+var float autocvar_cl_casings_ticrate = 0.1;
+float autocvar_cl_db_saveasdump;
+float autocvar_cl_deathscoreboard;
+float autocvar_cl_effects_lightningarc_branchfactor_add;
+float autocvar_cl_effects_lightningarc_branchfactor_start;
+float autocvar_cl_effects_lightningarc_drift_end;
+float autocvar_cl_effects_lightningarc_drift_start;
+float autocvar_cl_effects_lightningarc_segmentlength;
+float autocvar_cl_effects_lightningarc_simple;
+float autocvar_cl_gentle;
+float autocvar_cl_gentle_damage;
+float autocvar_cl_gentle_gibs;
+float autocvar_cl_gentle_messages;
+var float autocvar_cl_gibs_damageforcescale = 3.5;
+var float autocvar_cl_gibs_lifetime = 14;
+var float autocvar_cl_gibs_maxcount = 100;
+var float autocvar_cl_gibs_sloppy = 1;
+var float autocvar_cl_gibs_ticrate = 0.1;
+var float autocvar_cl_gibs_velocity_random = 1;
+var float autocvar_cl_gibs_velocity_scale = 1;
+float autocvar_cl_gibs_velocity_up;
+float autocvar_cl_gunalign;
+float autocvar_cl_hidewaypoints;
+float autocvar_cl_lockview;
+float autocvar_cl_nogibs;
+float autocvar_cl_notify_carried_items;
+float autocvar_cl_particlegibs;
+float autocvar_cl_particles_oldnexbeam;
+float autocvar_cl_particles_quality;
+float autocvar_cl_projectiles_sloppy;
+float autocvar_cl_readpicture_force;
+float autocvar_cl_reticle_item_nex;
+float autocvar_cl_reticle_item_normal;
+float autocvar_cl_reticle_stretch;
+float autocvar_cl_sound_maptime_warning;
+float autocvar_cl_stripcolorcodes;
+var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
+var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
+float autocvar_cl_velocityzoom;
+var float autocvar_cl_velocityzoomtime = 0.3;
+string autocvar_cl_weaponpriority;
+float autocvar_cl_zoomfactor;
+float autocvar_cl_zoomsensitivity;
+float autocvar_cl_zoomspeed;
+float autocvar_con_chat;
+float autocvar_con_chatpos;
+float autocvar_con_chatrect;
+float autocvar_con_chatsize;
+float autocvar_con_chattime;
+float autocvar_con_notify;
+float autocvar_con_notifysize;
+string autocvar_crosshair;
+float autocvar_crosshair_alpha;
+string autocvar_crosshair_color;
+float autocvar_crosshair_color_per_weapon;
+float autocvar_crosshair_dot;
+float autocvar_crosshair_dot_alpha;
+string autocvar_crosshair_dot_color;
+float autocvar_crosshair_dot_size;
+float autocvar_crosshair_effect_scalefade;
+float autocvar_crosshair_effect_speed;
+float autocvar_crosshair_hitindication;
+string autocvar_crosshair_hitindication_color;
+float autocvar_crosshair_hitindication_speed;
+float autocvar_crosshair_hittest;
+float autocvar_crosshair_hittest_blur;
+float autocvar_crosshair_hittest_showimpact;
+float autocvar_crosshair_per_weapon;
+float autocvar_crosshair_pickup;
+float autocvar_crosshair_pickup_speed;
+float autocvar_crosshair_ring;
+float autocvar_crosshair_ring_inner;
+float autocvar_crosshair_ring_minelayer;
+float autocvar_crosshair_ring_minelayer_alpha;
+float autocvar_crosshair_ring_hagar;
+float autocvar_crosshair_ring_hagar_alpha;
+float autocvar_crosshair_ring_nex;
+float autocvar_crosshair_ring_nex_alpha;
+float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
+float autocvar_crosshair_ring_nex_currentcharge_scale;
+float autocvar_crosshair_ring_nex_inner_alpha;
+float autocvar_crosshair_ring_nex_inner_color_blue;
+float autocvar_crosshair_ring_nex_inner_color_green;
+float autocvar_crosshair_ring_nex_inner_color_red;
+float autocvar_crosshair_ring_size;
+float autocvar_crosshair_ring_reload;
+float autocvar_crosshair_ring_reload_alpha;
+float autocvar_crosshair_ring_reload_size;
+float autocvar_crosshair_size;
+float autocvar_ekg;
+float autocvar_fov;
+float autocvar_g_balance_damagepush_speedfactor;
+float autocvar_g_balance_tuba_attenuation;
+float autocvar_g_balance_tuba_fadetime;
+float autocvar_g_balance_tuba_volume;
+float autocvar_g_warmup_limit;
+var float autocvar_g_waypointsprite_alpha = 1;
+var float autocvar_g_waypointsprite_crosshairfadealpha = 1;
+float autocvar_g_waypointsprite_crosshairfadedistance;
+var float autocvar_g_waypointsprite_crosshairfadescale = 1;
+float autocvar_g_waypointsprite_distancealphaexponent;
+var float autocvar_g_waypointsprite_distancefadealpha = 1;
+var float autocvar_g_waypointsprite_distancefadedistancemultiplier = 1;
+var float autocvar_g_waypointsprite_distancefadescale = 1;
+var float autocvar_g_waypointsprite_edgefadealpha = 1;
+float autocvar_g_waypointsprite_edgefadedistance;
+var float autocvar_g_waypointsprite_edgefadescale = 1;
+float autocvar_g_waypointsprite_minalpha;
+float autocvar_g_waypointsprite_minscale;
+float autocvar_g_waypointsprite_normdistance;
+var float autocvar_g_waypointsprite_scale = 1;
+float autocvar_g_waypointsprite_timealphaexponent;
+var float autocvar_hud_colorflash_alpha = 0.5;
+float autocvar_hud_configure_bg_minalpha;
+float autocvar_hud_configure_checkcollisions;
+float autocvar_hud_configure_grid;
+float autocvar_hud_configure_grid_alpha;
+float autocvar_hud_configure_grid_xsize;
+float autocvar_hud_configure_grid_ysize;
+float autocvar_hud_configure_teamcolorforced;
+float autocvar_hud_contents;
+float autocvar_hud_contents_factor;
+float autocvar_hud_contents_fadeintime;
+float autocvar_hud_contents_fadeouttime;
+float autocvar_hud_contents_lava_alpha;
+string autocvar_hud_contents_lava_color;
+float autocvar_hud_contents_slime_alpha;
+string autocvar_hud_contents_slime_color;
+float autocvar_hud_contents_water_alpha;
+string autocvar_hud_contents_water_color;
+float autocvar_hud_damage;
+string autocvar_hud_damage_color;
+float autocvar_hud_damage_factor;
+float autocvar_hud_damage_fade_rate;
+float autocvar_hud_damage_gentle_alpha_multiplier;
+string autocvar_hud_damage_gentle_color;
+float autocvar_hud_damage_maxalpha;
+float autocvar_hud_damage_pain_threshold;
+float autocvar_hud_damage_pain_threshold_lower;
+float autocvar_hud_damage_pain_threshold_lower_health;
+float autocvar_hud_damage_pain_threshold_pulsating_min;
+float autocvar_hud_damage_pain_threshold_pulsating_period;
+string autocvar_hud_dock;
+float autocvar_hud_dock_alpha;
+string autocvar_hud_dock_color;
+float autocvar_hud_dock_color_team;
+float autocvar_hud_panel_ammo;
+float autocvar_hud_panel_ammo_iconalign;
+float autocvar_hud_panel_ammo_maxammo;
+float autocvar_hud_panel_ammo_onlycurrent;
+float autocvar_hud_panel_ammo_progressbar;
+string autocvar_hud_panel_ammo_progressbar_name;
+float autocvar_hud_panel_ammo_progressbar_xoffset;
+float autocvar_hud_panel_ammo_text;
+string autocvar_hud_panel_bg;
+float autocvar_hud_panel_bg_alpha;
+float autocvar_hud_panel_bg_border;
+vector autocvar_hud_panel_bg_color;
+float autocvar_hud_panel_bg_color_team;
+float autocvar_hud_panel_bg_padding;
+float autocvar_hud_panel_chat;
+float autocvar_hud_panel_engineinfo;
+float autocvar_hud_panel_engineinfo_framecounter_decimals;
+float autocvar_hud_panel_engineinfo_framecounter_time;
+float autocvar_hud_panel_fg_alpha;
+float autocvar_hud_panel_healtharmor;
+float autocvar_hud_panel_healtharmor_baralign;
+float autocvar_hud_panel_healtharmor_flip;
+float autocvar_hud_panel_healtharmor_iconalign;
+float autocvar_hud_panel_healtharmor_maxarmor;
+float autocvar_hud_panel_healtharmor_maxhealth;
+float autocvar_hud_panel_healtharmor_progressbar;
+string autocvar_hud_panel_healtharmor_progressbar_armor;
+string autocvar_hud_panel_healtharmor_progressbar_health;
+float autocvar_hud_panel_healtharmor_progressbar_gfx;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;