-// ===============
-// tower defense
-// ===============
-set g_td 0 "Tower Defense: protect the generator/s from waves of monsters"
-set g_td_majority_factor 0.8
-set g_td_force_settings 0 "if enabled, don't use map settings (monster count, start wave etc.)"
-set g_td_start_wave 1
-set g_td_generator_health 700
-set g_td_generator_damaged_points 20 "player loses this many points if the generator was damaged during the wave"
-set g_td_current_monsters 10 "maximum monsters that can be spawned simultaneously"
-set g_td_monster_count 10
-set g_td_monster_count_increment 5
-set g_td_buildphase_time 20
-set g_td_generator_dontend 0 "don't change maps when a generator is destroyed (only if there is more than 1 generator)"
-set g_td_pvp 0
-set g_td_monsters_skill_start 1 "set to 0 to use g_monsters_skill instead"
-set g_td_monsters_skill_increment 0.1
-set g_td_monsters_spawnshield_time 2
-set g_td_monsters_ignore_turrets 0
-set g_td_max_waves 8
-set g_td_kill_points 5
-set g_td_turretkill_points 3
-set g_td_turret_max 4
-set g_td_turret_plasma_cost 50
-set g_td_turret_mlrs_cost 80
-set g_td_turret_walker_cost 100
-set g_td_turret_towerbuff_cost 70
-set g_td_turret_barricade_cost 20
-set g_td_turret_flac_cost 40
-set g_td_turret_upgrade_cost 100
-set g_td_turret_repair_cost 20
-set g_td_barricade_damage 10
-set g_td_monsters_speed_walk 150
-set g_td_monsters_speed_run 170
-set g_td_monsters_spawn_delay 1.5
+// ==========
+// invasion
+// ==========
+set g_invasion 0 "Invasion: survive against waves of monsters"
+set g_invasion_round_timelimit 120 "maximum time to kill all monsters"
+set g_invasion_warmup 10 "time between waves to prepare for battle"
+set g_invasion_monster_count 10 "number of monsters on first wave (increments)"
+set g_invasion_zombies_only 0 "only spawn zombies"
+set g_invasion_spawn_delay 0.25
+set g_invasion_spawnpoint_spawn_delay 0.5
+set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)"
+set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"