+// Physics (#15)
+
+void HUD_Physics_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_physics_speed_unit_show");
+ HUD_Write_Cvar("hud_panel_physics_speed_max");
+ HUD_Write_Cvar("hud_panel_physics_speed_vertical");
+ HUD_Write_Cvar("hud_panel_physics_topspeed");
+ HUD_Write_Cvar("hud_panel_physics_topspeed_time");
+ HUD_Write_Cvar("hud_panel_physics_acceleration_max");
+ HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
+ HUD_Write_Cvar("hud_panel_physics_flip");
+ HUD_Write_Cvar("hud_panel_physics_baralign");
+ HUD_Write_Cvar("hud_panel_physics_progressbar");
+ HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_mode");
+ HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_scale");
+ HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_nonlinear");
+ HUD_Write_Cvar("hud_panel_physics_text");
+ HUD_Write_Cvar("hud_panel_physics_text_scale");
+}