+ HUD_Scale_Disable();
+}
+
+bool HUD_WouldShowCursor()
+{
+ if(autocvar__hud_configure)
+ return true;
+ if(mv_active)
+ return true;
+ //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
+ //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
+ //return true;
+ if(HUD_Radar_Clickable())
+ return true;
+ if(HUD_MinigameMenu_IsOpened())
+ return true;
+ if(QuickMenu_IsOpened())
+ return true;
+ return false;