float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
bool autocvar_cl_effects_lightningarc_simple;
float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
bool autocvar_cl_effects_lightningarc_simple;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
float autocvar_cl_gibs_damageforcescale = 3.5;
float autocvar_cl_gibs_lifetime = 14;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
float autocvar_cl_gibs_damageforcescale = 3.5;
float autocvar_cl_gibs_lifetime = 14;
bool autocvar_cl_gibs_sloppy = 1;
float autocvar_cl_gibs_ticrate = 0.1;
float autocvar_cl_gibs_velocity_random = 1;
bool autocvar_cl_gibs_sloppy = 1;
float autocvar_cl_gibs_ticrate = 0.1;
float autocvar_cl_gibs_velocity_random = 1;
float autocvar_con_notify;
float autocvar_con_notifysize;
string autocvar_crosshair;
float autocvar_con_notify;
float autocvar_con_notifysize;
string autocvar_crosshair;
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
int autocvar_crosshair_color_special;
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
int autocvar_crosshair_color_special;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
float autocvar_hud_panel_weapons_complainbubble_time;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
float autocvar_hud_panel_weapons_complainbubble_time;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_selection_radius = 0;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_selection_radius = 0;
bool autocvar_hud_shownames_self;
bool autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;
bool autocvar_hud_shownames_self;
bool autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
int autocvar_hud_shownames_decolorize;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
int autocvar_hud_shownames_decolorize;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
int autocvar_r_fakelight;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
int autocvar_r_fakelight;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;
int autocvar_cl_eventchase_death = 1;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
bool autocvar_cl_showspectators;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;
bool autocvar_cl_showspectators;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;