+set g_multijump_maxspeed 0
+set g_multijump_dodging 1
+
+
+// ===========
+// wall jump
+// ===========
+set g_walljump 0 "Enable wall jumping mutator"
+set g_walljump_delay 1 "Minimum delay between wall jumps"
+set g_walljump_force 300 "How far to bounce/jump off the wall"
+set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"
+set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"
+
+
+// ===============
+// global forces
+// ===============
+set g_globalforces 0 "Global forces: knockback affects everyone"
+set g_globalforces_noself 1 "Global forces: ignore self damage"
+set g_globalforces_self 1 "Global forces: knockback self scale"
+set g_globalforces_range 1000 "Global forces: max range of effect"
+
+// =========
+// bugrigs
+// =========
+set g_bugrigs 0
+set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
+set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
+set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
+set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
+set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
+set g_bugrigs_air_steering 1 "NFS bug emulation"
+set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
+set g_bugrigs_friction_floor 50 "units/sec friction on floor"
+set g_bugrigs_friction_brake 950 "units/sec friction for braking"
+set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
+set g_bugrigs_accel 800 "acceleration"
+set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
+set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
+set g_bugrigs_steer 1 "steering amount"
+
+// ==============
+// running guns
+// ==============
+set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."