+ s = cvar("cl_gunalign");
+ if(s != 1 && s != 2 && s != 4)
+ s = 3; // default value
+ --s;
+ vs = hook_shotorigin[s];
+
+ if(self.sv_entnum == player_localentnum - 1)
+ a = view_origin + view_forward * vs_x + view_right * vs_y + view_up * vs_z;
+ else
+ a = self.HookStart;
+ b = self.HookEnd;
+
+ t = GetPlayerColorForce(self.sv_entnum);
+
+ if(t == COLOR_TEAM1)
+ {
+ tex = "particles/hook_red";
+ rgb = '1 .3 .3';
+ }
+ else if(t == COLOR_TEAM2)
+ {
+ tex = "particles/hook_blue";
+ rgb = '.3 .3 1';
+ }
+ else if(t == COLOR_TEAM3)
+ {
+ tex = "particles/hook_yellow";
+ rgb = '1 1 .3';
+ }
+ else if(t == COLOR_TEAM4)
+ {
+ tex = "particles/hook_pink";
+ rgb = '1 .3 1';
+ }
+ else
+ {
+ tex = "particles/hook_green";
+ rgb = '.3 1 .3';
+ }
+
+ Draw_GrapplingHook_trace_callback_tex = tex;
+ Draw_GrapplingHook_trace_callback_rnd = random();
+ WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NOMONSTERS, world, world, Draw_GrapplingHook_trace_callback);
+ Draw_GrapplingHook_trace_callback_tex = string_null;