float autocvar_cl_announcer_maptime = 3;
bool autocvar_cl_autodemo_delete;
bool autocvar_cl_autodemo_delete_keeprecords;
float autocvar_cl_announcer_maptime = 3;
bool autocvar_cl_autodemo_delete;
bool autocvar_cl_autodemo_delete_keeprecords;
float autocvar_cl_casings_bronze_time;
int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
float autocvar_cl_casings_bronze_time;
int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
bool autocvar_cl_effects_lightningarc_simple;
float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
bool autocvar_cl_effects_lightningarc_simple;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
float autocvar_cl_gibs_damageforcescale = 3.5;
float autocvar_cl_gibs_lifetime = 14;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
float autocvar_cl_gibs_damageforcescale = 3.5;
float autocvar_cl_gibs_lifetime = 14;
bool autocvar_cl_gibs_sloppy = 1;
float autocvar_cl_gibs_ticrate = 0.1;
float autocvar_cl_gibs_velocity_random = 1;
bool autocvar_cl_gibs_sloppy = 1;
float autocvar_cl_gibs_ticrate = 0.1;
float autocvar_cl_gibs_velocity_random = 1;
bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
bool autocvar_cl_spawn_point_particles;
bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
bool autocvar_cl_spawn_point_particles;
bool autocvar_cl_spawnzoom = 1;
float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
bool autocvar_cl_spawnzoom = 1;
float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
float autocvar_hud_panel_mapvote_highlight_border = 1;
bool autocvar_hud_panel_modicons;
int autocvar_hud_panel_modicons_ca_layout;
float autocvar_hud_panel_mapvote_highlight_border = 1;
bool autocvar_hud_panel_modicons;
int autocvar_hud_panel_modicons_ca_layout;
int autocvar_hud_panel_modicons_freezetag_layout;
bool autocvar_hud_panel_notify;
float autocvar_hud_panel_notify_fadetime;
int autocvar_hud_panel_modicons_freezetag_layout;
bool autocvar_hud_panel_notify;
float autocvar_hud_panel_notify_fadetime;
float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
bool autocvar_hud_shownames_self;
bool autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;
bool autocvar_hud_shownames_self;
bool autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
int autocvar_hud_shownames_decolorize;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
int autocvar_hud_shownames_decolorize;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
int autocvar_r_fakelight;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
int autocvar_r_fakelight;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;
int autocvar_cl_eventchase_death = 1;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;