takedamage 2.0
+set g_balance_rune_defense_combo_takedamage 1.0
+// vampire/empathy
+set g_balance_rune_vampire_absorb 0.4
+set g_balance_curse_empathy_takedamage -0.4
+set g_balance_rune_vampire_combo_absorb -0.1
+set g_balance_rune_vampire_maxhealth 500
+set g_balance_curse_empathy_minhealth 20
+set g_balance_rune_vampire_combo_minhealth 40
+// regen/venom
+set g_balance_rune_regen_hpmod 1.75
+set g_balance_curse_venom_hpmod 0.6
+set g_balance_rune_regen_combo_hpmod 0.9
+set g_balance_rune_regen_regenrate 3.0
+set g_balance_curse_venom_rotrate 3.0
+set g_balance_rune_regen_combo_regenrate 0.5
+set g_balance_rune_regen_combo_rotrate 1.5
+set g_balance_rune_regen_limitmod 1
+set g_balance_curse_venom_limitmod 1
+set g_balance_rune_regen_combo_limitmod 1
+// speed/slow
+set g_balance_rune_speed_atkrate 0.66
+set g_balance_curse_slow_atkrate 1.5
+set g_balance_rune_speed_combo_atkrate 1.2
+set g_balance_rune_speed_highspeed 1.5
+set g_balance_curse_slow_highspeed 0.6
+set g_balance_rune_speed_combo_highspeed 0.9
+