-const float EF_BRIGHTFIELD = 1;
-const float EF_BRIGHTLIGHT = 4;
-const float EF_DIMLIGHT = 8;
-const float EF_DOUBLESIDED = 32768;
-const float EF_NOSELFSHADOW = 65536;
-const float EF_DYNAMICMODELLIGHT = 131072;
-const float EF_RESTARTANIM_BIT = 1048576;
-const float EF_TELEPORT_BIT = 2097152;
-const float MF_ROCKET = 1; // leave a trail
-const float MF_GRENADE = 2; // leave a trail
-const float MF_GIB = 4; // leave a trail
-const float MF_ROTATE = 8; // rotate (bonus items)
-const float MF_TRACER = 16; // green split trail
-const float MF_ZOMGIB = 32; // small blood trail
-const float MF_TRACER2 = 64; // orange split trail
-const float MF_TRACER3 = 128; // purple trail
-.float csqcmodel_effects;
-.float csqcmodel_modelflags;
+const int EF_BRIGHTFIELD = 1;
+const int EF_BRIGHTLIGHT = 4;
+const int EF_DIMLIGHT = 8;
+const int EF_DOUBLESIDED = 32768;
+const int EF_NOSELFSHADOW = 65536;
+const int EF_DYNAMICMODELLIGHT = 131072;
+const int EF_RESTARTANIM_BIT = 1048576;
+const int EF_TELEPORT_BIT = 2097152;
+const int MF_ROCKET = 1; // leave a trail
+const int MF_GRENADE = 2; // leave a trail
+const int MF_GIB = 4; // leave a trail
+const int MF_ROTATE = 8; // rotate (bonus items)
+const int MF_TRACER = 16; // green split trail
+const int MF_ZOMGIB = 32; // small blood trail
+const int MF_TRACER2 = 64; // orange split trail
+const int MF_TRACER3 = 128; // purple trail
+.int csqcmodel_effects;
+.int csqcmodel_modelflags;