float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
#endif
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
#endif
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)