+float autocvar_cl_spawn_event_particles;
+var float autocvar_cl_spawn_event_sound = 1;
+// float autocvar_cl_spawn_point_model;
+float autocvar_cl_spawn_point_particles;
+var float autocvar_cl_spawnzoom = 1;
+var float autocvar_cl_spawnzoom_speed = 1;
+var float autocvar_cl_spawnzoom_factor = 2;